3.1.0 Bugs

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
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posted on January 11th, 2010, 6:18 am
well, they were bound to come up, and it would be nice to have one place to list them all.

i'll start.

Breen Battleship:  when you research the dampening special weapon, it gets lost (like you never researched it) once ship reaches ANY rank.
posted on January 11th, 2010, 9:40 am
Last edited by runaway on January 11th, 2010, 9:43 am, edited 1 time in total.
Grouping Fleets: Up to 16 Ships i can add ships to the existing gropu by pushing Strg+Shift+Groupnumber.

But everything above 16 ships doesen't work. So i have to push STRG+Groupnumber and establish a complete new fleet. And this isn't really usefull if you have one ship you like to add to a fleet while there are cruising 2 other fleets at the same lokation. So you have to seperate them and regroup complete...

Dominion Perimeter: During a Perimeter is firing on enemy ships it's not possible to built stations in range of the perimeter. I think it's the update for area damage.

Excelsior 2 : Status Icon for ACS Torpedo is missing at Officer Rank 1, it is replaced by Extended Ranged targeting System. But you can still fire your torpedo so not really a bug.

Attachments

exc1.jpg
exc2.jpg
posted on January 11th, 2010, 9:46 am
Last edited by DOCa Cola on January 11th, 2010, 10:34 am, edited 1 time in total.
thanks, i will take a look on the grouping bug for the next version and note down the other two problems for checking.
edit: could you please further describe the perimeter problem. it is not entirely clear to us what you mean. thank you :)
posted on January 11th, 2010, 12:12 pm
Last edited by runaway on January 11th, 2010, 12:14 pm, edited 1 time in total.
DOCa Cola wrote:thanks, i will take a look on the grouping bug for the next version and note down the other two problems for checking.
edit: could you please further describe the perimeter problem. it is not entirely clear to us what you mean. thank you :)


Ok i just tested it again. I Built up a perimeter and i want to put some turrets direct in front of it. Works fine. See attachment 1.
But when i update the perimeter with area damage, (Don't know the name of the update) it is impossible to built up turrets in firerange of the perimeter. (Attachment 2)But only during a battle. If the perimeter don't fires you can built turrets again.
So i must wait until the battle is over but sometimes the AI sends in waves of ships so the perimeter is firing the whole time.

Attachments

normal.jpg
infight.jpg
posted on January 11th, 2010, 12:37 pm
ah, i understand. thanks for your effort explaining this
posted on January 11th, 2010, 12:57 pm
Mayson ships will not change off of low special weapon autonomy? Anyone else have that one or is it just me?
posted on January 11th, 2010, 1:29 pm
If you set one ship in a fleet to Priority Repair all vessels in that fleet act under the influence of Priority Repair - reaaaaaaally really bad.  :sweatdrop:
posted on January 11th, 2010, 1:33 pm
Found another little thing:

Romulan Rhienn Class Disrupter Refit: Adds the Kaleh Manouver Passiv Ability is the description
but it gets Chain Reaction Chargers...  maybe just a typo :)
posted on January 11th, 2010, 1:43 pm
I've found a minor ui bug, the photon torpedo system on the galaxy doesn't gain an "m" when veteran like the akira and steamrunner does, because all three get modified torpedoes, i.e. shield breaking.
posted on January 11th, 2010, 2:04 pm
:blink: I didn't install it yet and there is already large repots? WHY does every good patch have to have bugs? :crybaby:
posted on January 11th, 2010, 2:07 pm
Last edited by Anonymous on January 11th, 2010, 3:53 pm, edited 1 time in total.
It can't be helped gamer, calm down :P
Anyway, I don't think the saber hyper impulse drive actually does anything speed wise, in a race they are exactly the same.
posted on January 11th, 2010, 2:13 pm
Last edited by Dominus_Noctis on January 11th, 2010, 2:16 pm, edited 1 time in total.
I agree with the Saber assessment  :sweatdrop:

Recycling starships or stations now yields the correct amounts of resources (calculated with uniform formulas), including tritanium

No, only half the dilithium cost is still refunded.  :(

EDIT: nope, the Sabers move at the correct speeds :)
posted on January 11th, 2010, 2:25 pm
Last edited by Anonymous on January 11th, 2010, 2:38 pm, edited 1 time in total.
Odd, what Sabers did you check, and what is the difference in speeds?

I thought I had checked both avatars, anything that I could be doing wrong?
posted on January 11th, 2010, 2:26 pm
yep, you dont get 100% resources back of course  :D but you do now also get back proper amounts of supply and tritanium, and there were some inconsistencies in resources that have been fixed
posted on January 11th, 2010, 2:38 pm
Optec wrote:yep, you dont get 100% resources back of course   :D but you do now also get back proper amounts of supply and tritanium, and there were some inconsistencies in resources that have been fixed

Unfortunately, like I said, you don't get ANY supply and tritanium back  :whistling: . Just half the dilithium.
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