Taq'roja Klingons vs. Assimilators

Share and discuss your gameplay strategies.
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posted on March 10th, 2011, 1:52 am
How do you counter Assims as Taq'roja? I've tried K'vort/K'beajQ and bad things happened. I know Vor'chas won't work, and Charghs suck. Are Sangs the only option?
posted on March 10th, 2011, 2:01 am
Currently:

Double KBQ

OR

KBQ / Sang


  As Taq'roja the Double KBQ should be easier, frankly.  Killing the first Assim is CRITICAL.  Once the AA beam is active - let it go until the ship loses crew, then start beaming onto it from 2 different KBQ.  Against just a single Assim it cannot be taken while 2 KBQ are beaming.

  Don't let it get away :D.  As the AA's start stacking it will only get harder :D.



There are other ways as well.  Dom tests more than I do and can probably give you another strategy, but as a generalized strategy that is easy for just about anyone to do, the x2 KBQ strat should work pretty well.
posted on March 10th, 2011, 2:04 am
Does it still work if the Borg builds two intercept scubes right after the assim and sends them to help?

Also, can Double K'beajQ be afforded with a field research and special weapon?
posted on March 10th, 2011, 2:46 am
You can also do 1-2 Qawduj and KBQ.  100 crew isn't too shabby and they make great "Stand there and shoot" ships while your KBQ are running in and out of range of beams and torps.  Also, once you get their energy draining torp (this is later on of course, after the first couple of engagements), it's all over but the cryin' for the Borg player if they keep stacking assims.
posted on March 10th, 2011, 4:35 am
I'll do a little rehash since the available tactics and build orders have basically been covered :)

This depends a bit on the type of build order your Borg opponent is going for -

If we're talking a true Assimilator rush (combat Assim essentially), then Early Qaw'Duj (double K'beajQ and starting Qaw'Duj) and Early Sang (K'beajQ and Sang as Boggz described) are your two strongest build orders.

If an Auto Assimilator (which comes a fair bit later), you'll have time to go for a double K'beajQ (no Qaw'Duj) and do the Field Research Heavy Disruptor research. K't'inga Rush will also annihilate someone who goes for an Auto Assimilator starting strategy, as they'll have nothing to protect themselves before the rush starts to hammer their resources.

You might, and I stress might, (since I have not tested this in a 1v1 vs. Auto-Assimilator start) be able to do the Fast Vor'cha strategy as listed in the guide (which gives you a greater diversity of units and does not require an immediate expansion which may be difficult to keep) :)
posted on March 10th, 2011, 5:20 am
Yeah I would actually advise a ktinga rush like dom says.

And here's another idea that I haven't tested but I saw someone do as dominion once: send a constructor to their base, ahead of your fleet.  If they see the bait and go for it, they'll lose enough energy that you can snipe the assim and probably won't get the constructor anyway.

If they don't go for the constructor, you can force their hand.  Start building a proxy yard or even a HWP next to their mining.  They will HAVE to go for it which gives your other ships plenty of time to chip away, or if you actually get it up you have instant map control.  The assim isn't fast enough to control more than one moon pair, so you can expand to the rest of the map and make sure they never leave their home.

If you can maintain better income than your assim opponent, qaw duj and veqlaraghs will eat them once their specials are researched.
posted on March 10th, 2011, 9:54 am
about the veq special, as much as a i love it for being useful in general, against assims its not needed, as the assim moves so slowly anyway, no point stopping it from moving lol, it might as well already be standing still.
posted on March 10th, 2011, 9:59 am
But you don't want an Assim to lurch back to one of its buddies. Much more useful to have it stopped somewhere, or doing crazy spins somewhere you can pick it off.
posted on March 10th, 2011, 10:10 am
Megadroid wrote:But you don't want an Assim to lurch back to one of its buddies. Much more useful to have it stopped somewhere, or doing crazy spins somewhere you can pick it off.


the buddy can come to you. they move at such a slow speed that the veq wont help imo. the low def of the veq will be a liability, and all you will get is 2 or 3 extra seconds of facing 1 assim, but in that time you will be forced to retreat a veq or two.

i use engine stopping specials to keep stuff from getting away to repair, but an assim is never gonna shake off a chasing group of klingon ships.
posted on March 10th, 2011, 2:32 pm
veqs are actually better against groups of assims, especially nanite factory assims.  You only have to stun one of them, and the others all have to either wait for it or let it get separated.  An engine disabling special is just as powerful against a slow ship as a fast one, although keeping the veq out of range is the super hard part.
posted on March 10th, 2011, 2:59 pm
engine disabling against a single slow ship is only good if u can stay out of range, or if they are gonna repair or get in range of a safe zone like sb.

An assim in the field is so slow that it will never get anywhere before u kill it.

I agree that against a group u only have to take fire from 1 instead of several if u get engines. But i think the veq's weakness will be a liability, and the gains will be modest. If u are taqqy a chargh would last longer and only 1 would be needed,
posted on March 10th, 2011, 5:47 pm
Last edited by Boggz on March 10th, 2011, 5:49 pm, edited 1 time in total.
Offering a little EVIDENCE to counter the assertion that Veq's are not worth using against Assimilators ....
EDIT:  I made some 'mistakes' there due to some odd control and fleet movement issues.  Some Assims were not killed when they EASILY could have been, but the principle usage of Veq's is shown.

  Part 2

  Please skip to 3:45 and watch a bit from there.  You'll see one instance where a Veqlaragh without Alt Armament and a bunch of KBQ fail to kill an AA Assim before he gets to a nebbie.  Shortly afterwards I ended up getting Alt. Armament and killing the Assims.
posted on March 10th, 2011, 6:10 pm
Boggz wrote:Offering a little EVIDENCE to counter the assertion that Veq's are not worth using against Assimilators ....


you clearly missed the point in your haste to start an argument boggz, nobody here is saying that veqs arent worth using against assims, if u had taken the time to read my post before pressing caps lock you would have known that my point is that they arent NEEDED (hay i have caps lock too :D ).

they do the job, but they dont do it as well. they are torp spammers, and slowing down an assim isnt gonna hurt you, but it isnt gonna help you a lot either, as its already slooooooooow. blowing a person up with a nuke 10 times is just as effective as doing so once. you dont need to slow them down, since if they did anything other than sit next to their starbase, then u can catch and kill them before they reach their starbase.

veqs get the job done, just not as well, and they leave you with a low defence liability in your fleet should the borg player realise that assimilate can build ships that arent assims.
posted on March 10th, 2011, 6:28 pm
Myles wrote:-about the veq special, as much as a i love it for being useful in general, against assims its not needed, as the assim moves so slowly anyway, no point stopping it from moving lol, it might as well already be standing still.

- the buddy can come to you. they move at such a slow speed that the veq wont help imo.

- but an assim is never gonna shake off a chasing group of klingon ships.


And my personal favorite :D

An assim in the field is so slow that it will never get anywhere before u kill it.


  (Taking a little page from your quoting book :D).

  These are the things you said.  You sort of backtracked by saying "I agree that against a group u only have to take fire from 1 instead of several if u get engines. But i think the veq's weakness will be a liability, and the gains will be modest".  But that doesn't erase everything else you said.

  God forbid you make 3 posts asserting the same thing and someone offer some EVIDENCE (yes, shift+buttons make capitals) to the contrary :lol:.

 
  Evidence ftw!  :woot:
posted on March 10th, 2011, 6:54 pm
Last edited by Anonymous on March 10th, 2011, 6:57 pm, edited 1 time in total.
Boggz wrote:  (Taking a little page from your quoting book :D).


i dont know why u made any of those quotes, none of them support your point. why dont u try reading them all.

lets summarise as you are clearly not understanding it:
my point: veq special is not needed against assims it doenst help you much, other things do better. absolutely nothing saying that veqs dont work against assims.
your point: trying to say that i said veqs dont do well against assims.

Boggz wrote:  These are the things you said.  You sort of backtracked by saying "I agree that against a group u only have to take fire from 1 instead of several if u get engines. But i think the veq's weakness will be a liability, and the gains will be modest".  But that doesn't erase everything else you said.


yes, i didnt at first consider that, that is why i agreed with tryptic, is there any reason u feel the need to repeat something verbatim that isnt being contested?

the point you just put in quotations stands, using veq special gives u a modest gain, that for a couple seconds, you will only have 1 ship firing at you, until the others turn around. but leaves you with fragile ships which are specialists. erasing things i said would be pointless, as i stand by it all.

Boggz wrote:   God forbid you make 3 posts asserting the same thing and someone offer some EVIDENCE (yes, shift+buttons make capitals) to the contrary :lol:.


god forbid you would ever read my posts before you try start correcting people. you are such a hypocrite, you attacked me for doing the exact thing you do now :woot:

EDIT:oh and if u wanna caps an entire word, caps lock is better :P just to completely destroy your entire post. g'day
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