So how do people feel about the Dodecahedron?
Share and discuss your gameplay strategies.
posted on May 11th, 2010, 4:22 pm
myleswolfers wrote:your stones will be assimilated
but seriously you cant have a turret with too much of everything, it encourages turtling, i think the dode turrets are perfect as they are. if you are expecting lots of small ships or just want to dish out lots of power, go for the intercept turret. if u want longevity go for regen turret. if you wanna stop cloaked ships go for the vinculum turret.
well in that case a nerfing of federation torpedo turrets and dominion defense perimeters would be a good idea but probably suggested, those turrets are way too powerful, Risner or Mayson the same with pure or breen.
while i am at the point of that, the borg dodo station is long range, the federation torpedo turret is artillery, one well placed excelsior at rank 4 could take the dodo station down without any trouble, i am not asking for it to be overpower or underpowered, i am trying to help find a balance between the problem and right now what i am asking is, is the station balanced enough vs other defense stations and certain ships such as the excelsior or the sang?
posted on May 11th, 2010, 4:24 pm
Actually I watched a Dode turret go toe-to-toe with a 1x Torp, 3x Regen Sphere and do quite well. As soon as I rushed some reinforcements over I actually managed to push the Sphere away at 1/2 health. The Dode Turret survived (a D of 120 ain't gonna die quick
).

posted on May 11th, 2010, 4:26 pm
lol, for me the dodo itself is useful for tactical engagements
the dodo station is just useless, i preferr the old gravitron torpedo station.

posted on May 11th, 2010, 4:27 pm
Last edited by Myles on May 11th, 2010, 4:30 pm, edited 1 time in total.
the dominion permiter isnt op, you have a built limit of three and they are expensive.
the fed torp turrets are also very expensive. turtling with them is rarely a good idea. u would have to sacrifice so much ship production you would be killed straight away. turrets are rarely better than ships. most games players will only built a small amount of turrets, usually at expansions just to stop light destroyers harassing.
the exception to this is the risner photon turret which is bugged, and is op.
turrets work great against the AI because of the AIs lack of intelligence, but against a human player turrets are usually secondary to ships.
EDIT: @boggz, the dode turret only gets def 120 when regen module is used.
@canny, the old graviton relay was boring. and not as customisable or powerful as the dode turret. the dode is far better. if u want the old graviton relay use map editor, they didnt delete they put it under borg uncommon stuff.
also u are right that the dode has other uses, its my favourite borg ship, 2intercept dodes take subsystems down fast, and 2vinculum dodes make special energy available, especially to things with holding beam modules. the dode is amazing.
also the dode station is far from useless, the vinculum station has a ping
the fed torp turrets are also very expensive. turtling with them is rarely a good idea. u would have to sacrifice so much ship production you would be killed straight away. turrets are rarely better than ships. most games players will only built a small amount of turrets, usually at expansions just to stop light destroyers harassing.
the exception to this is the risner photon turret which is bugged, and is op.
turrets work great against the AI because of the AIs lack of intelligence, but against a human player turrets are usually secondary to ships.
EDIT: @boggz, the dode turret only gets def 120 when regen module is used.
@canny, the old graviton relay was boring. and not as customisable or powerful as the dode turret. the dode is far better. if u want the old graviton relay use map editor, they didnt delete they put it under borg uncommon stuff.
also u are right that the dode has other uses, its my favourite borg ship, 2intercept dodes take subsystems down fast, and 2vinculum dodes make special energy available, especially to things with holding beam modules. the dode is amazing.
also the dode station is far from useless, the vinculum station has a ping
posted on May 11th, 2010, 4:36 pm
Last edited by Canny on May 11th, 2010, 4:40 pm, edited 1 time in total.
i played stock a2 and owned with the torpedo station vs other players even that tactical fusion cube
, but if given enough space and time, you would likely be proven wrong due to the sheer strength of the turrets. the costs are correct and that is very good thing, the borg are over the top for expenses, it would put a young woman to shame to down much resources the borg consume but thats a different story altogether.
as for the time menagment, dodos are hardly the fastest built ship, even a cube is quicker at being built, i know because i have seen it in action. but i suppose your right about mayson torps, i suppose a well placed 12 tactical cubes would be able to wear down the defenses the add that to the bring order to choas buff on the diamond and the nanite ability from the cubes. i doubt turtling dodo stations could stand up to 2 tactical cubes for long especially with the assimilation beam which adds resistance to the dodo torpedo special ability
.
Edit: i dont play around with cloak detection, i dont see the value if there are no romulans or klingons or dominion breen. as for the others, i would need to check out how the ping really works and see if it's worth the hassle to ping a sector in the vien hope of finding a cloaked ship, gives a whole new meaning to finding a grain of salt on a sandy beach.

as for the time menagment, dodos are hardly the fastest built ship, even a cube is quicker at being built, i know because i have seen it in action. but i suppose your right about mayson torps, i suppose a well placed 12 tactical cubes would be able to wear down the defenses the add that to the bring order to choas buff on the diamond and the nanite ability from the cubes. i doubt turtling dodo stations could stand up to 2 tactical cubes for long especially with the assimilation beam which adds resistance to the dodo torpedo special ability

Edit: i dont play around with cloak detection, i dont see the value if there are no romulans or klingons or dominion breen. as for the others, i would need to check out how the ping really works and see if it's worth the hassle to ping a sector in the vien hope of finding a cloaked ship, gives a whole new meaning to finding a grain of salt on a sandy beach.
posted on May 11th, 2010, 4:41 pm
I feel like the Doudee filled the gap of ship production and made the early - mid -game more sticky together. Ans also the multipurpose vessel makes it a very interesting addition and really Borgish to me. One seldom occasion when canon and gameplay meet up in perfection.
posted on May 11th, 2010, 4:43 pm
stock a2 had many problems, one of them was that turrets were both op and useless at the same time. if they got hits they were strong, but most players warped straight past them and they never fired a shot.
fo turrets are a different matter. i guarantee u if u play an online game and go for turtle strategy u will lose. it doesnt work, ever. turrets are delaying measures, they cant be your whole game. they can stop harassment but they wont win for u. they cant move around the map and defend new expansions. meaning your enemy will outproduce you. fly along with some steamy/serkas/bombers/cubes/veqs and destroy all your turrets with ease.
cubes may be quicker to build, but factor in the time to get all the res and they arent so fast
also the assimilation beam you mentioned is called holding beam, not to be confused with the auto-assimilator sometimes called assim beam.
also 12 tac cubes will only ever appear in IA games.
also the borg may consume a lot of res, but they are worth it and cost balanced, or nobody would ever win as borg.
fo turrets are a different matter. i guarantee u if u play an online game and go for turtle strategy u will lose. it doesnt work, ever. turrets are delaying measures, they cant be your whole game. they can stop harassment but they wont win for u. they cant move around the map and defend new expansions. meaning your enemy will outproduce you. fly along with some steamy/serkas/bombers/cubes/veqs and destroy all your turrets with ease.
cubes may be quicker to build, but factor in the time to get all the res and they arent so fast

also the assimilation beam you mentioned is called holding beam, not to be confused with the auto-assimilator sometimes called assim beam.
also 12 tac cubes will only ever appear in IA games.
also the borg may consume a lot of res, but they are worth it and cost balanced, or nobody would ever win as borg.
posted on May 11th, 2010, 5:08 pm
Drrrrrr wrote:Dude I talk about Multiplayer and you about AI. Any balance happening aims at MP! This is where FO is and belongs to at least imo. There simply is NO WAY to mass enough ships in a 1v1 against dodes backed up by scubes and probes.
I see only two chances atm...
1. Kill all the damage dealer ships that means primarily scubes and probes.
2. Kill the dodes very fast.
If anyone can proofe me that these dodes can be taken out in 1v1 I will be silent. If not, I will keep saying the dode is OP for any 1v1.
PS: please only respond if you are talking about MP experience! AI games are no indicator for anything...
Actually, in this case, for what you are specifically asking, AI is just as good. 'In small scale, is it possible to kill these things?' AI ships aren't any weaker than human-controlled, and actually come in much larger numbers. And based upon that, I can tell you, yes, they are killable. Can't say for 1v1, as I play Blue Amber pretty much exclusively.
Here's the rub. The same strats that eat other early game ships don't work on the Dode, because of their combination of durability and speed, with just enough firepower. For example, the Sabre pretty much sucks against the damned things, as does the Monsoon. I also don't use build orders or pre-formulated sequences, however, so I can't tell you any precise method of setting up ships, but in general...just go anti-borg. Martok tends to have an edge there, with the ability to spit out Susa in number.
posted on May 11th, 2010, 7:31 pm
Canny wrote:as for the time menagment, dodos are hardly the fastest built ship, even a cube is quicker at being built, i know because i have seen it in action.
If you want to find out build times, the database section here should provide you with the information. Dodecahedron only takes slightly longer than an Intercept/Regen/Beam Scube to be build incidentally. It takes less long than anything else. A Relay Dodecahedron takes longer however.
posted on May 24th, 2010, 9:05 pm
Here's a question... I am noticing the pathing on Dodeca's seems to be a bit different. With most of the other borg ships, unless they are set to low movement autonomy, they will usually turn and fight if you fly by them and peg them a few times with a weapon, (especially if the other person/ai is sending them to a far off area on the map on autopilot) but Dodecahedron's seem to always want to keep going in a straight line and even ignor targets of opportunity that they come across, not firing a shot.
or is that just my imagination from too many late night games?
or is that just my imagination from too many late night games?
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