So how do people feel about the Dodecahedron?

Share and discuss your gameplay strategies.
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posted on May 9th, 2010, 4:38 am
As I said what do you think about it?
posted on May 9th, 2010, 4:52 am
OP against small ships, useless against stations  :lol:



idk about large ships i did not try...
posted on May 9th, 2010, 12:54 pm
It is my precious turret.  That is all.  I like turrets.
posted on May 9th, 2010, 1:04 pm
dode is great as a turret obviously, that is a common use for it. vinculum turret has ping, the other turrets are handy as well.

as a ship there are two common uses:

2 intercept modules: this gives the dode a high chance of disabling subsystems, add one or two to your fleet and every volley has a good chance of knocking something out. i used four of these against one ships once, the enemy ships lost nearly all subsystems.

2 vinculum modules: really handy for recharging your ships. if used on a ship with a holding beam module it gives them a large amount of special weapon energy. even if you dont use holding beams to assimilate you could use the 3 regen 1 hold sphere. as long as a ship has at least 1 holding module then the dode can recharge it. meaning it can recharge the 3 regen 1 hold sphere, allowing it to use regen a lot more.

i tried 1 intercept 1 regen it failed hard. the dode is very weak offensively in this config.

as for how i feel about it, i love it. its a much better turret system than before. and i love the intercept subsystem killer.
posted on May 9th, 2010, 2:42 pm
I like them alot.  My only problem is that the AI spamms them. :pinch:

Their build time is also decreased because they don't have to build a node every time.
posted on May 9th, 2010, 2:44 pm
I'm generally neutral on them, I still prefer drainer-style Assimilators.
posted on May 9th, 2010, 3:18 pm
i agree that drain assims are great, but a turret is sometimes useful. can keep an enemy at bay for a while letting u return with the rest of your fleet.

also the 2 intercept dode is very good at disabling subsystems, which can be useful if it knocks out engines as your drain assim can then om nom nom all the crew.

plus the 2 vinculum dode i think i will use to recharge regen spheres with 1 hold module.
posted on May 9th, 2010, 3:46 pm
also the 2 intercept dode is very good at disabling subsystems, which can be useful if it knocks out engines as your drain assim can then om nom nom all the crew.


to be true I think the combo is really hard to beat in 1v1. It makes the microing and retreat almost impossible.

Does the torp need to hit the hull for the damage?
And does the Torp miss?
posted on May 9th, 2010, 3:54 pm
it can disable systems even if it just hits shields. it wont skip shields, it will have to collapse them. it does more damage to little ships and practically nothing to stations. but it does disable stations subsystems just as good. it will usually not disable shields. and it doesnt miss i dont think.

i would be more worried about using the dode to recharge a 3 regen 1 holding sphere. as the 2 vinculum dode can recharge the energy of ships with at least one holding module.
posted on May 9th, 2010, 4:06 pm
Adapted Photon Torpedo: Always hits. Assimilated from the Klingons, these warheads have been equipped with a field generator, allowing them to generate a small shield bubble around themselves. This allows them to adapt to a target’s shield system. Deals increased damage to small vessels, but reduced damage to battleships and stations.
posted on May 9th, 2010, 4:19 pm
There's something I've always wondered about; why does it specify 'Assimilated from the Klingons'? They were the first users we know of, but far from the only people that use them by the time the Borg appeared in the AQ. The Borg should also have met the Photon-using Federation a lot more.

Wouldn't it make more sence to leave that part out?
posted on May 9th, 2010, 4:44 pm
I don't think it would necessarily make sense at all - just because you've encountered something doesn't mean you've assimilated it. The Borg were shown in Voyager to have assimilated quite a few Klingons - so wouldn't it stand to reason that they might have assimilated their torpedo weapons? We don't know for certain whether the Klingons encountered them first or not. After all, quite a few Klingon ships in the galaxy going out looking for worthy prey :)
posted on May 9th, 2010, 4:53 pm
i think that the klingons didnt develop the torps with shields. maybe the klingons developed normal torps, the borg stole those and added the adapting shields.
posted on May 9th, 2010, 4:57 pm
Last edited by Tyler on May 9th, 2010, 5:00 pm, edited 1 time in total.
Going by Enterprise (and Fleet Ops), they had Photon Torpedoes first. All torps have some form of shield, that's where the glow comes from and why they can survive in a star.

Going by the show the Borg met (and presumably assimilated) Federation ships before any Klingon ones at Wolf 359 (crews and maybe ships sent back to Borg space), who also use Photons. That's like saying the assimilated Transporters from the first race known to use them or Transwarp from the Voth, since they also use it.

Several races use them, including one with crews assimilated before the Klingons. The main point is that Photons are common in several races by the time the Borg arrived, they could have come from anywhere instead of attributing it to the Klingons just because they had them first. If anyone, it's the Federation they're more likely to get them from.
posted on May 9th, 2010, 5:06 pm
If it can be anyone (at least to us), why does it matter then (to us)? It just adds a bit of flair to the tooltip. Nobody's complaining about Dominion Impulse Disruptor descriptions after all, or Federation Quantum Pulses.

For all we know, the reason the Borg could have gotten the torpedoes from the Klingons first would be because of simple probability. Klingons travel a lot (they were in the Delta Quandrant before the Feds), and had torpedoes first, therefore the Borg encountered them first. But we don't know. It's the dev's reasoning in this case :)
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