So how do people feel about the Dodecahedron?

Share and discuss your gameplay strategies.
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posted on May 11th, 2010, 3:53 am
I think dodecs are fine, i played a game just the other day as borg (i won) however, i had lots of dodads taken out, some really good killing of them, they arnt impossible to beat, i think you guys just need to tweak your strats a bit
posted on May 11th, 2010, 4:38 am
I think it is rather nice. Just that I'd like to have a few tweaks:

- Personnally, I find even the scube stronger than this dodecahedron. I was thinking maybe give its hull a minor increase in exchange for maybe another 40 tri.
- Another focal point that comes to mind is that it is all torp. Could a beam or pulse module be available?
- I personally thought that maybe it could have a slight adjustment. Could the torp mods maybe enable burst firing, multi-targeting, or some other thing that boosts the want for torp mods other than a small offense boost? ???
posted on May 11th, 2010, 5:26 am
I have a similar idea...why not making the Dode as strong as a cube but keeping its price the same. I mean you must feel it is very weak now. [ironie off]


If you have not played a 1v1 against a skilled Borg player you can hardly talk about the balance of the dode. The point is, that it hits every time even if its torp. And even if you got a reduction against the damage (like the spectre) its almost nothing because the subsystem failure will make you die. Currently I think the dodes special i.e. subsystem disabling is way too powerful for such a low price.

i think you guys just need to tweak your strats a bit


Enough of useless phrases...WHAT strategy would you suggest? Maybe you remember the games I had against you as borg...my Rom had no chance to stay against you dodes - phaseplates = useless, system repair = useless, Griffin = useless. The only thing that I did not try was generix...but this requires teching up and you can only get a small number of this ships. All in all the dode special will make them useless even if they might take reduced damage.

Subsystem disabling must be limited to a certain system, lets say sensors...or reduce the speed of the target...but disabling random systems is way way too powerful now.
posted on May 11th, 2010, 7:32 am
Last time I had to deal with Dodes, they were backing a trio of cubes.  So they recieved heavy fire in a desperate bid to reduce the number of targets.  I was playing as feds, and trying to do a theme-strat.  In this case, it was a refusal to build any ship that didn't include torps in it's standard armament.

The only thing that proved a real problem is that the wretched things are fast.

Time before that, though, I broke Dodes via an unfriendly visit from Generix Spectres.  I'm fond of theme-strats, mind you, and I was trying an 'All generix' theme.  Therefore, I teched straight to them, and was building spectres in bulk because I found out that two of the AIs were Borg, and that's a lot of torps that I don't want hitting me.  Toss in two fed AIs, and Spectre became my mainstay, but I lost that theme-game.  Got pincered when both Borg fleets and one of the Fed fleets decided to slug it out in the middle of my base.
posted on May 11th, 2010, 7:50 am
Dude I talk about Multiplayer and you about AI. Any balance happening aims at MP! This is where FO is and belongs to at least imo. There simply is NO WAY to mass enough ships in a 1v1 against dodes backed up by scubes and probes.

I see only two chances atm...
1. Kill all the damage dealer ships that means primarily scubes and probes.
2. Kill the dodes very fast.

If anyone can proofe me that these dodes can be taken out in 1v1 I will be silent. If not, I will keep saying the dode is OP for any 1v1.


PS: please only respond if you are talking about MP experience! AI games are no indicator for anything...
posted on May 11th, 2010, 9:55 am
well i lan FO with my mates, im not privileged enough in south africa to have my own internet connection(its dam expensive, like $60 to get uncapped 348kbps line).

but none the less im a big borg fan, and i must admit i feel that the docecahedron is underpriced for its fire power. i dont even bother with scubes anymore, i just go straight to dode's. they are extremely effective against ships.

i think the dode's should get a bit more hull, for a bit less damage. right now i think borg opti has taken the leader posistion that mayson  used to have

btw: OH YEA 100 posts ;)
posted on May 11th, 2010, 10:11 am
yep thats right, we discovered some problems with the Dodecahedron too, and there will be sone adjustments in the next patch, to ensure there are still effective counters  :thumbsup:
posted on May 11th, 2010, 11:53 am
praise the lord!
posted on May 11th, 2010, 12:37 pm
hallelujah! I CAN FEEL A HEALING! HEAL THIS SOFTWARE OH LORD! EXORCISE THE DEMONS FROM IT! LOL :lol:
posted on May 11th, 2010, 12:47 pm
Drrrrrr wrote:As I said what do you think about it?


tactically overboard with the torpedo melting ability, i have seen several fights over the past few days that pretty much show a hole in the balance of the game when adding that, the gravitron torpedo itself is weak, probably couldn't destroy a mission scout unless it was following it.
posted on May 11th, 2010, 12:48 pm
the dode doesnt have a graviton torpedo, it has an adapted photon torpedo. graviton torps are very powerful and seen on bigger ships. the dode can only get a graviton torp when it becomes a turret and then the torp is very powerful.
posted on May 11th, 2010, 12:50 pm
i think your right, but even that turret was poor at defense.
posted on May 11th, 2010, 1:19 pm
thats cos it was high on offence. u can either have ur dode turret with good weapons and average everything else. good hull strength/regen and average everything else or the anticloak ping and average everything else.
posted on May 11th, 2010, 1:41 pm
i thought i mentioned a weak defense turret? in order to be a good defender it would mean it would need a nasty weapon that is capable of making short work of enemy ships and withstand a prolonged siege. it dont make sense to add offesive value if it's got nothing really offensive. good lord the next thing you would expect is the borg floating in space with a rucksack full of stones throwing them at enemy ships
posted on May 11th, 2010, 2:45 pm
your stones will be assimilated  :borg:

but seriously you cant have a turret with too much of everything, it encourages turtling, i think the dode turrets are perfect as they are. if you are expecting lots of small ships or just want to dish out lots of power, go for the intercept turret. if u want longevity go for regen turret. if you wanna stop cloaked ships go for the vinculum turret.
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