Miranda vs. Constitution
What's your favourite episode? How is romulan ale brewed? - Star Trek in general :-)
posted on October 21st, 2010, 4:32 am
Ah, I mis-rememberd it being a new class, however theres also the general way the ships work out, IE: the leveling system which, while quite neat, has ships with loadouts that change, not to mention dont exactly fit what ships actualy mount based on what we know.
Take the Federation small ships for example, the quantum pulse weapon.
Personaly, I think a far better way to have done it would have been to give them photons and/or quantum torpedos (or, in the case of the Akira, multiple torpedos, as it was supposed to be a torpedo based vessel) with the larger vessels simply having a better rate of fire and/or base accuracy, with torpedos remaining by and large the same.
It'd be easily done too, just have things such as rate of fire/accuracy depend (as is allready the case) on the ships veteran status, while having the loadout always be the same, with the passive abilties being based not on magic refits, but the crews skill in using the ship.
That, or have certain upgrades depend on one of a kind research, IE: giving the more modern vessels a quantum torpedo upgrade, with the quantum retaining its massive damage potential regardless of ship type (aside from of course station torpedos, which could easily be another model).
That, and the whole range system is quite irksome as well. feels more like rock paper scissors trek, than trek.
Not knocking the mod, about the only mod to come close would proably be Klingon Academy 2, The Babylon 5 mod, or the star wars mod, I just tend to dislike the rock paper scissors aspect of RTSs across the board, which is quite ironic, as RTSs tend to be one of my favorite game types (well, modded anyway).
Take the Federation small ships for example, the quantum pulse weapon.
Personaly, I think a far better way to have done it would have been to give them photons and/or quantum torpedos (or, in the case of the Akira, multiple torpedos, as it was supposed to be a torpedo based vessel) with the larger vessels simply having a better rate of fire and/or base accuracy, with torpedos remaining by and large the same.
It'd be easily done too, just have things such as rate of fire/accuracy depend (as is allready the case) on the ships veteran status, while having the loadout always be the same, with the passive abilties being based not on magic refits, but the crews skill in using the ship.
That, or have certain upgrades depend on one of a kind research, IE: giving the more modern vessels a quantum torpedo upgrade, with the quantum retaining its massive damage potential regardless of ship type (aside from of course station torpedos, which could easily be another model).
That, and the whole range system is quite irksome as well. feels more like rock paper scissors trek, than trek.
Not knocking the mod, about the only mod to come close would proably be Klingon Academy 2, The Babylon 5 mod, or the star wars mod, I just tend to dislike the rock paper scissors aspect of RTSs across the board, which is quite ironic, as RTSs tend to be one of my favorite game types (well, modded anyway).
posted on October 21st, 2010, 6:34 am
Dircome wrote:Instead of arguing whether or not hes right ill argue the pretence that hes using to make his statement.
When you design an entire new ship you also get to decide what class of vessle it is.
Well, when you design an total conversion you can do what the hell you like.
They could have called destroyers Flying Toasters if they wanted

posted on October 21st, 2010, 1:02 pm
Tok`ra wrote:not to mention dont exactly fit what ships actualy mount based on what we know.
Take the Federation small ships for example, the quantum pulse weapon.
Personaly, I think a far better way to have done it would have been to give them photons and/or quantum torpedos (or, in the case of the Akira, multiple torpedos, as it was supposed to be a torpedo based vessel) with the larger vessels simply having a better rate of fire and/or base accuracy, with torpedos remaining by and large the same.
It'd be easily done too, just have things such as rate of fire/accuracy depend (as is allready the case) on the ships veteran status, while having the loadout always be the same, with the passive abilties being based not on magic refits, but the crews skill in using the ship.
Ships are armed a certain way for balance reasons, they don't match canon exactly because we don't know what refits they went through after the Dominion war. Look at the Venture for example; the runabout is was based on was armed with Phasers and Photons, but this one has Pulse Phasers instead. Presumably those weapons are smaller than the canon ones and don't require as much storage space, making them better for a small runabout to use.
The Akira has 15 Torpedo launchers, do you want that in-game? Or would you agree it's better to limit them? That's why it fires 1 at a time (2 with the Dominion mixed-tech version).
posted on October 21st, 2010, 1:45 pm
i want a 15 torp akira. Die borg dieeeeeeeee grrrrrrrr
posted on October 21st, 2010, 3:35 pm
Then can I have my cube with it's canon arsenal? Pweeeeeeease?! Doom from all sides! Whole fleets dying in seconds! MWUAHAHAHAHA!
posted on October 21st, 2010, 3:51 pm
Then could I take a damaged Negvar and ram the cube while doing a warp core/weapon overload for maxium power?? That would be fun. The cube would have a huge hole in it after that one.
posted on October 21st, 2010, 3:56 pm
It would be fun, but then the Cube would just kill the smaller ships left behind. I doubt it would kill enough of the Cube to stop it.
posted on October 22nd, 2010, 5:30 pm
To bad the enterprise had to show up in insurrection then we could have seen what the defiant did that cube. Also to the other argument Gameplay > Realism.
posted on October 22nd, 2010, 5:54 pm
First Contact, Insurrection was the running fight with the Son'a.
With the high speed, all those unused torps, the M/AM Warp Core and the M/AM Self-destruct charges throughout the ship, Defiant probably would have made a pretty big firework display.
With the high speed, all those unused torps, the M/AM Warp Core and the M/AM Self-destruct charges throughout the ship, Defiant probably would have made a pretty big firework display.
posted on October 24th, 2010, 3:02 am
If Defiant armed all the torps and released all the Antimatter, there would be a nice little whole to fly a sphere out of. Honestly Worf would be the only officer to decide to ram a Defiant into it all the others would be "RETREAT!!! WE ARE GOING TO DIE!!!! RETREAT!!!
" Worf+Defiant= 


posted on October 24th, 2010, 3:31 am
Tyler wrote:Ships are armed a certain way for balance reasons, they don't match canon exactly because we don't know what refits they went through after the Dominion war. Look at the Venture for example; the runabout is was based on was armed with Phasers and Photons, but this one has Pulse Phasers instead. Presumably those weapons are smaller than the canon ones and don't require as much storage space, making them better for a small runabout to use.
The Akira has 15 Torpedo launchers, do you want that in-game? Or would you agree it's better to limit them? That's why it fires 1 at a time (2 with the Dominion mixed-tech version).
Make Akira warpin support, suddenly its a limited tactical vessel. If someone takes the ages to decomission/suiciiderun other warpins to get more akiras, they'll end up getting over ran.
Akira is able to, essently, skull**** a de-sheilded ship, but in larger battles the numbers become more important, a few moderate units > a few less good units.
Besides, thats the fun of trek, balance it according to the cannon. Then if one side is massivley over powerd, find a way to fix it with minimal change, such as making units cheaper for the weaker side.
In the case of the dominion war that would make great sense, IE: bug spam Vs ships with trained crews that take years to build and years more to be born, educated, grow up, enlist etc etc etc
At the very least, I'd say give the Akira 2 photons and a quantum.
posted on October 24th, 2010, 10:00 am
Tok`ra wrote:balance it according to the cannon.
oh god no, that would be horrible. fleetops has to ignore canon sometimes as canon is a mess usually, disagreeing with itself.
also a cannon fires cannonballs. u mean canon
posted on October 24th, 2010, 2:40 pm
If you say "balance it with canon" in the same breath as saying "give the Akira quantums" - you can't be too serious about wanting canon stuff 

posted on October 24th, 2010, 3:05 pm
Dominus_Noctis wrote:If you say "balance it with canon" in the same breath as saying "give the Akira quantums" - you can't be too serious about wanting canon stuff
that's true too, in canon we only saw it fire photons.
under that logic i guess the rhienn, leahval, shrike, generix, griffin, serkas, eresis, cehlaer, tavara, mogai, fakairu and tavara all have to go

posted on October 24th, 2010, 5:38 pm
Well the Romulans ARE only seen using massive warbirds ........................
But srsly, it makes sense they'd have smaller support ships that we just never see.
And Noctis, giving the Akira some quantums isnt exactly a strech, considering when fleetops is timed as taking place it'd infact make great sense for a torpedo cruiser to fire at least a few of their best torpedo.
I mean if the Lakota gets refited for them, why not a state of the art torpedo cruiser :p .
But srsly, it makes sense they'd have smaller support ships that we just never see.
And Noctis, giving the Akira some quantums isnt exactly a strech, considering when fleetops is timed as taking place it'd infact make great sense for a torpedo cruiser to fire at least a few of their best torpedo.
I mean if the Lakota gets refited for them, why not a state of the art torpedo cruiser :p .
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