Proof of concept: Multi-vector assault mode
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posted on November 2nd, 2007, 1:28 pm
Blade wrote:wen will this new patch be coming out cant wait for it.
soon

posted on November 2nd, 2007, 2:40 pm
Blade, I think you misunderstood something here (maybe). There are two things you have to separate.
1. The actual MOD for Star Trek Armada 2 called Fleet Operations that converts your original Armada 2 into something completely different. That's the main thing what this site and board is about.
2. Then there is a separate project called the Armada 2 Patch 1.2 Project where DOCa Cola is doing a great job for every Armada 2 player or at least everyone that plays Armada 2 in some way (also other mods). These patches are released in shorter time steps and don't include new game play features (like the mod) into the game but fixes original game related issues as Activision released just one patch for A2 that hasn't fixed all issues. Anyway you will see all the patches you can download now and in future in the next version of the fully realized MOD Armada II Fleet Operations 3.0 (atm its Version 3.0 PR - PR means Pre Release)
1. The actual MOD for Star Trek Armada 2 called Fleet Operations that converts your original Armada 2 into something completely different. That's the main thing what this site and board is about.
2. Then there is a separate project called the Armada 2 Patch 1.2 Project where DOCa Cola is doing a great job for every Armada 2 player or at least everyone that plays Armada 2 in some way (also other mods). These patches are released in shorter time steps and don't include new game play features (like the mod) into the game but fixes original game related issues as Activision released just one patch for A2 that hasn't fixed all issues. Anyway you will see all the patches you can download now and in future in the next version of the fully realized MOD Armada II Fleet Operations 3.0 (atm its Version 3.0 PR - PR means Pre Release)
posted on November 2nd, 2007, 2:53 pm
Last edited by Anonymous on November 2nd, 2007, 2:56 pm, edited 1 time in total.
yup i knew that but since v3 is taking a long time (not suprising with the features and quality so keep it up) i'm just looking forward for there patches to improve A2
one question about the MVAM will it work exactly same as the stock one ie you can only refuse with the parts you seperated from or can you refuse with any parts (any gal saurcer can refuse with any gal stardrive)
one question about the MVAM will it work exactly same as the stock one ie you can only refuse with the parts you seperated from or can you refuse with any parts (any gal saurcer can refuse with any gal stardrive)
posted on November 2nd, 2007, 6:30 pm
To add to that... how would one repair each section. Would it be like vanilla where if you lose a section in battle, the whole ships cannot be reconstituted (another saucer or engineering section could not be built or somehow "repaired" back onto the rest of the ship)?
posted on November 6th, 2007, 11:55 pm
Is there any way where you can make the galaxy class starship do the saucer separation? Also is there a way to make the galaxy and sovereign class star ships launch there captains yacht? Also if it is destroyed then have to go repair and get it back?
posted on November 7th, 2007, 12:59 am
For the possibility of using the MVAM code to make launchable fighters, I had an idea. Someone mentioned that it would work, but what of the problem of the fighters being destroyed and not able to re-integrate from the ship. For that problem, might I suggest making replacement fighters - also capable of re-integrating - buildable from the one of the shipyards?
It works in my head, but I don't know if it's possible or not...
It works in my head, but I don't know if it's possible or not...
posted on November 7th, 2007, 1:58 am
That was kinda what I was saying before... possibly the shipyard could "automatically" refill the fighter ships of the mothership when it goes to repair, and if the mothership is destroyed, the fighters are too.
posted on November 12th, 2007, 1:22 am
The Galaxy already preforms a Saucer Seperation doesn't it? Thats what the current separation (non fleetops) odf does.Chibi_Bobby wrote:Is there any way where you can make the galaxy class starship do the saucer separation? Also is there a way to make the galaxy and sovereign class star ships launch there captains yacht? Also if it is destroyed then have to go repair and get it back?
posted on November 12th, 2007, 1:27 am
I think Chibi_Bobby meant for Fleet Ops...
posted on November 13th, 2007, 2:06 am
will the sov be able to separate as well that would be cool I dont remember but I think it is able to
posted on November 13th, 2007, 2:09 am
that would be so cool i think alot of the ships should do that its one of my favorite features 

posted on November 13th, 2007, 2:13 am
Dominus_Noctis wrote:That was kinda what I was saying before... possibly the shipyard could "automatically" refill the fighter ships of the mothership when it goes to repair, and if the mothership is destroyed, the fighters are too.
about that maby you could have the sov build it but use the ship limiter (made by the second (or 3rd IDK) patch) and each time you build a new sov (that is what my fighters would be for) it adds to the total number of figters that can be made that might work but we would have to ask DOCa cola
posted on November 13th, 2007, 11:14 am
Looks great and I hope to see it soon. I cant wait to capture it asap 

posted on November 15th, 2007, 3:00 pm
Nice, always wondered if MVAM would be possible. A few things though:
1. I like the Avalon's fighters as they are.
2. Getting Non-buildable ships to be buildable is easy (I can build Premonition Class from the Federation's larger yard, VERY useful).
3. Saucer Seperation could be practical on almost any Starfleet ship with Impulse Engines on both the Stardrive and Saucer.
1. I like the Avalon's fighters as they are.
2. Getting Non-buildable ships to be buildable is easy (I can build Premonition Class from the Federation's larger yard, VERY useful).
3. Saucer Seperation could be practical on almost any Starfleet ship with Impulse Engines on both the Stardrive and Saucer.
posted on November 17th, 2007, 10:27 am
@Tyler thats all well and good but as far as i know, only the Galaxy and the prommie are actually capable of seperating. for all the other ships, its a case of get to the escape pods before your toast.
but yeah i agree the avalon's fighters are ok as they are, and yes I defo want the prommie in as a map object
but yeah i agree the avalon's fighters are ok as they are, and yes I defo want the prommie in as a map object

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