Proof of concept: Multi-vector assault mode

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posted on October 29th, 2007, 12:19 pm
Last edited by DOCa Cola on October 29th, 2007, 1:19 pm, edited 2 times in total.
Have you ever seen the "Message in a bottle" episode from Voyager where the Doctor is sent across a communications relay to the border of the Federation? Even if not, you may have heard of the Prometheus class, most prominent for it's MVAM or Multi-vector assault mode.

Click here to read this article!
posted on October 29th, 2007, 12:47 pm
WOOOOOOOOW!!!  :woot:  All I can do is say well done and that I cannot wait for this to be released  :D
posted on October 29th, 2007, 1:27 pm
Last edited by Anonymous on October 29th, 2007, 1:34 pm, edited 1 time in total.
Congratulations! You have achieved something few other Armada II Mods have managed to acomplish, and put in a superb looking model to boot! :thumbsup:

Concept future managed it in A1, now you've managed it in A2. Congratulations again!
posted on October 29th, 2007, 1:32 pm
Great Job. Looking forward to playing V3 - once it comes out.
Hope you guys finish it soon.  :thumbsup:
posted on October 29th, 2007, 2:19 pm
Incredible!! The holy grail is among us!!! :woot:
"Ive never seen this kind of technology before!"  :lol:
posted on October 29th, 2007, 3:06 pm
:o

I think that is all that needs to be said on this matter.
posted on October 29th, 2007, 3:33 pm
Wait, wait wai.... This could also allow you to re-implement fighter vehicles in the game!!!!!!
Think about it, the current system with the avalon and other ships is that the fighters are kind of like construction vehicle drones... but with the seperation module system (with a large amount of seperations), you could click a button that would "deploy" these fighters from the mothership. Let me know if this makes sense, cuz I just had this epiphany and I am thrilled  :D
posted on October 29th, 2007, 3:44 pm
Dominus_Noctis wrote:Wait, wait wai.... This could also allow you to re-implement fighter vehicles in the game!!!!!!

sure, that would work. ;)
posted on October 29th, 2007, 4:22 pm
Holly Shite thare is a god.
posted on October 29th, 2007, 5:00 pm
Last edited by Thrawn on October 29th, 2007, 5:02 pm, edited 1 time in total.
I love you!

And its OK that it wont be in V3.0, a conquerable Map Object or something like that would be enough.
Even if I have to place it on a map myself.

Great Thanks for this one.

PS: 2 updates in 3 days. Now I know again, why I check on the site every day.

PPS: I hope to see more separation Units in V4  :thumbsup:
posted on October 29th, 2007, 5:47 pm
As much as I am usually critical of fleetops.....that is bloody awesome.
posted on October 29th, 2007, 6:37 pm
Dominus_Noctis wrote:Wait, wait wai.... This could also allow you to re-implement fighter vehicles in the game!!!!!!
Think about it, the current system with the avalon and other ships is that the fighters are kind of like construction vehicle drones... but with the seperation module system (with a large amount of seperations), you could click a button that would "deploy" these fighters from the mothership. Let me know if this makes sense, cuz I just had this epiphany and I am thrilled  :D
The problem there is that doesn't that mean that all the fighters would have to survive for the re integration to take place?
posted on October 29th, 2007, 6:58 pm
I suppose if you make the recovery process really fast and set it for a smaller amount of fighters than you deploy (you could even set it to 1 if need be) then you should be able to reover them.

Or you could set the ship to only deploy 1 fighter at a time, so that all the ones that survive could be recovered.
posted on October 29th, 2007, 8:44 pm
Hey people like my idea (maybe)!
Maybe the developers could get in a word edgewise.... :shifty:
This would hopefully be a lot more satisfying than the current system.
posted on October 29th, 2007, 11:34 pm
dan1025 wrote:I suppose if you make the recovery process really fast and set it for a smaller amount of fighters than you deploy (you could even set it to 1 if need be) then you should be able to reover them.

Or you could set the ship to only deploy 1 fighter at a time, so that all the ones that survive could be recovered.
Or make that one fighter SOD/Texture group look like 4 different fighters (not really that hard in theory, I don't model so watch it be more of a pain than I think)
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