Proof of concept: Multi-vector assault mode

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posted on October 30th, 2007, 7:21 am
:borg: "Resistence is futile..."

erm...no it is not. :P Take THAT bitch!
posted on October 30th, 2007, 10:29 am
great work guys, i am concerned however about the strength level you've set the prommie at. a bit less than a sovie i think it should be. but regardless fantastic work :thumbsup:
posted on October 30th, 2007, 11:21 am
great work guys, :thumbsup:
I can no longer wait :woot: :shifty:
posted on October 30th, 2007, 11:32 pm
Wow.  Just... I mean... wow.  Just wow.

DOCa Cola wrote:
Dominus_Noctis wrote:Wait, wait wai.... This could also allow you to re-implement fighter vehicles in the game!!!!!!

sure, that would work. ;)


Anything has to be better than the avalon's current fighter thingy.
posted on October 31st, 2007, 2:33 am
Fullphaser wrote:Or make that one fighter SOD/Texture group look like 4 different fighters (not really that hard in theory, I don't model so watch it be more of a pain than I think)


The only problem is that the 4 fighters would look as if it has like an invisible axis in the middle, and when the model turns and stuff, it'll look.. odd.. Then again, I never tried that before, so I guess we won't know until we try..
posted on October 31st, 2007, 4:29 am
NCC1701Z wrote:
The only problem is that the 4 fighters would look as if it has like an invisible axis in the middle, and when the model turns and stuff, it'll look.. odd.. Then again, I never tried that before, so I guess we won't know until we try..


...this could make it look like the ships are staying in formation... perhaps.
posted on October 31st, 2007, 6:59 am
thats what i have for my personal mod..i build fighters one at a time and then group six of them together with the fuse weapon and i have an sod of 6 fighters and then you can create squadrons of fighters...it looks weird..but eh...
posted on October 31st, 2007, 8:10 am
I was just thinking about that Enterprise thingy I can remember in two episodes....
posted on October 31st, 2007, 5:24 pm
Sounds very very cool, looking forward to the next patch - for both Prometheus MVAM, and perhaps being able to use it to make fighter craft.
posted on November 1st, 2007, 7:18 pm
Wow, a really great feature!

One question, though: Will we be able to select more than 16 units at once? That would really reduce micro management.

Just imagine, 16 Prommies, and suddenly you have to control 48 Prometheus sections...another solution would be setting 2 of the sections to guard the third and have the player control the latter.
posted on November 1st, 2007, 10:05 pm
why does anyone need 16 prommies? one or two would be sufficient..you immediatly have 6 vessels as powerful as the akira built into two..so..why need 16?
posted on November 1st, 2007, 10:26 pm
Pretty sure the 16-unit max is hardwired into the game so deeply that not even the FO team's miracles can touch it.  Darn shame, too.
posted on November 1st, 2007, 11:46 pm
Last edited by Dominus_Noctis on November 1st, 2007, 11:55 pm, edited 1 time in total.
Yup, I think Red's right... it's kinda like starcraft in this regard (to prevent mindless spamming...in theory at least)

Hmmmm... something very peculiar is going on here on another note. My post count is remaining the same... my posts per day has dropped... despite the fact that I AM posting. Very weird! (for the record it is 683... that way I can check again later and show that I haven't gone crazy!)

Yup I guess I have gone crazy... whatever it was, it's working again (slaps head with palm)
posted on November 2nd, 2007, 1:12 pm
wen will this new patch be coming out cant wait for it.
posted on November 2nd, 2007, 1:25 pm
I can't wait for it...brings another new dimension to this game.
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