Interface Additions

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posted on July 23rd, 2009, 7:34 pm
Last edited by Optec on July 23rd, 2009, 9:34 pm, edited 3 times in total.
Besides a complete new look, the new user interface will also give you a few new features, to give you a better control and feeling. But lets start with the Klingon interface screenshots. We tried to bring it as close to the common dark but yet advanced bridge feeling, as you can see throughout the movies and shows.

Click here to read this article!
posted on July 23rd, 2009, 7:41 pm
Last edited by Dominus_Noctis on July 23rd, 2009, 7:43 pm, edited 1 time in total.
HA! I knew it!  :lol:

There was an awful lot of Dev activity in the "nothing you can see or know" section...  :shifty:

Impressive work as usual  :woot:

EDIT: seems like you integrated some features from Beta 2 and below ... very interesting :)
posted on July 23rd, 2009, 7:44 pm
This realy sounds interesting!!! I'm so curious what the interfaces of the other races will ook like!  :woot:
posted on July 23rd, 2009, 7:44 pm
Brilliant!  And I like how the fire rate is added, so we don't have to check the odfs all the time. :woot:  One question about groups:  Could/will a bar be added for special weapons, just like shields and the hull have?  It would be nice if I've got 4 remores and other ships in a group to see at a glance which one has the energy for Precise Volley, etc.  Can't wait to see the final product! :D
posted on July 23rd, 2009, 7:56 pm
looking really good, are those ship buttons still getting worked on?
posted on July 23rd, 2009, 8:08 pm
Wow I like the klingons new interface... now I cant wait for the borg, or the romulans.... ( evil laugh )
posted on July 23rd, 2009, 8:51 pm
Last edited by Anonymous on July 23rd, 2009, 8:59 pm, edited 1 time in total.
Looks very nice.

I was just curious about the generic buttons above the ship indicators.
The ones where we can select stop, special instructions, special abilities etc.

These buttons seem to have a standard gray palate - which I completely agree is for clear representation of the icon.

I was hoping we could have race specific changes to the 4 curved corners. Around the icon image would it be possible to have red and gold dagger like edges for the klingons, blue squarish indents for the feds, green and gray talon like indents for romulans, tech/assimilation nodes for the borg, and purple and light green wavy curves for the dominion.

Something that leaves sufficient gray palate to clearly discern the icon, while allowing a full visual integration of the upper buttons with the very cool color scheme of the main ship display section - making all buttons appear as my klingon or fed or romulan bridge command console, each race having its own unique btton shapes and color scheme...

Would this be possible?
posted on July 23rd, 2009, 8:52 pm
Very nice as always  :thumbsup:
posted on July 23rd, 2009, 8:59 pm
@ Serpicus

They've already done this ( similar ) in the current version, I doubt that they would leave it out in the interface update.
posted on July 23rd, 2009, 9:00 pm
Actually I think that they are leaving it out. In the last update the Devs said that there would no longer be faction specific command buttons  :sweatdrop:
posted on July 23rd, 2009, 9:06 pm
Last edited by asystematicayhos on July 23rd, 2009, 10:08 pm, edited 1 time in total.
Darn, I still think that A dull red, green, purple, and blue with the transparency would be nice.


EDIT:

Here is just a little something I whipped up real quick. :)   ( Plus a little Noxter Variant )

Please Note: The following pictures are just something I created I do not know if the dev team is going to impliment this or anything similar.

Attachments

Borg.png
Borg.png (7.45 KiB) Viewed 1566 times
Dominion.png
Dominion.png (7.34 KiB) Viewed 1553 times
Klingon.png
Klingon.png (7.49 KiB) Viewed 1553 times
Romulan.png
Romulan.png (7.31 KiB) Viewed 1551 times
Noxter.png
Noxter.png (7.32 KiB) Viewed 1551 times
posted on July 23rd, 2009, 10:03 pm
Wow, I really like the new look, and I can't wate for it.  Speaking of which, when is the new...never mind...Is this going to be in 3.0.8?
posted on July 23rd, 2009, 10:54 pm
I hope so. The weapon reload times seem awesome to me. I will feel much more immersed when controlling one ship when this update comes out yet.

I could really see an RPG map coming sometime, where you just control 1 ship for an entire mission. Like the Enterprise-E or something, and it has enough special weapons and passive abilities to make it partially self-sufficient. And maybe use something like to borg module system to allow different configurations for each mission. I'm thinking DoW2 style, without so many levels etc. I know this isn't supposed to be an RPG, but I hope in the future we will have the ability to make it into one ourselves (the standard, mortal modders).

In many RTS' this would suck, but in fleet ops it could actually work. But of course we have to have single-player missions first otherwise it's impossible :)

...After reading that through again, I think my imagination may have gone to my head. God I'm tired... ^-^

EDIT: Wait a second, do I see a new Vorcha model? And more torpedo/damage effects?
posted on July 23rd, 2009, 10:57 pm
Well, not with one ship, but probably with one small fleet, e.g. the Enterprise-E plus an nebula and a steamrunner...
posted on July 23rd, 2009, 10:59 pm
Hmm yeah. But with these additions, controlling one ship at once will seem so much more epic. Knowing when your ship is about to unload a volley of torpedoes is really satisfying.
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