Interface Additions

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posted on July 23rd, 2009, 11:06 pm
That would be really cool, control the enterprise, put out "fires" in the gamma quadrent... come home though the wormhole and you discover that ds9 has been torn apart by the romulans... the possibilities are endless
posted on July 23rd, 2009, 11:20 pm
But obviously wait for them to finish the rest of the game. What I really mean is, it won't be long before we can do those sorts of things ourselves. I mean redmanmark is making some kind of single player campaign right? If I could do that I would love to make a single player RPG mod for this game.

And imagine Co-op versions! We could make our own 2 or more -player missions. Imagine organising 4 starships undercontrol from different people, with different abilities each. Custom single-player missions will be god-like.  :thumbsup:
posted on July 23rd, 2009, 11:49 pm
With a few tweaks by me it's already posible for singleplayer, or single starship missions, but it's going to take more than just a few tweaks to get co op and entire campaigns working, besides, I think that sp should be done just like putting new maps into the game, modular simplistic to install and most of all, lots of em' :)
posted on July 24th, 2009, 12:06 am
i hope this dsnt make adding new ships a lot more complicated
posted on July 24th, 2009, 12:42 am
Just wondering here... Is that black area the amount of time that is left for reloading, or is it the damage? ??? (yes I get confused a lot  :sweatdrop: )
posted on July 24th, 2009, 12:54 am
i'm guessing reload time
posted on July 24th, 2009, 12:58 am
Oh boy i'm gonna have a LOT to do when this comes out... Any chance we can get a blank texture file with each type of button in it?
posted on July 24th, 2009, 1:18 am
Oh my gosh, that would be alot of help!  Please oh devs please grace us with your raw buttons. :lol:
posted on July 24th, 2009, 4:40 am
when you have race specific build buttons, it adds a lot of clutter to the graphics files, and a lot more work in the gui files.  converting them to one clean, universal (white) button really helps in streamlining not only the modding process, but may (only as a theoretical possibility) help load times as well.  I am sure it eliminates a lot of possible confusion.
posted on July 24th, 2009, 7:39 am
This looks awesome, I can't wait for this to be released.  :thumbsup:
posted on July 24th, 2009, 8:56 am
I WANT IT NAOW!!!! that looks amazing and I wants it (in-case you dont get it.. I WANT IT!!!)
posted on July 24th, 2009, 10:44 am
The new subsytem display looks very good.
posted on July 24th, 2009, 10:51 am
OMFG!

That is SO cool! Can't wait to have this!
posted on July 24th, 2009, 12:56 pm
sweeeeeeeeeeeeeeeeeeeeettttttt!!!!!!!, but since you guys have figured out how to mod the interface is it possible to include a button for the federation to warpin ships and show the cooldown time???
posted on July 24th, 2009, 1:01 pm
sweeeeeeeeeeeeeeeeeeeeettttttt!!!!!!!, but since you guys have figured out how to mod the interface is it possible to include a button for the federation to warpin ships and show the cooldown time???


I believe this is part of the cloak, detection, etc redo. Many special items will be permanently "stuck" to the GUI to make them easier to access :)
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