Mod In Progress: Concept Armada 3

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posted on February 18th, 2011, 9:20 am
Ducky wrote:How on earth do you plan to balance 8472?  :woot: they're even one-shotting borg cubes xD

why not put a 10 min. reload time
or make that a special
posted on February 27th, 2011, 3:08 am
errr because thats there normal weapon thatin the series one shot borg

well this mod is set a few yrs later than voyager so the borg have adapted better against 8472 weaponry although they are still a major threat.

due to not knowing how to do it i'll make 8472 weapons weaker against vessels with shields and stronger against units without

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well here is an update as this mod will contain Cardassian i decided to start work getting the basic Cardassian structure ingame.

hope you guys like

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posted on February 27th, 2011, 3:12 am
Looking good  :thumbsup:
posted on February 27th, 2011, 11:10 am
indeed. garak would probably have a ship that could cloak as he is the intelligence guy. maybe better sensors and specials.

while the other guy could be a central command guy and have more general stuff.
posted on February 27th, 2011, 2:36 pm
I find it funny that they both have the same expression on their face. :lol:
posted on February 27th, 2011, 5:27 pm
Haha, I like the way the cursor is the Obsidian Order symbol rotataed a bit  :thumbsup:

Looking good :)
posted on March 14th, 2011, 9:30 pm
Last edited by Anonymous on March 16th, 2011, 12:52 am, edited 1 time in total.
thx for the feedback i will take your comments into account

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Hey all here is a pic of the 4 cardassian avatars im eventually gonna use

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posted on March 14th, 2011, 11:40 pm
Hey those look cool. If I might make a criticism I think the 2 CG characters would look better if you plucked the images of some random cardassians from the show. Generally speaking it would look more professional and consistent. keep up the great work! :thumbsup:
posted on March 15th, 2011, 12:48 am
So Far So Good!
posted on March 15th, 2011, 4:32 am
Nice avatar work both on the Cardassians and 8472. :)
posted on March 30th, 2011, 8:46 am
ok here is a quick update

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posted on March 30th, 2011, 10:26 am
wow nice work blade.

are you gonna include anything resembling the kelvas repair facility (kinda like stock cardy starbase) or the monac shipyards.

kelvas:
[img width=600]http://images3.wikia.nocookie.net/__cb20050105200059/memoryalpha/en/images/3/38/Kelvas_Repair_Facility_2375.jpg[/img]

monac:
[img width=600]http://images2.wikia.nocookie.net/__cb20080821014217/memoryalpha/en/images/e/e5/Monac_shipyard.jpg[/img]
posted on March 30th, 2011, 11:11 am
i dnt think i could do the monach yard justice with the current FO (might be too hard to select each build section and size wud be immense

also i dnt think i'll add the repair facility but who knows. atm there are 24 combat ships, a scout, construction ship and mining freighter but not all the combat ships will be used in each avatar so there is quite the chose for each of the 4 avatars :P (prob gonna use around 16-20 combat vessels per avatar)
posted on March 30th, 2011, 11:19 am
monac is huge, but i didnt mean so big. maybe have a central facility that can have 3 yards on a bar when you upgrade. kinda like a fo klink field yard.

cant wait to try galors out.
posted on March 30th, 2011, 2:30 pm
I think both of those yards were used in the tactical assault mod.  I am pretty sure Yacuzza only used the main station with a couple other yards, not the massive thing in the pic.
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