Sigma Private Beta now available for FO users

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posted on June 7th, 2010, 8:11 pm
For the Transporters, are you sure you didn't miss a ship or two? It can be easy to overlook a small line of code.
posted on June 7th, 2010, 8:17 pm
Adm. Zaxxon wrote:2, if you mean the ones already in the game, you would probably have to ask doca first, but there are some utilities out there that let you extract and chance icons and images included in exe's and dll's 

The one I used was this one.http://www.restuner.com/ but its only a trial.

3, My only guess is it is in a dll, or the file mshell.set which I don't know how to open.


2. I'll check out the link you lead me to. I'm able to change icons for other games and other shortcuts, but it seems there's locks or something on the FO ones.

3. I have a feeling it's related to Fleetopshook.dll. Sadly when I open it up all I see is... hexidecimal or something.  :sweatdrop:

Tyler wrote:For the Transporters, are you sure you didn't miss a ship or two? It can be easy to overlook a small line of code.


I think I might have missed a ship. Earlier in development the problem was much more prevalent because there were a few stations I had missed. Must be one ship somewhere that I missed them on...
posted on June 7th, 2010, 8:21 pm
The Undying Nephalim wrote:2. I'll check out the link you lead me to. I'm able to change icons for other games and other shortcuts, but it seems there's locks or something on the FO ones.

3. I have a feeling it's related to Fleetopshook.dll. Sadly when I open it up all I see is... hexidecimal or something.  :sweatdrop:


You should be able to open it and edit it with resource tuner. :blush:


Tyler wrote:For the Transporters, are you sure you didn't miss a ship or two? It can be easy to overlook a small line of code.

no...no it just does that.  I know I haven't missid it on my one ship and it transports as AI all the time...  However, I think there is a way of fixing it.  If you don't want them taking ships at all, then in the race odf there is a line like cannotcommender or something.
posted on June 9th, 2010, 11:32 am
kool mod and the intro has now been converted looks pretty kool
posted on June 11th, 2010, 11:54 pm
1.1 is now available. Much thanks to Dom for balance testing and finding that Scout glitch.
posted on June 11th, 2010, 11:58 pm
do we still need to add that vra sod in version 1.1?
posted on June 12th, 2010, 2:01 am
Mal wrote:do we still need to add that vra sod in version 1.1?


Naw it's included this time  :sweatdrop:
posted on June 12th, 2010, 11:27 pm
:sweatdrop:  Well, I downloaded it, and finally got time to install it, but it crashes every time.(upon game initialization. right after its done loading an Instint action game)  The crash seems to be related to the techtree.  Is anyone else having this problem, or did I get a corrupt download(a reoccurring problem I have found with megaupload :whistling:

Also, the intro(awesome btw :thumbsup:) is kinda floating in the upper left corner of the screen.
posted on June 12th, 2010, 11:37 pm
Probably a corrupt download, 1.1 works fine for Dom and I. :blush:
posted on June 12th, 2010, 11:39 pm
ok, I"l go and redownload
posted on June 13th, 2010, 12:15 am
weird, I did a clean install, and re downloaded the mod, installed it manually this time, and it still crashes with the same problem.  is it supposed to be installed on top of 1.0?
posted on June 13th, 2010, 12:32 am
Did you install on top of 3.1.2? :) The reason I ask is that the first time I installed, I didn't patch FO  :D
posted on June 13th, 2010, 4:34 am
I actually copied my working copy of FO and put the patch on top.  The same thing I do with my own mods :sweatdrop:

narrowed the bug down to the other race, which is not the VRA...I'm not sure what its called, but I can play VRA against VRA, and no crashes, until later in the game.  I think I saved the bug report if you are interested in it TUN.

I will look for the bug, but I don't think its a problem with my install.  I think its a bug, but I have no clue if that other race works for everyone else.


btw, I have a list of small errors, and ideas if your interested TUN, I wasn't sure if I should post them here, or send them to you some other way, so I figured I would just ask :D  That and I wanted to make sure you wanted my opinion. :sweatdrop:
posted on June 13th, 2010, 4:42 am
Adm. Zaxxon wrote:I actually copied my working copy of FO and put the patch on top.  The same thing I do with my own mods :sweatdrop:

narrowed the bug down to the other race, which is not the VRA...I'm not sure what its called, but I can play VRA against VRA, and no crashes, until later in the game.  I think I saved the bug report if you are interested in it TUN.

I will look for the bug, but I don't think its a problem with my install.  I think its a bug, but I have no clue if that other race works for everyone else.


Mal did your method as well the first time, and that screwed up his install so that he didn't get crashes, but couldn't get the fighters to work  :sweatdrop:
posted on June 13th, 2010, 4:44 am
hmm, maybe windows screwed up on copying from one drive to the other...  I'll re download FO and try again.
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