Prometheus Class (3.0.7)
posted on July 11th, 2009, 10:54 am
I've added a second download to the first post, a Prometheus that gain the MVAM as a veteran.
Nice info, some even looks official. Too bad it didn't actually have Quantums....
By '8 slots', I assume your talking about veteran....
Yeah, all Warp-In veterans keep the 'Field Command'...since that even includes the descent, why would the Prometheus be any different?
jules79 wrote:i found the following for u all to read
The Prometheus-class was one of if not the the most advanced Starfleet vessels in service as of the late 24th century. The Prometheus underwent many extended trials (both simulated and physical) and is the culmination of several separate research projects which have been combined into one prototype test-bed vessel. Since it was so highly classified and possessed a hitherto unseen degree of automation only four Starfleet officers were trained on how to operate the Prometheus' systems before the vessel was deemed ready for active duty.
Among the Prometheus' state of the art features was the advanced type XII phaser arrays, quantum torpedoes, photon torpedoes, regenerative shield and Metaphasic shields augmented by a polaron modulator, and ablative armor with underlying Parametallic hull plating.
The Prometheus' warp engines which were designed to be the fastest in the fleet with a cruising speed of warp 9 and a maximum speed of warp 9.99 (due to its tetryon warp plasma equipped warp nacelles). With these speeds being standard it was deemed necessary to develop a customized navigation system, the RAV/ISHAK Mod 3a warp celestial guidance system, specifically designed to handle the ship's high warp capability. The warp engines of the Prometheus Class were based on a scaled down verion of the Sovereign class' warp nacelle design, which eliminated subspace distortion effects inherent to standard warp drives without the use of variable geometry nacelles.
A unique feature included in the Prometheus design was the multi-vector assault mode, which allows the ship to split into three semi-independent sections (or fully independent sections if there are sufficient crew members onboard) that could each deliver massive force against an enemy target. All three sections are warp-capable. Combined with the extensive automation, the Prometheus can be run by as few as four people. To allow this system to function it was again deemed necessary to develop a customized system for the ship, this one being the M16a tri-core bio-neural gel pack isolinear III processor.
In addition to standard automation systems, the design also featured omni-directional holo-diodes on every deck, which allowed the ship's Emergency Medical Hologram (Mark II as of 2374. Mark IV as of 2378) to access all areas of the ship (most EMHs were confined to sickbay only).
Nice info, some even looks official. Too bad it didn't actually have Quantums....
cabal wrote:I installed the Prometheus and now the special warp-in tool tip says it takes up 8 slots. Also, the veteran Prometheus no longer uses any warp-in slots, but the tool tip says it uses one less slot than normal. The stock vet Descent does that too, though. Other than that, it works great and is fun to use.
By '8 slots', I assume your talking about veteran....
Yeah, all Warp-In veterans keep the 'Field Command'...since that even includes the descent, why would the Prometheus be any different?
posted on July 11th, 2009, 2:54 pm
Thx, i will try it at once.
posted on July 11th, 2009, 3:21 pm
What I mean is the tool-tip for special warp-in looks like this:

Also, the Descent and Prometheus veterans should use three warp-in slots according to the description of Field Command in the tool-tip, which states that they use one less than standard, which is four. However, at veteran they use no warp-in slots. Therefore, the description of Field Command for a veteran Descent or Prometheus is incorrect and it should say that it no longer counts toward the warp-in limitation. To be fair, this last one is a tool-tip error that already existed in FO.

Also, the Descent and Prometheus veterans should use three warp-in slots according to the description of Field Command in the tool-tip, which states that they use one less than standard, which is four. However, at veteran they use no warp-in slots. Therefore, the description of Field Command for a veteran Descent or Prometheus is incorrect and it should say that it no longer counts toward the warp-in limitation. To be fair, this last one is a tool-tip error that already existed in FO.
posted on July 11th, 2009, 3:26 pm
Ah, best to put that in the "typo" thread then I think: so that the Devs can fix it 

posted on July 11th, 2009, 4:41 pm
I tried the MVAM version now and its great.
Some issues that i noticed:
-after the ship is seperated and combined again, it has got a new name
-when the ship is seperated, every part has a crew of 400
-maybe the defensive value of the parts should be decreased, cause every part has a value of 97, same as the combined ship
Some issues that i noticed:
-after the ship is seperated and combined again, it has got a new name
-when the ship is seperated, every part has a crew of 400
-maybe the defensive value of the parts should be decreased, cause every part has a value of 97, same as the combined ship
posted on July 11th, 2009, 4:44 pm
BenjaminB wrote:I tried the MVAM version now and its great.
Some issues that i noticed:
-after the ship is seperated and combined again, it has got a new name
-when the ship is seperated, every part has a crew of 400
-maybe the defensive value of the parts should be decreased, cause every part has a value of 97, same as the combined ship
I corrected the name.
I didn't notice the crew.
The ship was designed to split into 3 for battle, I'd expect it's defenses were designed with that in mind. It's hull certainly wouldn't be weakened/
posted on July 11th, 2009, 4:57 pm
Tyler wrote:I've added a second download to the first post, a Prometheus that gain the MVAM as a veteran.
Nice info, some even looks official. Too bad it didn't actually have Quantums....
By '8 slots', I assume your talking about veteran....
Yeah, all Warp-In veterans keep the 'Field Command'...since that even includes the descent, why would the Prometheus be any different?
posted on July 11th, 2009, 4:59 pm
i found that info on a site called memory alpha so maybe all the technical info is correct maybe it did have quantums after allTyler wrote:I've added a second download to the first post, a Prometheus that gain the MVAM as a veteran.
Nice info, some even looks official. Too bad it didn't actually have Quantums....
By '8 slots', I assume your talking about veteran....
Yeah, all Warp-In veterans keep the 'Field Command'...since that even includes the descent, why would the Prometheus be any different?
posted on July 11th, 2009, 5:02 pm
Last edited by Tyler on July 11th, 2009, 5:10 pm, edited 1 time in total.
jules79 wrote:i found that info on a site called memory alpha so maybe all the technical info is correct maybe it did have quantums after all
Nope, no Quantums...sorry. Memory Alpha is the only site I trust...which means that since they don't include Quantums in the specs (and since it never fired any), it doesn't have them. I included them in mine, though because it looks better. I think I might replace the Quantum sprite with a Photon one...
On another note, I have fixed the crew so it doesn't clone anyone when seperated.
posted on July 11th, 2009, 6:35 pm
The ship was designed to split into 3 for battle, I'd expect it's defenses were designed with that in mind. It's hull certainly wouldn't be weakened/
I think its unrealistic if you split a ship in three parts and expect that every part has the same defensive value, cause for every part you would need an energy source with the same output. But when combined why should you use only one third of the energy output for defense.
Therefore i think 97 combined and 60-70 for every part is ok. Separated 180-210 defensive value, anyway two times stronger than combined.
posted on July 11th, 2009, 9:12 pm
Memory alpha is just another fan product tyler... I'm a huge fan of Wiki's but they sure as hell are not authoritative either... Even the Star Trek Magazine article says it had q-torps. Just because we've never seen something on the show stating either way doesnt mean we should assume that it cannot do more than what we saw.
posted on July 11th, 2009, 9:14 pm
So are you going to make him, or is he going to put both? you do have to remember, it is his mod.
posted on July 12th, 2009, 8:14 am
Is anyone else having the problem of not having the Descent? cuz everytime i use the experimental warp in i only get a Prometheus that not is a really bad thing but i do like to use the Descent now and again.
posted on July 12th, 2009, 8:26 am
To the people debating the torpedoes, not much in FleetOps is 100% canon per se (2 torpedo launchers on the akira vs at least 10 on a "canon" one?), and there's no reason, canonically, that what's designed to be one of the most capable combat vessels in the fleet wouldn't be refitted to include quantum torpedoes after they became available.
And of course it IS up to the person who brought this lovely mod to us in the first place. I like the solution you chose for MVAM, avoids any confusing things with the rankup.
And of course it IS up to the person who brought this lovely mod to us in the first place. I like the solution you chose for MVAM, avoids any confusing things with the rankup.
posted on July 12th, 2009, 10:01 am
Last edited by Tyler on July 12th, 2009, 10:05 am, edited 1 time in total.
HawkShark wrote:Memory alpha is just another fan product tyler... I'm a huge fan of Wiki's but they sure as hell are not authoritative either... Even the Star Trek Magazine article says it had q-torps. Just because we've never seen something on the show stating either way doesnt mean we should assume that it cannot do more than what we saw.
Memory Alpha is the most reliable source you can find, only with canon info. Other 'accepted sources' are seperated from canon info, but still from official sources. It ain't like normal wiki's. Not seeing it on the show is also no reason to assume it might have them but never used them.
Talking about canon, this is a second version that has the Quantums replaced with the Photons it had on the show. It is just a cosmetic change to make it look more canon.
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