Prometheus Class (3.0.7)

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posted on July 9th, 2009, 7:12 pm
I dont know if i cut something off, i forgot to make a backup of the file.

Perhaps anyone could upload the two files that must be changed to get the Prometheus working.
posted on July 9th, 2009, 7:14 pm
hmm, myne is cut off like that too.  I will mod my one, and upload it.  If that doesn't fix it, then it is your events.dat.
posted on July 9th, 2009, 7:38 pm
Here try mine.

Attachments

Dynamic_Localized_Strings.h
(742.99 KiB) Downloaded 310 times
posted on July 9th, 2009, 10:04 pm
Its working with your file.


Thank you Adm. Zaxxon
posted on July 9th, 2009, 10:16 pm
cool, Sorry I couldn't fix yours though.
posted on July 10th, 2009, 5:06 pm
I´ve seen that Fleet OPS 3.0.6. is now uploaded to this site, and now it´s working, I also put patch 3.0.7.

This prometheus is working fine, but I think that it´s too weak, 36 offensive , 42(i think?) deffensive only.

You should increase offensive and deffensive a litle, and add some better special weapon than critical shot, but aniway it´s just fine.
posted on July 10th, 2009, 5:12 pm
Last edited by Tyler on July 10th, 2009, 5:50 pm, edited 1 time in total.
This Prometheus is already stronger than the canon one; this ship has Quantums instead of the canon Photon's. MVAM is far too complicated to use ranks well.
posted on July 10th, 2009, 6:12 pm
if possible it should gain mvam at veteran level
posted on July 10th, 2009, 7:06 pm
Tyler wrote:This Prometheus is already stronger than the canon one; this ship has Quantums instead of the canon Photon's. MVAM is far too complicated to use ranks well.


My EVO will be able to use its mvam, and still rank up.
posted on July 10th, 2009, 7:18 pm
Last edited by Tyler on July 10th, 2009, 7:21 pm, edited 1 time in total.
Adm. Zaxxon wrote:My EVO will be able to use its mvam, and still rank up.


EVO has 2 part, Prometheus has 3. It would have a lot more odf's.

jules79 wrote:if possible it should gain mvam at veteran level


Interesting Idea.
posted on July 10th, 2009, 7:27 pm
Tyler wrote:EVO has 2 part, Prometheus has 3. It would have a lot more odf's.


only 6 :lol:
posted on July 10th, 2009, 7:30 pm
Last edited by Tyler on July 10th, 2009, 7:35 pm, edited 1 time in total.
Adm. Zaxxon wrote:only 6 :lol:


For each rank? Last I checked, 3 times 6 doesn't equal 6.

If it is veteran only, I only need 3. I might try that one. Which reminds me, would MVAM come with a 'System Value' increase? I don't think so.
posted on July 10th, 2009, 7:35 pm
Plus if it's veteran (or rank 5) you won't have to worry about one part leveling up (unless you disable the leveling up capability for each seperate section).
posted on July 10th, 2009, 7:38 pm
Veteran is rank 6.

After Jules79 suggestion, I'm going to add it as a veteran ability.
posted on July 10th, 2009, 8:09 pm
no no no, I mean only 6 more odfs, then I will need.  And maybe I should just do that too.  It may be easer.
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