What's missing from Dominus's Mega-Guide?

guide.fleetops.net
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posted on June 28th, 2009, 6:27 pm
My guide on the Dominion will be out in a few days. :sweatdrop:
posted on June 28th, 2009, 7:45 pm
cool, good to hear :)
posted on June 28th, 2009, 9:49 pm
Indeed Funnystuff that would work, but that's more of a late early game strategy, and too defensive for my taste (better to build some ships and take the fight to the enemy then build so many turrets I think).

Looking forward to reading it Mal ;)
posted on June 29th, 2009, 3:20 pm
The problem is with ships, bugs can instantly ram and destroy them. Against Dominion, odds are you're gonna have to be defensive like they were in the Dominion war. Lol. But that ability has a significant reduced impact on stations. All you need is 3 pulse turrets, which you can build platforms off to the side while still building ships. You dont have to upgrade untill you're attacked. Yes it is a late early game strategy, but  bugs will still ram your miners and keep you from getting your resources. In fact I was playing against kl0k. Didn't this work?
posted on June 29th, 2009, 3:36 pm
I always play offensively ;)

Usually I only build one or a maximum of two turrets at an expansion because if I built more, my rate of expansion would be severely decreased just because of pure build time involved. You would also have to float enough resources to be able to upgrade all 3 rapidly... floating enough for one is do-able... but three can be tricky. Plus, I'm pretty sure the Dominion player would not try to attack such an expansion when seeing such a defensive perimeter. I can maybe add it in as a side note (if you are put on the defensive), but it is a severely expensive strategy.

Did it work in our Klingon versus Dominion game before? I mean, you rammed my first construction ship and mining ship... and then was able to ram one other mining ship before I had enough vessels to destroy your suicide attacks... and by that time I overran your own expansion and the game was over.
posted on July 2nd, 2009, 2:31 am
Hmmm... I dont remeber that game. All I know is that I built one when I had the resources. Then I build another once I had resoures again. And same for the third.
posted on August 24th, 2009, 10:20 pm
Oh I thought of somethin!  :woot: It would be cool if you could add in how much everything costs (in default mode) and how much you get back if you decomission it. I know it would be a lot of work but you have a lot of helpers and people who want to help. (like me  :D)
posted on August 24th, 2009, 10:29 pm
Hehe, well, if you look at the section in the Basics of Fleet Operations titled "Decommissioning and Cancellation" you will find out the base calculation :) . Decommissioning anything only gives you back 50% of your original dilithium investment  :sweatdrop:
posted on August 24th, 2009, 10:30 pm
Speaking of scrapping things, can't the actual amount returned be set by Empire?
posted on August 24th, 2009, 10:31 pm
Could you explain that again: I think I am a bit confused Tyler  :sweatdrop:
posted on August 25th, 2009, 2:10 am
Yes I noticed no tritanium is given back :( Quite a shame
posted on August 25th, 2009, 2:12 am
I believe Doca said that is due for a future fix up: I think it happens to be hard coded  :sweatdrop:
posted on August 25th, 2009, 12:19 pm
What it meant was set it so the amount of resource given back when scrapping something is unique by Empire. Like Borg getting 75%, Federation getting 50%, ect.
posted on August 25th, 2009, 2:55 pm
That's a neat idea Tyler :)
Interesting as well because the Borg only can decomission stations (well, unless you have the Adaption Matrix up)
posted on October 23rd, 2009, 1:08 am
Looking over the guide, if you can squeeze in build times of vessels in the ship tables, that would be a nice addition. :)
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