Online! The Hitchhiker's Guide to Fleet Operations (Patch 3.
guide.fleetops.net
posted on June 9th, 2009, 1:57 am
Thanks very much folks
(and thank you of course Optec, I feel quite honored)
Don't worry Unleash Mayhem: I absolutely am thrilled when I get criticism from you because every little bit helps to make the guide more accurate and readable and thus more useful to people
Page 7:
Yup, backlog is definitely a more elegant way of stating it (and I will change it to this), but backup is also ok I think (as in there was a backup of cars on the highway).
Page 9: done
Page 11: Indeed I understand the naming convention isn't always that clear, so I copy/pasted the description of the naming convention from the "about this MP guide" section to the miscellaneous section to clarify things. The problem is, that although small, medium, large works for most units in the game, certain weapon classes target only support vessels (which should be medium ships) but not other cruisers and sometimes it just sounds akward to say "the Galaxy is a large ship"
. Hopefully this clarification should make it easier to understand, but I’d still like to keep the 2 types of naming convention in the guide, because they both are applicable under certain situations.
Page 52: Holy crud! Can’t believe I screwed that up so badly. (though the platform/Starfleet command thingie was just bad arrow placement) Thank you so much for catching that; I hope that not too many people are confused by that
I’ll also try to make the upgrade thing easier to understand. Not sure about the compression issue you mentioned: on my “pristine high quality version” nothing seems out of the ordinary… I’ll check the low res version.
Well… so I was wondering this myself just before I began making the tech-trees actually, and the one major problem is legibility: there is simply too much information to put it all on one tech tree to allow quick reading. Thus, I put the upgrades and where they are available in the Unit Profiles. Consequently the Tech Tree is designed to be read after the Profiles so that you can get an idea of where the techs you just read about are available in the tree. I’d really, [i]really[i] prefer not to put the research in the tech tree as you can see…
However, if this is a general consensus among readers, I could be pushed in that direction
. Likewise, I think I will discuss the Starbase Upgrades in a section of each strategy because I think that they are much more tactically interesting now.
Page 23: will do!
Page 79: the research will be discussed within the strategy portion, and thus, as above
Thanks again

Don't worry Unleash Mayhem: I absolutely am thrilled when I get criticism from you because every little bit helps to make the guide more accurate and readable and thus more useful to people

Page 7:
Yup, backlog is definitely a more elegant way of stating it (and I will change it to this), but backup is also ok I think (as in there was a backup of cars on the highway).
Page 9: done

Page 11: Indeed I understand the naming convention isn't always that clear, so I copy/pasted the description of the naming convention from the "about this MP guide" section to the miscellaneous section to clarify things. The problem is, that although small, medium, large works for most units in the game, certain weapon classes target only support vessels (which should be medium ships) but not other cruisers and sometimes it just sounds akward to say "the Galaxy is a large ship"

Page 52: Holy crud! Can’t believe I screwed that up so badly. (though the platform/Starfleet command thingie was just bad arrow placement) Thank you so much for catching that; I hope that not too many people are confused by that

I’ll also try to make the upgrade thing easier to understand. Not sure about the compression issue you mentioned: on my “pristine high quality version” nothing seems out of the ordinary… I’ll check the low res version.
And I know it would be a lot of work, but it would be nice if you could show all researches as well for special weapons and link them to their ships. Obviously, you will need more space. Maybe do the techtrees landscape?
Well… so I was wondering this myself just before I began making the tech-trees actually, and the one major problem is legibility: there is simply too much information to put it all on one tech tree to allow quick reading. Thus, I put the upgrades and where they are available in the Unit Profiles. Consequently the Tech Tree is designed to be read after the Profiles so that you can get an idea of where the techs you just read about are available in the tree. I’d really, [i]really[i] prefer not to put the research in the tech tree as you can see…


Page 23: will do!
Page 79: the research will be discussed within the strategy portion, and thus, as above

Thanks again

posted on June 9th, 2009, 2:17 am
As for the naming, maybe have just one of the two, and also list in the unit profiles the type of each ship. E.g. destroyer/small, cruiser/medium or battleship/large and also support, fighter-carrier or troopship where applicable.
Just throwing ideas out there.
As for the researches., maybe do them in exactly the same way you did the Borg "things" (Slizer, boarding party, etc.) And just refer in some uniform manner what they apply to and where they are built from.
Just throwing ideas out there.
As for the researches., maybe do them in exactly the same way you did the Borg "things" (Slizer, boarding party, etc.) And just refer in some uniform manner what they apply to and where they are built from.
posted on June 9th, 2009, 2:29 am
@ Anthony: level 5 officer abilities will be added in soon.
Hmmm, for naming I'm not sure: I'll consider the idea but I think usually the descriptions tell you whether it is support or carrier etc... (for instance, the B-8 says it carries fighters... and the Generix Support Refit... besides the name... has three abilities which makes it a support ship). I'll play around with ideas to try and make it easier to understand
Hmmm, for naming I'm not sure: I'll consider the idea but I think usually the descriptions tell you whether it is support or carrier etc... (for instance, the B-8 says it carries fighters... and the Generix Support Refit... besides the name... has three abilities which makes it a support ship). I'll play around with ideas to try and make it easier to understand

posted on June 9th, 2009, 2:34 am
Uh oh, I think either I have a corrupted game or something... but I think my Tech Tree is actually correct: Starfleet Science can no longer be built immediately (I just checked)
I thought I had checked that appropriately and deleted a section about that before actually....

I thought I had checked that appropriately and deleted a section about that before actually....

posted on June 9th, 2009, 2:36 am
But...but...but I remember I used to tech to SFC by building both the shipyard and starfleet science together. So you were right, but you still got all the other errors to fix
Go Dom!

posted on June 9th, 2009, 2:58 am


posted on June 10th, 2009, 6:58 pm
Awesome, new version. Just found more floating white numbers on Page 58, in the margin on the left.
Also, at the bottom of the first page, you could do with some punctuation in the sentence about other guides, even just a comma; it looks a bit odd currently - out of place with your awesome grammar skillz.
Techtree looks awesome now!
Also, at the bottom of the first page, you could do with some punctuation in the sentence about other guides, even just a comma; it looks a bit odd currently - out of place with your awesome grammar skillz.
Techtree looks awesome now!
posted on June 10th, 2009, 7:00 pm
Oke doke, will do 
I really should group the images with their text... whenever I add a page or something, pictures jump and I can never find the accompanying text again

I really should group the images with their text... whenever I add a page or something, pictures jump and I can never find the accompanying text again

posted on June 10th, 2009, 11:16 pm
Last edited by RCIX on June 10th, 2009, 11:44 pm, edited 1 time in total.
edit: i just downloaded it, seems that the threads title is a bit out of date... Looks good!
posted on June 10th, 2009, 11:39 pm
Last edited by Dominus_Noctis on June 10th, 2009, 11:52 pm, edited 1 time in total.
This is a 3.07 version 
...If you mean am I planning on adding in more strategy for the other factions, I am indeed. Right now I'm in the process of writing the Borg Strategy
EDIT: HAHA! ooo
OOPS

...If you mean am I planning on adding in more strategy for the other factions, I am indeed. Right now I'm in the process of writing the Borg Strategy

EDIT: HAHA! ooo

posted on June 11th, 2009, 1:19 am
Last edited by Dominus_Noctis on June 11th, 2009, 1:21 am, edited 1 time in total.
SURPWISE: By popular demand Rank 5 abilities have now been included for the Federation, Romulan, and Dominion Factions! So download version 2.6 

posted on June 11th, 2009, 2:10 am
one more thing: where is my klingon strategy guide? the klingons dont like it when you ignore them... buwahahahaha!



posted on June 11th, 2009, 2:26 am
Ummm, hmmm... errrr... 
About that...
I'll try to put a description of some strategies that work, but in all honesty the Klingons seem to me the most flexible and thus the most difficult of all the factions to properly describe. Honestly, at the moment, I don't even know how to come up with a general build order, because the unit line-up is pretty forgiving (aka, you can start with B'rels or Kbeaqj, or K'vorts or even a mix and still come out on top). I'll try to give lots of hints and workable strategies though. I must warn you though, they are last on my list at the moment (mainly because I still feel I do not know the faction well enough to give advice that meets the standards of the other guides). Once I get the Borg Strategy Guide out of the way though, I'll try to start adding in suggestions piecemeal, I swear

About that...
I'll try to put a description of some strategies that work, but in all honesty the Klingons seem to me the most flexible and thus the most difficult of all the factions to properly describe. Honestly, at the moment, I don't even know how to come up with a general build order, because the unit line-up is pretty forgiving (aka, you can start with B'rels or Kbeaqj, or K'vorts or even a mix and still come out on top). I'll try to give lots of hints and workable strategies though. I must warn you though, they are last on my list at the moment (mainly because I still feel I do not know the faction well enough to give advice that meets the standards of the other guides). Once I get the Borg Strategy Guide out of the way though, I'll try to start adding in suggestions piecemeal, I swear

posted on June 14th, 2009, 6:51 am
Last edited by KL0K on June 14th, 2009, 6:53 am, edited 1 time in total.
i think, i, maybe, figured a way out for playing feds with risner.
i'm not sure yet, cause i need a couple of matches or other ppl to verify it.
but lemme explain first, and feel free to shootout opinions on that:
as we all know risners greatest lack is the missing counterpart for maysons norway, making it harder in early game, i believe a fast tech-up is key here.
i had a couple of matches against different AI's since the release of 3.0.7 and everytime when i did it this way it had no chance, beside early rushes with small ships in masses (or borgs merciless AI, which is always the one i tend to lose to).
so basicly ... a bit more defensive playstyle then usually.
and instead of pumping out sabres and norways, just a few sabres to intercept rushers or mining harrassers, keeping them close enough to both.
and then instead of what you would do with mayson, where you were going for the norways, straight techup the chassis to the akiras.
its a bit harder cause you have to find the right balance with expanding to the next moonset and the ressources in general.
but with the right queue its do-able.
midgame should be related to akiras and a few remores and caneverals to shutdown the enemy's fire, and while doing that, teching up to chassis 3 to get a foot in lategame, with excellsiorII, defiants and (instead of souvereigns) the phalanx, due to the higher dmg output with their specialphaser array.
this, with a decent work of the warpin ships should work.
comments?
i'm not sure yet, cause i need a couple of matches or other ppl to verify it.
but lemme explain first, and feel free to shootout opinions on that:
as we all know risners greatest lack is the missing counterpart for maysons norway, making it harder in early game, i believe a fast tech-up is key here.
i had a couple of matches against different AI's since the release of 3.0.7 and everytime when i did it this way it had no chance, beside early rushes with small ships in masses (or borgs merciless AI, which is always the one i tend to lose to).
so basicly ... a bit more defensive playstyle then usually.
and instead of pumping out sabres and norways, just a few sabres to intercept rushers or mining harrassers, keeping them close enough to both.
and then instead of what you would do with mayson, where you were going for the norways, straight techup the chassis to the akiras.
its a bit harder cause you have to find the right balance with expanding to the next moonset and the ressources in general.
but with the right queue its do-able.
midgame should be related to akiras and a few remores and caneverals to shutdown the enemy's fire, and while doing that, teching up to chassis 3 to get a foot in lategame, with excellsiorII, defiants and (instead of souvereigns) the phalanx, due to the higher dmg output with their specialphaser array.
this, with a decent work of the warpin ships should work.
comments?
posted on June 14th, 2009, 2:04 pm
Thank you for this guide! It should be the official Manuall for Fleet Operations! 

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