Online! The Hitchhiker's Guide to Fleet Operations (Patch 3.
guide.fleetops.net
posted on June 3rd, 2009, 4:58 pm
Last edited by Dominus_Noctis on June 3rd, 2009, 10:48 pm, edited 1 time in total.
Thanks 
I'll keep on correcting
Page 22, "Against the Dominion (Early Game): I know that I explained that A-20 Attack Destroyers are Bugs... somewhere... I'll search around and put that in the correct location though
Not sure about the plurals actually: "generixs" looks a bit off... but maybe it is correct?
EDIT: all additional errors/suggestions implemented: thank you both
. I standardized all plural D'deridex and Generix to the "s" format 

I'll keep on correcting

Page 22, "Against the Dominion (Early Game): I know that I explained that A-20 Attack Destroyers are Bugs... somewhere... I'll search around and put that in the correct location though

Not sure about the plurals actually: "generixs" looks a bit off... but maybe it is correct?

EDIT: all additional errors/suggestions implemented: thank you both


posted on June 4th, 2009, 3:10 am
Dominus_Noctis wrote:Excellent strategy RCIX: I haven't played around too much with advantages due to certain colors, except in team play where I prefer white because then I can actually read the messages I type out to people... obviously not tactically viable though. I bet blue works well for Borgie hiding in fluid nebulas or purple for mutara nebulas... will do some nebula diving to find out
I'm pretty sure all of the nebulas except maybe the damaging ones hide other ships, so it would be kinda pointless.

posted on June 4th, 2009, 10:23 am
Last edited by Anonymous on June 4th, 2009, 10:13 pm, edited 1 time in total.
No, only the Mutara and Fluid Nebulae hide. The green one doesn't, it just regens shields and disables cloak.
posted on June 4th, 2009, 1:48 pm
Last edited by Zebh on June 4th, 2009, 1:50 pm, edited 1 time in total.
I think that plurals for generix and d'deridex are generixes and d'deridexes (es instead of s, because both of them ends in x).
posted on June 4th, 2009, 1:50 pm
Last edited by Dominus_Noctis on June 4th, 2009, 2:30 pm, edited 1 time in total.
Would make sense: I'll do it 
I also realized I made a fairly grevious error with the nebulae: so that has been fixed now...
Also, RCIX, even though the Fluid and Mutara nebulae hide ships, once you stick a ship in the Fluid, you can see all the enemy ships in there... so maybe using light blue would enable you to avoid that... the Mutara disables sensors though, so I agree using purple would be pointless.

I also realized I made a fairly grevious error with the nebulae: so that has been fixed now...

Also, RCIX, even though the Fluid and Mutara nebulae hide ships, once you stick a ship in the Fluid, you can see all the enemy ships in there... so maybe using light blue would enable you to avoid that... the Mutara disables sensors though, so I agree using purple would be pointless.
posted on June 4th, 2009, 8:56 pm
Been away because of exams, family problems and trying to get a job (bloody recession might not of hit the big companies but it has hit the student aimed part time jobs hard)
However thought i would pop a post down to say how impressed i am about the wealth of interesting and valued facts in this strategy guide. As well as the insightful suggestions for tactics!!
Overall i've only had a chance to skim it, so more detailed constructive critisim will have to wait but i thought i would give a resounding thumbs up before any discussion etc.
A must read for new comers and veterans a like... Feel free to quote me on that for what it's worth.
However thought i would pop a post down to say how impressed i am about the wealth of interesting and valued facts in this strategy guide. As well as the insightful suggestions for tactics!!
Overall i've only had a chance to skim it, so more detailed constructive critisim will have to wait but i thought i would give a resounding thumbs up before any discussion etc.
A must read for new comers and veterans a like... Feel free to quote me on that for what it's worth.
posted on June 4th, 2009, 10:56 pm
Dominus_Noctis wrote:... RCIX, even though the Fluid and Mutara nebulae hide ships, once you stick a ship in the Fluid, you can see all the enemy ships in there... so maybe using light blue would enable you to avoid that... the Mutara disables sensors though, so I agree using purple would be pointless.
It would help some, but i would think that if you put a ship in those nebulas then you would ceck back on it every so often to ensure it didnt die, which wiould kinda defeat the point of using the minimap colors to your advantage (it only hides your ships on the minimap nto in actuality).
posted on June 4th, 2009, 11:41 pm
Last edited by Dominus_Noctis on June 4th, 2009, 11:53 pm, edited 1 time in total.
Why would you have to "ceck back on it every so often to ensure it didnt die"? I'm a bit confused... 
Look forward to getting your input Anthony, still waiting for the Fed criticism
. Just kidding of course 
Hehe, maybe there is room in the guide for that quote
Ok: all of the aforementioned errors have been corrected

Look forward to getting your input Anthony, still waiting for the Fed criticism


Hehe, maybe there is room in the guide for that quote

Ok: all of the aforementioned errors have been corrected

posted on June 5th, 2009, 1:57 am
if your busy in some other part of the map and dont pay attention you could lose it could you not?
posted on June 5th, 2009, 1:20 pm
...but the Mutara and Fluid nebulae don't harm your ships, so why would they be "lost" :-?
posted on June 6th, 2009, 12:44 am
Dominus_Noctis wrote:...but the Mutara and Fluid nebulae don't harm your ships, so why would they be "lost" :-?
No but without shields and/or sensors you can quickly end up with your ambushing fleet being the ones who are ambushed by an enemy fleet conducting a first strike movement!
So i suppose thats what the gentleman above could mean??
I am currently testing a lot in the guide, i have to say i do have some major problems with the Carnval's (sp?) simply because i think they require a lot of micromanagement to be successful. However i find that amount of micromanagment allows another opponent to take direct advantage of your focus on a singular battle to split the engagement up into multiple smaller engagements and over stretch your mental abilties.
The Norway (no brainer) and massed Sabre's are easier to micromanage due to less of a penalty for using them as a single unit and activating special abilities at the same time...
It's also a shame that no one has found a successful strategy for Risner at the moment...
posted on June 6th, 2009, 1:17 am
Hehe, figured as much 
Yeah, Megaman said he was going to make a strategy guide for her... but that was over 3 weeks (or was it 4 weeks) ago... I only have a strategy guide for her through mid game: and to me that isn't satisfactory because it does not use the Phalanx or the Avalon! >:(
Canaverals definitely are more challenging to use for some players, but they are a necessity
To those who are reading: As of tonight, Tech Trees for the Borg, Federation, and Romulans are complete... I will be working on making Unit Profiles for the Dominion and Klingons next, hopefully all of which will be released in a new version by Sunday
.

Yeah, Megaman said he was going to make a strategy guide for her... but that was over 3 weeks (or was it 4 weeks) ago... I only have a strategy guide for her through mid game: and to me that isn't satisfactory because it does not use the Phalanx or the Avalon! >:(
Canaverals definitely are more challenging to use for some players, but they are a necessity

To those who are reading: As of tonight, Tech Trees for the Borg, Federation, and Romulans are complete... I will be working on making Unit Profiles for the Dominion and Klingons next, hopefully all of which will be released in a new version by Sunday

posted on June 6th, 2009, 1:25 am
Dominus_Noctis wrote:Hehe, figured as much
Yeah, Megaman said he was going to make a strategy guide for her... but that was over 3 weeks (or was it 4 weeks) ago... I only have a strategy guide for her through mid game: and to me that isn't satisfactory because it does not use the Phalanx or the Avalon! >:(
Canaverals definitely are more challenging to use for some players, but they are a necessity
To those who are reading: As of tonight, Tech Trees for the Borg, Federation, and Romulans are complete... I will be working on making Unit Profiles for the Dominion and Klingons next, hopefully all of which will be released in a new version by Sunday.
They certainly have powerful abilities, however the anti-cloak still doesn't seem to work for me (which is a pain!!) and so you pay a lot to get to the 3rd ability. All that money could easily go into the Remore which has a similar 3rd ability, and a more useful 1st and 2nd. Given that the Norway also has 2 very useful abilities and one moderately useful ability and its a tougher ship i have to say i prefer it to the Canaveral's.
Of course that is just my humble opinion, i will experiment more with the Canaveral's before i set that opinion in any major foundations.
Yeah getting the Avalon or Phalanx into the game strats seems like it would be a difficult thing to do against a human opponent. Especially in a 1v1 match. Its a real shame her bonuses and units can't touch Mayson's lovely Synergy and flowing structure....
overall defense bonus to basic ships, the Norway as a lovely early ship, increased structure build speed and the Mayson Excelsior Mark II of Doom!!! Not to mention how crazy Quantum torpedo turrets now are due to burst fire... very easy to micromanage to obliterate a destroyer each (due to their torpedoes never missing!!)
posted on June 6th, 2009, 3:27 am
You have some good points there
: personally though, I feel that the Remore is much better late game because it supports your now built up fleet with its secondary and tertiary abilities (plus you have to get out an Eraudi Yard to build the Remore, and I don't think you are going to need *that* many Norways early on). The primary is pretty good admittedly, but because it takes out a weak destroyer's shields in one hit (wasting a lot of firepower), it isn't that good against vessels early on in the game. The Canaveral allows you to do a lot more with less ships because of Blackout (and yup, the Tachyon Scan is broken right now--will be fixed next patch): this is of the utmost importance against Borg players and really most races I think. Decreasing enemy firepower allows you to cause the enemy to retreat and scatter and is truly very powerful against the already small numbers of early game forces you will encounter. Plus, you can produce Canaverals while you are producing Excelsior II's, and then switch to Remores and Akiras/Intrepids when you have enough
. Keep on testing and let me know if your Remore strategy pans out (I'd be interested if it does... then we'll have a third imposing Mayson strategy
). I can imagine, however, that the Remore may not be too effective without the secondary and tertiary abilities against the Borg (as no shields...). So maybe against the other races.
I hate how I've tested Risner practically to death though, and found no way to use her top level ships effectively... the Phalanx is now more powerful, but is still a late game unit which is anti destroyer in nature



I hate how I've tested Risner practically to death though, and found no way to use her top level ships effectively... the Phalanx is now more powerful, but is still a late game unit which is anti destroyer in nature

posted on June 6th, 2009, 1:00 pm
Dominus_Noctis wrote:You have some good points there: personally though, I feel that the Remore is much better late game because it supports your now built up fleet with its secondary and tertiary abilities (plus you have to get out an Eraudi Yard to build the Remore, and I don't think you are going to need *that* many Norways early on). The primary is pretty good admittedly, but because it takes out a weak destroyer's shields in one hit (wasting a lot of firepower), it isn't that good against vessels early on in the game. The Canaveral allows you to do a lot more with less ships because of Blackout (and yup, the Tachyon Scan is broken right now--will be fixed next patch): this is of the utmost importance against Borg players and really most races I think. Decreasing enemy firepower allows you to cause the enemy to retreat and scatter and is truly very powerful against the already small numbers of early game forces you will encounter. Plus, you can produce Canaverals while you are producing Excelsior II's, and then switch to Remores and Akiras/Intrepids when you have enough
. Keep on testing and let me know if your Remore strategy pans out (I'd be interested if it does... then we'll have a third imposing Mayson strategy
). I can imagine, however, that the Remore may not be too effective without the secondary and tertiary abilities against the Borg (as no shields...). So maybe against the other races.
I hate how I've tested Risner practically to death though, and found no way to use her top level ships effectively... the Phalanx is now more powerful, but is still a late game unit which is anti destroyer in nature![]()
You raise a powerful argument there, clearly i just need to focus on developing my micromanagement skills to handle using multiple Canaveral's. That and i need to experiment more with the right number of them in a fleet, because while they might be able to do okay against destroyers due to the quantum pulse... Cruisers and Battleships tend to rip them to shreds to quickly for each one to get off a Blackout.
I'll also try and get up an effective build order/strat for an early Remore type strike... Afterall while its primary ability may be a waste of firepower on destroyers it could help with a great deal many situations. Certainly suicide bugs.... trying a suicide run when your shields are knocked down is just not going to go well!! It also strikes me that 2-3 Remore's and a Steamrunner in tandum could be a powerful supply raiding combo due to the ability to knock the buildings shields for six and then use the rapid fire tri-cobalts to deal direct punishing damage to the hull... Meanwhile the other warp in ships provide cover... Obviously that is playing on the odds but still..
Against the borg you are going to need the Remore's Secondary and Tertiary ability which might hamper it that is true...
Well certainly a lot for me to test, as for Risner i think the Phalanx would be better suited to being adapted to being an offensive based experimental ship for warp in... With Risner gaining perhaps a ship more in line with the Dominion Dreadnaught or Romulan Trav... Prometheus, Excalibur or the Galaxy X could all be candadiates for a powerful line breaker. But as to current use of ships i can't find a way... I mean the Avalon is pretty much useless due to the fighter interface and execution.
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