Online! The Hitchhiker's Guide to Fleet Operations (Patch 3.

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posted on June 1st, 2009, 4:11 pm
I'll have a look through when I have time and write them all down.

If you can do an update a week, I think Mrs Dom will have competition from a few forum members here :P
posted on June 1st, 2009, 5:05 pm
Last edited by Anonymous on June 1st, 2009, 5:19 pm, edited 1 time in total.
  Nice work, Dominus.  :woot: I eagerly wait the Klingon chapter.  :thumbsup:
By the way, your guide on federation improved my gaming skills to the point that I win most of the games i play the feds. Thanks a lot !
posted on June 2nd, 2009, 12:42 am
looks excellent! :D
posted on June 2nd, 2009, 12:55 pm
List of any and all errors I can find (I.e. not necessarily complete :P):

Page 2: Blank? Any reason?

Page 5, end of first paragraph:
The example with the Borg probe is outdated now, since we get the detector and it isn't exactly an overpowered scout.

Page 6: (More of a suggestion/question than obvious error.)
The wording of how to use Mutara and Fluid nebula's is a bit difficult to understand. And why does it work better with a Fluid nebula? I thought the only difference between them was that it didn't disable sensors, which shouldn't affect how outside ships attack inside ships.

Page 7, second paragraph:
It would be nice to explain what medium special weapon autonomy does, to people that don't know. Although I do in this case. :P

Page 7, third paragraph: (Another suggestion)
I noticed some people here build one station per pair and then two or three miners per moon. It would be cool if you could discuss those options there as well, unless it is fatally flawed. In that case just rebuke me in your reply. :lol:

Page 8: (Yet another suggestion  ^-^)
You mention lots of hotkeys, but "R" is also quite a useful one to quickly get your ships to repair whem every second is important. It does save you going through the orders menu.

Page 9, "Mixed Technology" paragraph:
A small matter of grammar, "once" works better than "one time" in this case I think.

Page 10:
In the middle of the "Miscellaneous" paragraph, is white text saying "Off 22 Deff 22 Sys  ". Was that supposed to be on the Generix picture?

Page 15:
The section of the table with supply costs for the Rhienn Disruptor Refit is white and not your lovely purple.

Page 28, last paragraph:
Unsure what you mean about Devastating Attack and Precision volley, but "Starbase and other defenceless" should be "Starbase and other defences"

Page 45, Remore
Antimatter Containers talks about "right of fire". Same thing on the warp-in excelsior.



Ok that's pretty much it. I have some general suggestions/queries as well. On some of the pictures of ships you list the ship values. This is normally when you are discussing how to deal with this ship in a strategy, but if that's the case then you are not always consistent in this useage. :P

I know it will be a lot of work, but it will be great if eventually you list the level-up progression of ships stats, in this kind of format: 1/2/3/4/5/6 . And obviously you plan to include the officer abilities too, which will another good improvement.

I hope this is helpful to you. Keep up the good work Dominus, I think this is almost as important for new players as the mod itself.
posted on June 2nd, 2009, 1:38 pm
Thanks Unleash Mayhem, I'll correct 'em as soon as possible (hopefully by the end of today)  :thumbsup:

Page 2: It is blank because the Table of Contents will expand soon and I didn't want to screw up all the page
Page 5: duly noted, wrote it down to fix, then forgot about it  :sweatdrop:
Page 6:
(More of a suggestion/question than obvious error.)
The wording of how to use Mutara and Fluid nebula's is a bit difficult to understand. And why does it work better with a Fluid nebula? I thought the only difference between them was that it didn't disable sensors, which shouldn't affect how outside ships attack inside ships.
--I'll try to explain this better: however, as near as I can tell/remember, EVERYTHING misses when trying to target a vessel inside in that particular nebula. I'll check again just to make sure

Page 7, second paragraph: --alrighty  ^-^

Page 7, third paragraph: (Another suggestion)
I
noticed some people here build one station per pair and then two or three miners per moon. It would be cool if you could discuss those options there as well, unless it is fatally flawed. In that case just rebuke me in your reply.
--yup, I tested this some time ago in another thread (it was discussing the best layout for mining). Two stations is always optimum, even despite the slight increase in resource cost, as you'll get all the resources back in the next minute or so because the design allows much more efficient resource use. I could explain in the document if you and other's wish (I prefer not to do the math and testing again, but I can if it is so desired  B))

Page 8: (Yet another suggestion  )
You mention lots of hotkeys, but "R" is also quite a useful one to quickly get your ships to repair whem every second is important. It does save you going through the orders menu.
--Good idea indeed; a few obvious (R for repair  :lol:) hotkeys being memorized is good (a lot generally tends to be hard on casual players).

Page 9, "Mixed Technology" paragraph:
A small matter of grammar, "once" works better than "one time" in this case I think
.-- Haven't looked at this yet, will do when I get back home.

Page 10:
In the middle of the "Miscellaneous" paragraph, is white text saying "Off 22 Deff 22 Sys  ". Was that supposed to be on the Generix picture?
--Actually this bit of text escaped a picture when I was formating: thanks for finding it!

Page 15:
The section of the table with supply costs for the Rhienn Disruptor Refit is white and not your lovely purple.
--Oops  :pinch:

Page 28, last paragraph:
Unsure what you mean about Devastating Attack and Precision volley, but "Starbase and other defenceless" should be "Starbase and other defences"
--I'll have to check this once I get back  :whistling:

Page 45, Remore
Antimatter Containers talks about "right of fire". Same thing on the warp-in excelsior
.--yup, from memory I guess it should be "rate of fire" (I must have missed correcting that tool tip typo).



Ok that's pretty much it. I have some general suggestions/queries as well. On some of the pictures of ships you list the ship values. This is normally when you are discussing how to deal with this ship in a strategy, but if that's the case then you are not always consistent in this useage.

Well, there should be a pattern  :sweatdrop:: all the units which are not otherwise in a Unit Profile (aka all Klingon and Dominion units) have ship values to allow a reader to still have access to them. Originally I was planning on having linking to every instance of a ship to its mother "Unit Profile", but I ran into some trouble with Word and can't seem to make it work properly (it tries to make things headers...). If anybody can offer help with this, I would be much obliged.

I know it will be a lot of work, but it will be great if eventually you list the level-up progression of ships stats, in this kind of format: 1/2/3/4/5/6 . And obviously you plan to include the officer abilities too, which will another good improvement.

I was indeed thinking about this for the original release of the guide, however I ran into two issues: the first is readability. Expanding the Unit Profiles to include each rank's ability will mean increasing the length of the Unit Profiles so that they become unreadable essentially. In essence, even though the extra information seems nice, it might be too much information. If you have a suggestion to improve this, please let me know  :D . The second "issue" is not so much a problem as a query: Do I really want to include the rank up information when it is a matter of "chance" to rank up? In my opinion the Veteran information is there so you can pick what veterans you'd like to include if you have a glut of double gold veterans... but the rank ups are going to happen whether or not you like them too (usually--unless you are extremely good at micromanagement). I might be tempted to include the Rank 5 veteran ability within the strategy portion however... would you and others think that useful? (so far I've only done it for the Excelsior II I know).

Thanks for all your suggestions and corrections (and the compliments as well!): it is all definitely very helpful  :thumbsup:
posted on June 2nd, 2009, 1:49 pm
Your guide is incredible!

I just think that it would be easier to read if the images wouldn't be in the middle of a paragraph.


Dominus_Noctis wrote:Page 2: It is blank because the Table of Contents will expand soon and I didn't want to screw up all the page


Wouldn't it be easier to use automatically updating contents list?
posted on June 2nd, 2009, 2:07 pm
Thank you! :blush:
Yup, Mrs. Dom said the same thing about those few errant images... this confirms it--they will be moved (I just hated seeing image on the left, image on right, on right, on right, on left, on right, on left... so on and so forth  :pinch:)

In regard to auto updating: I still use that feature, but because some of my contents don't match what is written per se in the actual document, I still have to re-edit them (and thus I prefer to sometimes edit the page numbers within the contents rather than click "update" and wipe out the changes). Next update I will make this easier on myself I think ;)
posted on June 2nd, 2009, 3:06 pm
Unleash Mayhem wrote:I know it will be a lot of work, but it will be great if eventually you list the level-up progression of ships stats, in this kind of format: 1/2/3/4/5/6 . And obviously you plan to include the officer abilities too, which will another good improvement.


Dominus_Noctis wrote:I was indeed thinking about this for the original release of the guide, however I ran into two issues: the first is readability. Expanding the Unit Profiles to include each rank's ability will mean increasing the length of the Unit Profiles so that they become unreadable essentially. In essence, even though the extra information seems nice, it might be too much information. If you have a suggestion to improve this, please let me know  :D . The second "issue" is not so much a problem as a query: Do I really want to include the rank up information when it is a matter of "chance" to rank up? In my opinion the Veteran information is there so you can pick what veterans you'd like to include if you have a glut of double gold veterans... but the rank ups are going to happen whether or not you like them too (usually--unless you are extremely good at micromanagement). I might be tempted to include the Rank 5 veteran ability within the strategy portion however... would you and others think that useful? (so far I've only done it for the Excelsior II I know).

Thanks for all your suggestions and corrections (and the compliments as well!): it is all definitely very helpful  :thumbsup:


I actually started doing something similar to this in an attempt to expand my original Veteran Abilities Listing, but I kinda gave up as its alot of information to sort through and its difficult to go through it all making sure its all correct and stuff (Plus I knew your mega guide would be coming soon anyway).  It doesn't follow your guides design in the slightest (yours looks better :P) and it is way off being completed (I did alot of unecessary work by adding full details about both avatars and mixed-tech, when i simply needed to put one avatar and then just state the changes done with the other and for mixed-tech, so I started to change it but am no where near done doing that.  I also still needed to finish the Klingons and haven't even started the Romulans or Borg, but Feds and Doms are pretty much done), but I can send it to you if just for ideas or simply having the info ready and available, assuming you do decide to add that extra info.
posted on June 2nd, 2009, 3:36 pm
Dominus_Noctis wrote:I was indeed thinking about this for the original release of the guide, however I ran into two issues: the first is readability. Expanding the Unit Profiles to include each rank's ability will mean increasing the length of the Unit Profiles so that they become unreadable essentially. In essence, even though the extra information seems nice, it might be too much information. If you have a suggestion to improve this, please let me know  :D . The second "issue" is not so much a problem as a query: Do I really want to include the rank up information when it is a matter of "chance" to rank up? In my opinion the Veteran information is there so you can pick what veterans you'd like to include if you have a glut of double gold veterans... but the rank ups are going to happen whether or not you like them too (usually--unless you are extremely good at micromanagement). I might be tempted to include the Rank 5 veteran ability within the strategy portion however... would you and others think that useful? (so far I've only done it for the Excelsior II I know).


Veterans included with the strategy would be quite cool I think. And yes you are right, this is a guide, not an encyclopedia of FO information. It isn't necessary to have every stat. for every ship and weapon.

What we need is a wiki to put all of this information onto. And then, with the web being what it is, format it how we like. Did the devs ever mention anything about it being a possibility?
posted on June 2nd, 2009, 4:20 pm
Wow, that´s great.... go on....  :thumbsup:  :thumbsup:  :thumbsup:  :thumbsup:  :woot:
posted on June 3rd, 2009, 12:43 am
Ok, all the errors you mentioned have been corrected, and a few other minor things as well--I'll upload a new version once the tech trees are done... should be before the end of this week hopefully  :rolleyes:

I'll gladly accept that treasure of information Vorsath, as I'm sure it'll prove useful  :D (I'll probably add the level 5 abilities into the strategy portions when discussing specific units)

Keep those suggestions/critcisms/corrections coming  :thumbsup:

Indeed a wiki for FO would be neat (hopefully once the storyline is out there from Optec); but probably pretty hard to keep up-to-date.. with any luck some people will become motivated enough to put this task in motion  ^-^
posted on June 3rd, 2009, 4:20 am
Dominus_Noctis wrote:I'll gladly accept that treasure of information Vorsath, as I'm sure it'll prove useful  :D (I'll probably add the level 5 abilities into the strategy portions when discussing specific units)


Done, sent it to you via your MSN email, subject = Ability List.
posted on June 3rd, 2009, 5:13 am
Another tip:
If you are the dull green color, you can hide your ships in green nebulas. The dull green color is virtually impossible to detect against the nebula's green background. These ships wont show up on a ping and as long as your opponent doesnt look in the nebula, they are just about undetectable (unless, of course, he whips out a magnifier...)
posted on June 3rd, 2009, 2:03 pm
Excellent strategy RCIX: I haven't played around too much with advantages due to certain colors, except in team play where I prefer white because then I can actually read the messages I type out to people... obviously not tactically viable though. I bet blue works well for Borgie hiding in fluid nebulas or purple for mutara nebulas... will do some nebula diving to find out  :D
posted on June 3rd, 2009, 3:10 pm
Dominus_Noctis wrote:Ok, all the errors you mentioned have been corrected, and a few other minor things as well--I'll upload a new version once the tech trees are done... should be before the end of this week hopefully  :rolleyes:

I'll gladly accept that treasure of information Vorsath, as I'm sure it'll prove useful  :D (I'll probably add the level 5 abilities into the strategy portions when discussing specific units)

Keep those suggestions/critcisms/corrections coming  :thumbsup:

Indeed a wiki for FO would be neat (hopefully once the storyline is out there from Optec); but probably pretty hard to keep up-to-date.. with any luck some people will become motivated enough to put this task in motion  ^-^


Well, your guide is the best start we have :)

I found some more errors, on a more detailed inspection of Romulan strategy  :D

Page 22, middle of second paragraph:
The sentence "Unfortunately its pulses are forward
and side firing only, meaning that to use the brunt of your firepower, you must face or bank to the enemy."
[grammarnazimode]The first comma should be a semi-colon or just should stat a new sentence with "This means...". The second comma is unnecessary.[/grammarnazimode]
But slightly more useful, is that "bank to the enemy." doesn't really make sense to me. I know what you mean, but maybe it would sound better if you said, "you must be either be to the side of or facing your enemy.". Up to you though.  :thumbsup:

Page 22, "Against the Dominion (Early Game):
It might be a good idea to explain somewhere, probably in the general section of the guide, that Bugs are a colloquial term that the majority of the ST community calls them, for the uninitiated. Otherwise people might wonder why they are called bugs. Not important, just another one of my suggestions.

Bottom of Page 26:
The D'deridex's ability is Stealth Field, not Distortion Field. :)
That's our friend the Sovereign.

That's it for now, if I find anymore I'll let you know.

Also, is the plural for Generix and D'deridex the same word? I keep seeing "Build lots of Generix and D'deridex..." etc. Typo or is that correct?
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