Things That Have Been Menshioned To Much
Which race do you like most? What do you like - what you don't like? Discuss it here.
posted on March 12th, 2004, 12:29 pm
According to every Star Trek Technical Manual, From the TOS Version to the Star Trek Encyclopedia, Warp in a space as small as this is UNCANNON. In the TNG Warp Scale, a Starship correctly scaled on an Armada map would cross the entire map in 1/8 of a second at Warp 1!!! And not just for that reason.
It also takes away from the balance of the game. No more blindly rushing ships at the enemy base. Plan out your attack. Also, no warp allows for enemies to get a good chance at a counterattack against your attack fleet.
It also takes away from the balance of the game. No more blindly rushing ships at the enemy base. Plan out your attack. Also, no warp allows for enemies to get a good chance at a counterattack against your attack fleet.
posted on March 12th, 2004, 2:08 pm
Last edited by Anonymous on March 12th, 2004, 2:10 pm, edited 1 time in total.
You also think this game is so cannon that you have to follow routes made by asteroids, common, this is barly 3 diminsional space. Without warp this is barly a trek mod by my standards. Hell I might call you a star wars fan, your workin against us arnt you? Do you think planets are really about 20 inches apart? You should'nt be able to reach planets from other planets using impulse.
posted on March 12th, 2004, 3:07 pm
the planet thing is so true if we wanted to be cannon it would take like 30mins at impuls form saturn to like earth and interstellar travel would take years so go figure if the maps were bigger like 1,000,000 then i would like warp
posted on March 12th, 2004, 3:34 pm
I dont see why we are talking about cannon at all, warp in A2 worked out fine, took about a minute to travel from one side of the map to the other on the large ones. Warp in it was only about twice as fast as the impulse so I mean whats the problem?
posted on March 12th, 2004, 3:36 pm
i agree i do want a warp drive around but it wont happen unless huge maps are made
posted on March 12th, 2004, 3:54 pm
I want a warp drive aswell. It only goes so fast. And it was a cool feature to have. It's not instant, like transwarp.
posted on March 13th, 2004, 6:23 pm
It could also bring up new special weapons, like a warp stopping beam of some sort with area effect, when you ttry to warp the ships out all they can do is travel at impulse, so when only half your ships warp out the rest get destroyed.
posted on March 14th, 2004, 4:27 pm
I have said it before and I will say it again. It is plain and simple UNBALANCED. With Warp, you rush in attack fleets and your enemy can do nothing about it. This is unbalanced and takes away strategy. Without Warp, you carefully position your ships and then move them in slowly and cautiously. Your enemy can counterattack your ships this way.
This game is not just about packing in Models and Special Weapons. It is about creating a strateegic and Balanced game. There are so many mods out there, but I chose this one for one reason: It is balanced. I will not stand for that balance to be taken away.
This game is not just about packing in Models and Special Weapons. It is about creating a strateegic and Balanced game. There are so many mods out there, but I chose this one for one reason: It is balanced. I will not stand for that balance to be taken away.
posted on March 14th, 2004, 4:59 pm
Yeah, with warp you group all your ships into one fleet. Without warp, you separate the fleets up, and have a few ships escorting freighters etc.
Plus, with warp, it doesnt matter how fast a ship's impulse engines are, so you dont get cool ship chase scenes, a few birds of prey going after a larger but slower ship. It's cool this way.
Plus, with warp, it doesnt matter how fast a ship's impulse engines are, so you dont get cool ship chase scenes, a few birds of prey going after a larger but slower ship. It's cool this way.
posted on March 14th, 2004, 6:03 pm
Last edited by Optec on March 14th, 2004, 6:04 pm, edited 1 time in total.
you needn't argue, there is one simple answer: there won't ever be warp in Fleet Operations
My thoughts about warping:
- It kills of strategy (for example to attack an unguarded outpost, to have slow and fast vessels, to make 'traps' for your enemy..)
- It makes some special weapons nearly irrelevant (transwarp, transwarp gate)
- It causes chaotic gameplay
Warp is a very good aspect if it supports the game. For example in a game like Starfleet Command, or an Ego Shooter with a story line warp can be very interesting.. but for an Real Time Strategy game it doesn't fit.
Of course this seems to be un-trecky, but for an RTS game you do always have to adapt the source material - in this case Star Trek - to fit the requirements of this genre.. if you realy need a 'technical' argument: a Fleet Operations map is a sector.. i never heared of any warp traffic within a sector or star system.. as seen in one of the movies its also not a good idea to go to warp while being in a starsystem.. if warp would be that usefull nobody would use impulse drives
yep that's a weak point, but that's enough for me.. strategy goes first, this is a game, not a simulation
Greetings,
Optec
My thoughts about warping:
- It kills of strategy (for example to attack an unguarded outpost, to have slow and fast vessels, to make 'traps' for your enemy..)
- It makes some special weapons nearly irrelevant (transwarp, transwarp gate)
- It causes chaotic gameplay
Warp is a very good aspect if it supports the game. For example in a game like Starfleet Command, or an Ego Shooter with a story line warp can be very interesting.. but for an Real Time Strategy game it doesn't fit.
Of course this seems to be un-trecky, but for an RTS game you do always have to adapt the source material - in this case Star Trek - to fit the requirements of this genre.. if you realy need a 'technical' argument: a Fleet Operations map is a sector.. i never heared of any warp traffic within a sector or star system.. as seen in one of the movies its also not a good idea to go to warp while being in a starsystem.. if warp would be that usefull nobody would use impulse drives

yep that's a weak point, but that's enough for me.. strategy goes first, this is a game, not a simulation

Greetings,
Optec
posted on March 14th, 2004, 7:05 pm
Oh my god warp is vital! It dosent change anything dont you peopel see that?! All it will do is shorten travel...thats it. If your stupid enough to leave your base undefended you should be the only person protesting this, warp isnt fast enough to take away transwarp. With transwarp you can be anywhere in 1 second, with warp your only going around twice as fast as the impulse. Plus at warp your shields are down so it would be stupid to fly into a base. There is absolutely nothing to worry about with this...but hey fine, whatever.
posted on March 15th, 2004, 12:24 am
Last edited by akridine on March 15th, 2004, 3:40 am, edited 1 time in total.
removing Warp is removing the vital element of star trek, it was stupid for it not to be in A1, Remember guys that warp was vital to first contact, without it it just isnt Star trek its just an immitation. It doesn't remove stratagy because the maps a bigger in A2 anyway and the whole point is to use the nebulas and planets in your strategys. most mods dont remove such a vital and long awaited feature they build upon the strategy that warp introduces, e.g. gravity well generators.
Ive got a suggestion, how about an option in game to turn warp off for those people who dont like it?
EDIT - just discovered that the 1.1 patch has the option to turn warp off!! why was warp removed completley??
Ive got a suggestion, how about an option in game to turn warp off for those people who dont like it?
EDIT - just discovered that the 1.1 patch has the option to turn warp off!! why was warp removed completley??
posted on March 15th, 2004, 1:58 am
Oh thats a great idea, but im sure some people will still not like it for various, irrelevant reasons... 

posted on March 15th, 2004, 4:46 pm
Heres an idea, bring back to button that turns it on off in the game set up menu, so everyone will be happy
posted on March 15th, 2004, 6:01 pm
Warp in a solar system: Used in an emergency by the defiant to stop the changling imperonating bashir, used in test flights like the pheonix and the nx test ship. Reasons why: solar systems are chaotic there is too much going on compared to empty space. With the test flights they did not have teh capability to get to empty space without using warp inside the solar system.
Lets say warp gets put back in, everyone who wants it will have an advantage over people hwo dont, and if u turn that around to the current situation, It isnt going to be in so just make like teh birg and ADAPT!
Lets say warp gets put back in, everyone who wants it will have an advantage over people hwo dont, and if u turn that around to the current situation, It isnt going to be in so just make like teh birg and ADAPT!
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