Streamrunner Class

Which race do you like most? What do you like - what you don't like? Discuss it here.
1, 2, 3, 4
posted on May 26th, 2010, 12:16 am
I just would love an explanation that actually made sense.

Specializing? Why? They use replicators don't they? Does making a replicator that makes Excel-IIs/Remores/Defiants/Sovereigns/Avalons/Phalanxes somehow make it not be able to build Steamrunners? The things about the shipyards that make them good for gameplay also remove most reasons not to build this one particular unit.

I can see how Antares and Eraudi would differ in ships produced, maybe the Antares yard replicators can't replicate some particular part found in the Eraudi yard ships. And Eraudi's huge size makes making smaller ships difficult (though that doesn't explain about the Defiant.) I also see how I can't just build some giant Teletubbies, as there would need to be designs made, which could take months or years.

The Steamrunner's design is in the computer of those yards, and the yard is capable of producing it. Why am I not allowed to build it?
posted on May 26th, 2010, 12:20 am
Could we just use the excuse they use for other warp-in ships (e.g. the Galaxy and Excelsior I) and say it's an old enough design that they don't produce it anymore?
posted on May 26th, 2010, 12:27 am
Last edited by Tyler on May 26th, 2010, 12:28 am, edited 1 time in total.
"Shipyards don't specialise, but Antares and Eraudi yards specialise and it makes sense"? Hypocrite.

I gave you a reason in my recent post, and you just make a post that looks like something an immature 12 year-old child admiral would say. Why?

Yards that build alot of a certain group of ships would be more familier with them and be more efficient at building them. You seemk to forget that people make the ships, not the replicators (which only make small parts) or computers (which don't 'make' anything).

Ruanek wrote:Could we just use the excuse they use for other warp-in ships (e.g. the Galaxy and Excelsior I) and say it's an old enough design that they don't produce it anymore?

Except that it is built (just rarely), which is why he's being so stubborn.
posted on May 26th, 2010, 12:42 am
well tyler the yards for feds already build like 7 ships, somehow i doubt that an 8th ship would be that much of an imposition

Its one thing to say that a constitution class shouldnt be built, the plans have probably been lost, maybe the parts arnt avalibable any more,

But the steamrunner was built pretty much same time as akira and intrepid, so if somone needs that type of ship, then i dont see any reason why starfleet would deny them it.
posted on May 26th, 2010, 12:49 am
Tyler wrote:"Shipyards don't specialise, but Antares and Eraudi yards specialise and it makes sense"? Hypocrite.

I gave you a reason in my recent post, and you just make a post that looks like something an immature 12 year-old child admiral would say. Why?

Yards that build alot of a certain group of ships would be more familier with them and be more efficient at building them. You seemk to forget that people make the ships, not the replicators (which only make small parts) or computers (which don't 'make' anything).
Except that it is built (just rarely), which is why he's being so stubborn.


I accept some specialization (I kind of have to because of the way the game's shipyards are seperated by chassis size); I think the Eraudi should be able to build it. Antares yard logically should be able to also, but that would never be included in the game the way gameplay is designed. I concede some specialization to seperate shipyards that build battleships from those that build Destroyers (for gameplay purposes only.)

Sorry about my lack of coherency concerning shipyard specialization, I'm unusually tired right now (must not have gotten enough sleep) and I'm taking a while writing these posts, I kinda changed my mind mid-post, oops :sweatdrop:.

I don't care about shipyard efficiency. Couldn't I make them more familiar by forcing them to, I dunno, build a few Steamrunners?
posted on May 26th, 2010, 1:17 am
There's also the fact that in the game the steamrunner is immensely powerful.  I faced an opponent one time who was lucky to get 4 or 5 as warpins and they destroyed my upgraded starbase really quickly.  Having that buildable would be unbalanced, and if you made it worse then it would take away from the role of other ships (e.g. the Excelsior II).
posted on May 26th, 2010, 1:22 am
I don't understand why people want to make a FREE ship buildable anyway.  You really don't see too many serkas or veqlarghs, do you? :)
posted on May 26th, 2010, 1:41 am
Last edited by Tyler on May 26th, 2010, 1:44 am, edited 1 time in total.
Nebula_Class_Ftw wrote:I accept some specialization (I kind of have to because of the way the game's shipyards are seperated by chassis size); I think the Eraudi should be able to build it. Antares yard logically should be able to also, but that would never be included in the game the way gameplay is designed. I concede some specialization to seperate shipyards that build battleships from those that build Destroyers (for gameplay purposes only.)

Some yards probably aren't specialised, with some are reserved for rare ones or ships with special requirements. Top Secret prototypes, ships bigger than the yard and so on would be in specific 'out-of-the-way yards. Maybe the Steamrunner is only built near places that make Tri-Cobalts and its special multi-mode launchers?

Tri-Cobalts are sometimes considered 'Subspace weapons' and might be dangerous for transport long-distence.

Nebula_Class_Ftw wrote:Sorry about my lack of coherency concerning shipyard specialization, I'm unusually tired right now (must not have gotten enough sleep) and I'm taking a while writing these posts, I kinda changed my mind mid-post, oops :sweatdrop:.

Tiredness gets us all eventually.

Nebula_Class_Ftw wrote:I don't care about shipyard efficiency. Couldn't I make them more familiar by forcing them to, I dunno, build a few Steamrunners?

Best speak to the higher-ups first, they may have plans you weren't told about.
posted on May 26th, 2010, 7:11 am
Nebula_Class_Ftw wrote:I just would love an explanation that actually made sense.


Because that's how the mod is designed.  If you prefer to complain rather than discuss, then your opinion in the matter is unnecessary.

This thread really fell apart after I abandoned it for a couple of days..  Ah well.
posted on May 26th, 2010, 8:21 am
we wont to underline the shipyard specialization in the future a bit for the federation. I think it would make sense for a shipyard to construct ships like the canaveral or the remore, as they have relatively advanced computer or sensor sysems, while another yard might have the proper facilities to produce and construct large torpedo launchers or phaser arrays.
posted on May 26th, 2010, 4:46 pm
Last edited by Tyler on May 26th, 2010, 4:49 pm, edited 1 time in total.
ray320 wrote:well tyler the yards for feds already build like 7 ships, somehow i doubt that an 8th ship would be that much of an imposition

Well Ray, if the facility has 7 yards, how would you expect them to build an 8th ship? They're usually very busy, even in peacetime. They can only build as many ships as they have yards, not counting yards used for other purposes.

ray320 wrote:Its one thing to say that a constitution class shouldnt be built, the plans have probably been lost, maybe the parts arnt avalibable any more,

I doubt the plans are lost and the parts can substituted with modern ones.

ray320 wrote:But the steamrunner was built pretty much same time as akira and intrepid, so if somone needs that type of ship, then i dont see any reason why starfleet would deny them it.

The Steamrunner may have been long established by that time, but if Starfleet doesn't see a need for a lot of them (which they don't), they won't build a lot of them (which they don't).

Professor J wrote:Because that's how the mod is designed.  If you prefer to complain rather than discuss, then your opinion in the matter is unnecessary.

This thread really fell apart after I abandoned it for a couple of days..  Ah well.

He was looking for a non-game explanation, just doesn't seem interested in any.
posted on May 26th, 2010, 10:27 pm
Tyler wrote:Some yards probably aren't specialised, with some are reserved for rare ones or ships with special requirements. Top Secret prototypes, ships bigger than the yard and so on would be in specific 'out-of-the-way yards. Maybe the Steamrunner is only built near places that make Tri-Cobalts and its special multi-mode launchers?

Tri-Cobalts are sometimes considered 'Subspace weapons' and might be dangerous for transport long-distence.
Tiredness gets us all eventually.
Best speak to the higher-ups first, they may have plans you weren't told about.


The Intrepid has Tricobalts. The launchers might be a problem though.

Optec wrote:we wont to underline the shipyard specialization in the future a bit for the federation. I think it would make sense for a shipyard to construct ships like the canaveral or the remore, as they have relatively advanced computer or sensor sysems, while another yard might have the proper facilities to produce and construct large torpedo launchers or phaser arrays.


I like the idea that instead of two yards building over five completely different ships each we'll have yards based on what the ship uses. How many yards will there be?
1, 2, 3, 4
Reply

Who is online

Users browsing this forum: No registered users and 9 guests

cron