Streamrunner Class

Which race do you like most? What do you like - what you don't like? Discuss it here.
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posted on May 25th, 2010, 1:21 am
Last edited by Tyler on May 25th, 2010, 1:28 am, edited 1 time in total.
Steamrunner isn't that different from the Galaxy in age and Starfleet has set them built rarely in specific (NPC) Yards. They're not build anywhere else unless Starfleet says so.

Is this 'discussion' only here for the sake of it, now?
posted on May 25th, 2010, 3:43 am
Honestly to me it seems pretty split right down the middle.

there are those who want a fed arty ship, and those who think its fine.

Now the question about the steam runner has come up often, many sources show it was produced at about the same time as the akira.

Now, i belive the feds need an arty ship, and even if its not in the form up a steamrunner.

So heres a few ideas i have

Steam Mk2 (self explanitory)

Now somthing else would be to basically have a ship with a fairly higher rate of fire, that just fired twin micro torpedos
posted on May 25th, 2010, 4:23 am
Lol my suggestion would be to add a phaser a little weaker than that of a saber on hyper impulse mode, so that would mean about 0 dps!  :woot: It would be there just to satisfy those who want to see it!  :thumbsup: Personally I don't care :D
posted on May 25th, 2010, 4:05 pm
ray320 wrote:Steam Mk2 (self explanitory)

i would like a smoke mk2 :thumbsup:
posted on May 25th, 2010, 4:13 pm
Steamrunner II Class:

Description:
A Weird design with two saucers sharing a nacelle that runs between them. And the deflector is built into the lower saucer.

Actually, sounds interesting if you think of it.
posted on May 25th, 2010, 5:02 pm
Last edited by Tyler on May 25th, 2010, 5:09 pm, edited 1 time in total.
Are you sure peoples eyes wouldn't melt? It doesn't have 2 nacelles.
posted on May 25th, 2010, 5:15 pm
Tyler wrote:Are you sure peoples eyes wouldn't melt? It doesn't have 2 nacelles.


Oh.... so that is the game huh? :rolleyes:

Well then...... how about a two nacelles wedged between the saucers?
posted on May 25th, 2010, 7:52 pm
Nebula_Class_Ftw wrote:Do you really think that Starfleet issued orders not to build Steamrunners? Do the higher-ups in Starfleet hate that class or something? So much that they sat down and agreed to order people to never ever build, it even if said people are under direct threat from multiple hostiles that would be easier to take on if Steamrunners were used? They might do that with designs like the Galaxy since it's a waste of resources to build old ships and retrofit them, but the Steamrunner; the ship that appeared at about the same time as the Saber?


Who said the Steamrunner is as old as the Saber? If anything evidence supports that the Steamrunner is as old as the Galaxy... Saber is newer.

Also your logic about wasting resources retrofitting old ships. If that was the case there would be no Mirandas and Excelsior Dominion war refits. They are each over 80 years old by the time of DS9.
posted on May 25th, 2010, 7:57 pm
The only other Mk2 of anything that i want to see is a connie.
posted on May 25th, 2010, 8:00 pm
no real evidence exists as to when the steamrunner or sabre were first built.

all we know is that they made their first appearance in first contact, with the akira and the norway. i assume that they are all about the same age, and that their first construction was near the end of tng.
posted on May 25th, 2010, 8:04 pm
Last edited by Tyler on May 25th, 2010, 8:07 pm, edited 1 time in total.
What I've never understood about the Steamrunner, Akira and other FC ships is why other ship registries get consitently higher with each era but their only known ships of the class are the only ones that go lower (except the Prometheus exterior).
posted on May 25th, 2010, 11:11 pm
Last edited by Nebula_Class_Ftw on May 25th, 2010, 11:14 pm, edited 1 time in total.
Tyler wrote:Steamrunner isn't that different from the Galaxy in age and Starfleet has set them built rarely in specific (NPC) Yards. They're not build anywhere else unless Starfleet says so.

Is this 'discussion' only here for the sake of it, now?


No, I really just don't buy the story of why I can't build Steamrunners.

I'm saying that, as Admiral Mayson (or Risner sometimes) I should really be able to tell my shipyards to build them. Why would Starfleet command want me to not build any Steamrunners? They never told me not to build a fleet of only Intrepids. They never once asked me to stop building Novas to combat those Dominion War Frigates. If Starfleet Command is ultimately in control of what I build, then I guess I should just sit back and let the game play itself. I'll just command my one ship, give some attack orders once in a while, and do paperwork.

In the ST universe, yes Starfleet command does decide what ships to build where (I think anyways, I'm pretty sure it was never specifically mentioned how ship-building is decided.) This; however, is a game, for the situations in the game we must assume that I, the player, not Starfleet command, decide what to build.
Even if Starfleet Command did have some power on the matter, the only possible reason that an Admiral in command of a fleet wouldn't be able to build a specific ship if the Admiral wanted (and thought it would be best) to, is if Starfleet issued orders for them not to build that, ever.
So, again, are you saying Starfleet issued orders to not build Steamrunners?

quaddmgtech wrote:Who said the Steamrunner is as old as the Saber? If anything evidence supports that the Steamrunner is as old as the Galaxy... Saber is newer.

Also your logic about wasting resources retrofitting old ships. If that was the case there would be no Mirandas and Excelsior Dominion war refits. They are each over 80 years old by the time of DS9.


I meant that it would be a waste of resources to build and retrofit old ships; retrofitting existing ships is a smart use of resources, but building an older design, then having to upgrade it would be a huge waste. It would be like either producing a top of the line Dell computer, or building an Apple II and replacing internal components. Even if you could build the refit, there's probably a pretty good reason to build newer designs. As an example maybe the new deflector dishes that use less energy and less resources also happen to require a different ship structure to fit into.
posted on May 25th, 2010, 11:22 pm
Last edited by Tyler on May 25th, 2010, 11:24 pm, edited 1 time in total.
Different yard, different specialty. When you specialise in one thing and let someone else specialise in another, both are are more efficient at their task than someone who does everything. The yards you don't control are the ones whose specialties include Steamrunners.

You control the yards directly, Starfleet just controls what they specialise in. Militaries have to be rational when building ships, and seperating class production into different yards would help that.

That's how I usually see it, rather than saying "Build this and we will shiv you!".
posted on May 25th, 2010, 11:58 pm
I don't care if it's so inefficient it takes nine hours to build. Me to my shipyard: To hell with your "specialty", build this or I will shove my boot up your ass with my foot. Literally, it will hurt very bad. Shivs are for the captain who's asleep at the wheel and decided to send his ship straight into enemy territory to hunt down a destroyer.
posted on May 26th, 2010, 12:00 am
Last edited by Tyler on May 26th, 2010, 12:02 am, edited 1 time in total.
Probably for the best you're never going to command a real Starfleet base...

No point continuing, since you have no intention of listening to anything.
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