Tractor Beams

Post ideas and suggestions on new features or improvements here.
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posted on January 25th, 2006, 6:46 am
roflmao! :lol: i should really try that. can you board and capture them?
posted on January 25th, 2006, 3:16 pm
I've actually never tried. I just step on them like the insects that they are. I might try boarding them next game, though.
posted on January 26th, 2006, 4:23 pm
You can board ferangi ships ive done it many a time trouble is when theyre crew hits zero boarding them increases it again and you crew becomes magically their crew.
posted on January 26th, 2006, 5:34 pm
well ferengi's are very good in bribing :D
posted on January 29th, 2006, 10:27 am
its because the ferengie ships count as allys to everybody so you are just recrewing an ally ship.
posted on January 29th, 2006, 6:57 pm
yeah, even as the borg....pretty stupid, I mean, they steal ships, and theyre your ALLIES?
Wish you could steal them, maybe they have good guns or something *hint hint* what a good idea for an update to a certain mod perhaps?
Or not. But those mercenary ships being planned...ferengi marauder as one, maybe? It appears as an ally to enemies until it attacks?
posted on February 12th, 2006, 1:53 am
well back onto the subject, i believe, that all ships shoulden't have tractor beams, i believe not that many occasions demand them, besides, in A2FO 1 ship is not that important, and usually when you strike, you have enough to destroy them even if 50% of your ships are destroyed, derelict, whataver.

it is a sweet idea though, meybe only cost. ships or a support ship?
this topic opens up alot of other questions too, let's see, FO tells us beams can basicly be used for 3 purposes, repairing, assimilation and as a holding beam. Why not add a 4th purpose, perhaps as a special weapon on support ships or any kind of vessel, it can also be used as a repelant beam(seen in bridge commander, ST starfleet command 2,3)
So why not bring back the beam completelly redone, let's say it can repell the ship and keep it out of medium range(it would look funny if the beam repelled a ship beyond long or arty range), and to further the new feature, it isn't necessary for the ship emmiting the beam to stay still, the target ship could carry it around with it, but couldn't fire at it, since the ship would be out of range for a pre-designated period of time(untill special energy was disscharged) this would work great on small ships with long range, but could only be effectivelly used against ships with medium or short range weapons.
posted on February 14th, 2006, 4:23 pm
Quite possible as far as the game engine goes sounds like a pretty good idea.

:thumbsup:
posted on February 15th, 2006, 6:46 am
yeah i know :D joke, but seriously, thanx
posted on February 15th, 2006, 9:40 am
Its an ok idea, nothing more nothing less :P
posted on February 15th, 2006, 11:56 am
uuuuuuu the great barone has spoken :huh:
posted on February 15th, 2006, 5:31 pm
uuuuuuu the great barone has spoken huh.gif



Well to me its basically the same if you put that klingon combat tractor beam on a ship and increas its range to long. About the other part to carry a ship with a beam, I dont think thats possible UNLESS the ship has its engines disabled, which I guess could be done with that engine disabling thing the klingon support ship had in Armada 2.

I think I just talked myself into beliving this could actually be a great idea :mellow:
posted on February 15th, 2006, 6:35 pm
yeah you have influence over people, sometimes it backfires :P
posted on June 20th, 2006, 11:53 am
I agree with the Tractor Beams on all Vessels (Borg and Feds should have them on ALL Vessels)
posted on June 20th, 2006, 3:50 pm
reckon ships like the cube/tactical cube should have the combat tractor. the one that can physically stop your ship. standard engine already disabled tractor for anyone else.
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