THE FEDERATION, is just fine

Post ideas and suggestions on new features or improvements here.
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posted on April 15th, 2009, 3:32 pm
Megaman3321 wrote:*snip* ...with the advent of MVAM tech, the Galaxy Saucer would get it's own warp core, and... *snip*


The Galaxy saucer has never had a warpcore, it has only impulse. Only the prometheus has a saucer warpcore, along with the dorsal stardrive section and the ventral stardrive section having warpcores as well.
posted on April 15th, 2009, 3:35 pm
Can we just leave all of the 'Balencing threads' and the like alone until after the next patch. Most likely most of our issues will be fixed by then.
posted on April 15th, 2009, 3:51 pm
I'm not doing it for personal enjoyment.  I'm not even bashing him.  I'm just saying that, in this thread, he's said Feds are fine but then proceeds to talk about balancing and underpowered issues.  So how is that any different than anything else he's ever posted?  Its not.  GG
posted on April 15th, 2009, 4:37 pm
Deltaflyer wrote:The Galaxy saucer has never had a warpcore, it has only impulse. Only the prometheus has a saucer warpcore, along with the dorsal stardrive section and the ventral stardrive section having warpcores as well.


Yes it did, if I'm not mestaken It could go warp in the verry first episode of TNG. 

However, I agree that it shouldn't it just doesn't make sence, thats why we should see the Galaxy EVO somewhere. :D
posted on April 15th, 2009, 4:54 pm
No, it couldn't GO to warp, it could only SUSTAIN warp. Much like photon torpedoes when they're fired at warp.
posted on April 15th, 2009, 8:31 pm
Actually, the saucer section couldn't even sustain warp... it was losing speed and it was a very dangerous move as was noted in Picard's log  ^-^

Anywho, I really would recommend to wait for the patch to be released to see what's in store for any of the races. As to those who say that the Feds' early game stinks: a quick tech up to warp in deals an excessive blow early game (first 5 minutes)... and you can get Norways (with Mayson) which happen to be the best death dealers against destroyers in the game. Monsoons are also not at all shabby for dealing with destroyers early on. We've had the saber discussion before, and I just don't see any proof that they are as weak as some people say they are (I'm talking weak as in speed, dodging torps, shielding, firepower, and range).
posted on April 15th, 2009, 11:32 pm
I agree with Dominus.  I like the sabre the way it is.  It has the best range of any destroyer in the game, can dodge quite well with its special turned on.  It may not have as much brute force, but it is very classicly federation style.  Dont overpower your enemy.  Outsmart, outrun, outmaneuver and definately out engineer him.
posted on April 15th, 2009, 11:38 pm
yeah although i agree with dominus (i ve been working on us instead of ous)

i do belive that it could use a slight boost, i agree with some on this post who have said they are plagued by high costs, so maybye make the moonsoon avalible with no chassis?

but for risner, i must say this probably affects them alot more, personally id like to know, does anybody play risner? cus i did once and never again, the build times are way slower then with mayson, which means long time to get the shoyard even up, let alone science and mining, i doubt people even get the chance to use the phalanx cus thell be overwhelmed,

though maybye as ive heard some voice, what some consider a fed early game problem dosent need to be solved by stronger ships, but more defense, how? idk thats for sombody else to suggest with defense, maybye all there stations and utility ships get alot more defense, and a point defense phaser
posted on April 15th, 2009, 11:41 pm
Eh, the Feds don't really turtle. That's not their strategy. They use balanced fleets that can take punishment from harassing Roms and Doms and inflict damage directly to the enemy (using microed special weapons to disable enemy systems and defend the fleet).
posted on April 15th, 2009, 11:44 pm
yes yes, which alos reminds me,

#1 i find the intrepid sucks at killing borg, but dominus thinks not, y?

#2 what does the acs torpedo do?

#3 could we get the weapon disable on defiant to be a radius around ship or such, cus its hard to micro it to get more then one or 2 ships
posted on April 16th, 2009, 12:42 am
The Intrepid has a high attack with its torp (which does more damage against hull then shield... and Borg are all hull) and its special ability does a great deal of damage to hull and won't miss Borg. Try using them in combination with Akira-meatshields and you'll see what I mean. That's what I used against Serpicus yesterday... and I must say it was brutally effective at getting rid of a few assimilators and a sphere.

The ACS torpedo does extra damage to big targets I believe... I'll have to look that one up again though. So for now, don't quote me  :blush:

I don't like the idea of making the Defiant's special a radius weapon because it really kicks arse against high-priority targets... such as Cubes, Starbases, Tavaras... Dreadnoughts... you get the idea. To make it AoE would make it too powerful in my mind. Even the Generix support special, plasma overload, has limits (it misses a lot and the vessel is relatively weak). Really, by the time I get Defiants I get so few anyway that I assign one to a fleet so that I can micro each Defiant independently and then fire the fleet on that target.

I don't understand where this rumor about the Federation having high costs comes from. They really are mid-price compared to the other races. If you want high price... I've said it before, and I'll say it again, look at Borg and Romies.
posted on April 16th, 2009, 3:12 am
ACS torp stands for Anti-capital Ship torp so it does extra damage to battleships (maybe cruisers as well it depends on what the definition of capital is). However i do now know how much more damage.
posted on April 16th, 2009, 3:29 am
I play Risner alot, for me the best stragity is to basically ignore smaller ships untill you get avalons.  then you just spam fighters.  It is a Borg killer cus the cubes target the fighters first, so you can take them out without a fight.  This is where I come from saying that the sabers need to be uped on any point.  Maybe just on risner, cus they get no early game stand.
posted on April 16th, 2009, 3:40 am
*Cough* Monsoons *Cough* . Good anti-destroyer to complement the Saber.

Ignoring the smaller ships until avalons will just get you killed in multiplayer, so I take it the avalon strategy you use is against the AI? Plus, the avalon and fighters cost a fair amount.... so it isn't really throw away...
posted on April 16th, 2009, 3:43 am
I just posted this on another thread.  MONSOON SUCKS!  I really don't like them, but that is just my opinion :lol:
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