THE FEDERATION, is just fine
Post ideas and suggestions on new features or improvements here.
posted on April 15th, 2009, 2:44 am
Last edited by ray320 on April 15th, 2009, 2:48 am, edited 1 time in total.
haha, i bet alot of you thought you knew what i was gonna do, your wrong
well after playing some more with these guys, i figured feds are pretty much okay, theres some minor tweaks id like, but not as severe as i thought
now let me just clear some stuff up, i was never trying to make feds suite me, i just thought there was a problem but i wasnt playing them right, id try to tech up so fast and build bigger ships, and then get blow out of the water, by smaller ships using specials, well now, i understand how to do that
im not taking back what i said however, i still belive in a lot of those ideas, such as a refit system for older fed vessals, (maybye even new ones) , maybye pods for nebula, etc. etc. but feds as a whole seem to be a pretty good race
they got some balance, and although id like to see there ships with a bit higher defense for some, and 2 points offense for sovy, they seem to be a balanced race, with strong support ships, and a strong backbone, with some nice warp in
now i have some questions, about how when im building ships constantly and mine more dilithium, in the admirals log, it shows there military twice as strong as the feds
so, basically, im happy with feds as they are, ive found new ways to use them, which will help me use other races,
however, im gonna make a short list, of things that may want to be examined
-pods for nebula
-very slight offense and price adjustment for sovy
- saucer seperation, yeah adminitadly, it has no point, but it looks cool!
thats about it, as i know miranda 2 wont get into the normal shipyard
so guys, this isnt a fed needs this and that post, this is a fed...... are a pretty nice race post, the only ideas i really have now for them, are just to give them some uniqueness, not changing power
now i know there was some hostility from alot of you towards me, and that didnt make me feel to good, but i was only trying to help fleet ops in any way i could, as i want to make this mod better
now, because in part of y i wanted them changed, is because i wasnt playing them right, i have an idea, as others have suggested, that fleet ops has a page dedicated to the basics of playing, basically, stratagys for each race, just basics, for the beginner, moderate, and advanced,
now as the team might have to much on there hands, it might be good for the community to help out with this, im not talking anything major, just some tips and stratagys for each race in order to #1, help them play better and #2 understand (as i did not) y that race is pretty much at just the right stats that it needs to be at
also this is an edit: maybye not even strategy, but just what the ship can do and its use, cus i know i would of never in a million years used a norway, and i have no idea how the canveral or remore is helpful
so, if enough people support this, i will open up another thread on this
well thats it for now, i had fun today in that big game, hope you guys did to
, ray
well after playing some more with these guys, i figured feds are pretty much okay, theres some minor tweaks id like, but not as severe as i thought
now let me just clear some stuff up, i was never trying to make feds suite me, i just thought there was a problem but i wasnt playing them right, id try to tech up so fast and build bigger ships, and then get blow out of the water, by smaller ships using specials, well now, i understand how to do that
im not taking back what i said however, i still belive in a lot of those ideas, such as a refit system for older fed vessals, (maybye even new ones) , maybye pods for nebula, etc. etc. but feds as a whole seem to be a pretty good race
they got some balance, and although id like to see there ships with a bit higher defense for some, and 2 points offense for sovy, they seem to be a balanced race, with strong support ships, and a strong backbone, with some nice warp in
now i have some questions, about how when im building ships constantly and mine more dilithium, in the admirals log, it shows there military twice as strong as the feds
so, basically, im happy with feds as they are, ive found new ways to use them, which will help me use other races,
however, im gonna make a short list, of things that may want to be examined
-pods for nebula
-very slight offense and price adjustment for sovy
- saucer seperation, yeah adminitadly, it has no point, but it looks cool!
thats about it, as i know miranda 2 wont get into the normal shipyard
so guys, this isnt a fed needs this and that post, this is a fed...... are a pretty nice race post, the only ideas i really have now for them, are just to give them some uniqueness, not changing power
now i know there was some hostility from alot of you towards me, and that didnt make me feel to good, but i was only trying to help fleet ops in any way i could, as i want to make this mod better
now, because in part of y i wanted them changed, is because i wasnt playing them right, i have an idea, as others have suggested, that fleet ops has a page dedicated to the basics of playing, basically, stratagys for each race, just basics, for the beginner, moderate, and advanced,
now as the team might have to much on there hands, it might be good for the community to help out with this, im not talking anything major, just some tips and stratagys for each race in order to #1, help them play better and #2 understand (as i did not) y that race is pretty much at just the right stats that it needs to be at
also this is an edit: maybye not even strategy, but just what the ship can do and its use, cus i know i would of never in a million years used a norway, and i have no idea how the canveral or remore is helpful
so, if enough people support this, i will open up another thread on this
well thats it for now, i had fun today in that big game, hope you guys did to
, ray
posted on April 15th, 2009, 2:51 am
I support this. I think it would be very helpful to have a small guide to FO so new members can learn to play the game. and with all of the new stuff put in it is confusing tryin to figure it all out. I still haven't done that. Good idea Ray 

posted on April 15th, 2009, 3:00 am
Wow, Ray, that's really mature of you. Thank you for taking this step! 
I too would like to see a refit system added for rank (or enabled by rank, i.e. ship is eligible to return to the yard for refit/upgrade at a certain rank), not just for Fed but for all races except Dominion (probably). Not sure how useful Nebula-class specialized pods or Galaxy-class saucer separation would be, especially since they're warp-in ships, but I wouldn't mind having that debate.

I too would like to see a refit system added for rank (or enabled by rank, i.e. ship is eligible to return to the yard for refit/upgrade at a certain rank), not just for Fed but for all races except Dominion (probably). Not sure how useful Nebula-class specialized pods or Galaxy-class saucer separation would be, especially since they're warp-in ships, but I wouldn't mind having that debate.
posted on April 15th, 2009, 3:11 am
Thatta boy 
As for advice, I think I've posted something similar a few times in other threads, but advice threads generally don't fair so well... getting side-tracked etc. I still find that the best learning is done in the field of battle... so get out there and PM some players and have them teach you. I know I'm willing (I know I'm not being modest here) and so is RedManMark, to teach what we know... and remember, always experiment because otherwise you'll never figure out anything.
By the way, I believe I've posted this info in the Sovereign thread page 19 or something... but Canaveral is excellent for finding cloaked units on the way to thine enemies base, but absolutely EXCELS when microing the third stage support power, blackout. This decreases enemy rate of fire by 75% for 25 seconds. Can't get much better than that. Remore likewise is perfect for strikes against heavily shielded targets (aka, starbases, shipyards .... and Tavaras and Dreadnoughts) because of its precision volley ability. In a fleet action, it is wise to use its special that boosts your firepower (I think that's what it does). I prefer to keep my support ships in a special fleet so that I can toggle their abilities and use them where needed. The Norway is the exception, because unlike the relatively small numbers of Remores and the slightly greater numbers of Canaverals that you will likely use... having 10 or more Norways will obliterate all Klingon small yard vessels, all Romulan small yard vessels, and all Dominion small yard vessels with the use of Plasma Coil special ability.

As for advice, I think I've posted something similar a few times in other threads, but advice threads generally don't fair so well... getting side-tracked etc. I still find that the best learning is done in the field of battle... so get out there and PM some players and have them teach you. I know I'm willing (I know I'm not being modest here) and so is RedManMark, to teach what we know... and remember, always experiment because otherwise you'll never figure out anything.
By the way, I believe I've posted this info in the Sovereign thread page 19 or something... but Canaveral is excellent for finding cloaked units on the way to thine enemies base, but absolutely EXCELS when microing the third stage support power, blackout. This decreases enemy rate of fire by 75% for 25 seconds. Can't get much better than that. Remore likewise is perfect for strikes against heavily shielded targets (aka, starbases, shipyards .... and Tavaras and Dreadnoughts) because of its precision volley ability. In a fleet action, it is wise to use its special that boosts your firepower (I think that's what it does). I prefer to keep my support ships in a special fleet so that I can toggle their abilities and use them where needed. The Norway is the exception, because unlike the relatively small numbers of Remores and the slightly greater numbers of Canaverals that you will likely use... having 10 or more Norways will obliterate all Klingon small yard vessels, all Romulan small yard vessels, and all Dominion small yard vessels with the use of Plasma Coil special ability.

posted on April 15th, 2009, 3:25 am
Saying Feds are fine then listing more defects and improvement suggestions....ah...classic ray.
posted on April 15th, 2009, 3:27 am
well i have a quesition, for the norway, you have to target a hip to user it, does it affact only that ship, or other ships around it?
also the remore precise volley seems rather weak what does it do?
also borg, did you even read my post?
also the remore precise volley seems rather weak what does it do?
also borg, did you even read my post?
posted on April 15th, 2009, 3:31 am
The Plasma Coil is an area effect weapon. Welcome to Federation Anonymous you have taken the first step towards a cure.
posted on April 15th, 2009, 3:31 am
The Norway's Plasma Coil is a huge area of effect weapon: you can kill an entire fleet of Rhienn's with just 4 weapon firings.
The precision volley takes down shields for a few seconds: much like the Borg devastating attack special ability. Thus it allows you to concentrate the rest of your firepower on the now defenseless station/ship. This, as you can imagine, requires a good deal more micro if you want to hit specific structures. ^-^
EDIT: darn you Dircome and your quick typing!
The precision volley takes down shields for a few seconds: much like the Borg devastating attack special ability. Thus it allows you to concentrate the rest of your firepower on the now defenseless station/ship. This, as you can imagine, requires a good deal more micro if you want to hit specific structures. ^-^
EDIT: darn you Dircome and your quick typing!
posted on April 15th, 2009, 3:44 am
@ray....I read most of your posts....and every single one has the same thing in common. Nothing's different here. Its just phrased in a disguise.
posted on April 15th, 2009, 3:45 am
It's the new and improved Ray320! 
I'm proud of you and I'm excited that you're going to stick with fleetops. I play Dominion a lot right now, so if we ever get paired up you can get your Miranda 2's.
I'm slowly working on a manual that will explain Fleet Operations to new players and give the descriptions of each ship to help people understand their role, so that they can maybe download it and help them out, but it will take quite some time.
This game is very complex!
As to Galaxy seperation; it was quite novel in stock A2. But it was always a little awkward when a saucer or engineering hull got destroyed, and the other half had to hang by itself all alone. That, or the saucer from one had to join with the stardrive section of another. I bet the respective captain and commander found it awkward trying to run things as "business as usual" with their new counterparts. :shuriken:

I'm proud of you and I'm excited that you're going to stick with fleetops. I play Dominion a lot right now, so if we ever get paired up you can get your Miranda 2's.

I'm slowly working on a manual that will explain Fleet Operations to new players and give the descriptions of each ship to help people understand their role, so that they can maybe download it and help them out, but it will take quite some time.

As to Galaxy seperation; it was quite novel in stock A2. But it was always a little awkward when a saucer or engineering hull got destroyed, and the other half had to hang by itself all alone. That, or the saucer from one had to join with the stardrive section of another. I bet the respective captain and commander found it awkward trying to run things as "business as usual" with their new counterparts. :shuriken:

Actium

posted on April 15th, 2009, 3:45 am
the precise volley is the key to kill tavaras and stations fast
it takes down the shields of the victim for a few seconds
it takes down the shields of the victim for a few seconds
posted on April 15th, 2009, 4:00 am
borg stfu, no its not, i seriously think the feds are good now, i ust to think they were horrible, i was only listing some additional features, that wouldnt neccesarily make them more powerful, but add an intersting feature for them
yeah mal, i know it dosent have a point, but i just think it looks cool, lol, and whenever i think of galaxy i think of saucer and stardrive section, besides if it can seperate then........ um............. well............. theres two pieces!
besides it being cool, the only thing i can think of for a use is early game, if your being attacked, on two sides, and the galaxy is the closest ship to both battles, then half of it goes to one while the other half goes to the other, of coure this would only work if each side was at most getting attacked by two brels
hmm, i almost feel as tho feds might need another support ship, there rather cool, oh right!
what if we either had like a new support ship, maybye nova class, or we turned the current repair ship into a support ship, so that there could be not just a repair beam, but maybye a repair radius also, where a certain area was affected, idk maybye not, but the problem is in a fleet, if multiple ships are attacked, and we dont have the aegian anymore, thers not to much you can do, and its also hard in the heat of battle, to get the repair ship to repair a single ship
yeah mal, i know it dosent have a point, but i just think it looks cool, lol, and whenever i think of galaxy i think of saucer and stardrive section, besides if it can seperate then........ um............. well............. theres two pieces!
besides it being cool, the only thing i can think of for a use is early game, if your being attacked, on two sides, and the galaxy is the closest ship to both battles, then half of it goes to one while the other half goes to the other, of coure this would only work if each side was at most getting attacked by two brels
hmm, i almost feel as tho feds might need another support ship, there rather cool, oh right!
what if we either had like a new support ship, maybye nova class, or we turned the current repair ship into a support ship, so that there could be not just a repair beam, but maybye a repair radius also, where a certain area was affected, idk maybye not, but the problem is in a fleet, if multiple ships are attacked, and we dont have the aegian anymore, thers not to much you can do, and its also hard in the heat of battle, to get the repair ship to repair a single ship
posted on April 15th, 2009, 4:03 am
Yeah, at the moment, the repair ship is really useless unless you have a Borg ally... or are desperately being hammmered and are trying to save that last building (or recover from an attack) and the enemy happens to be too stupid to dispatch that lonely repair ship (may it rest in pieces). 
Anything new for it would be appreciated

Anything new for it would be appreciated

posted on April 15th, 2009, 4:04 am
The only problem with the nova is its a fairly small weak vessel.
posted on April 15th, 2009, 4:11 am
yeah dominious, i agree, 3 isnt enough, but to be able to mix into each fleet of yours 2-3 so that the are of all 3 would repair, along with having a tractor and repair beam would be very helpful,
also being able to have them target an enemy would be very nice, cus im sorry, but even tho they are a repair, somtimes every ship that has weapons counts, especially if you have a few disabled ships that need protecting, maybye even they could have an ability to extend there sheilds around a ship thats disabled
also being able to have them target an enemy would be very nice, cus im sorry, but even tho they are a repair, somtimes every ship that has weapons counts, especially if you have a few disabled ships that need protecting, maybye even they could have an ability to extend there sheilds around a ship thats disabled
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