Something About Point Defense Phaser
Post ideas and suggestions on new features or improvements here.
posted on December 30th, 2004, 9:03 pm
Don' You think that Akira is just way to much powerfull asset to the fleet? It completely assures that not even one torpedo will reach Your armada... In my simple understanding it should work in other way. Poit defense should be able to destroy about 80% of very powerfull torpedoes (like Borg Cube's) 60% od medium torpedoes (like heavy photons), and about 40 % of small torpedoes (like romulan light plasmas - since they are very fast and small). There is also a question - what happens if there are multiple akira's or galaxy's around. Well I think, that the chances of succesfully intercepting the torpedoe should rise then but never near 100%. There should be something like critical chance for bypassing point defense - like 20% - i believe that this totally possible, because computer knows if the torpedoe will hit the target or no (missed torpedoes do not get shot down) - so it can simply also be made that way to not be hit by any od point defenses.
I only think that it is so unfair, because akira is cheap, and f.e. Klingons have no chance at all.
I only think that it is so unfair, because akira is cheap, and f.e. Klingons have no chance at all.

posted on December 30th, 2004, 11:44 pm
I think it balances well with the fact that the Federation is the only race without any real super weapons. The only thing they have is fleets of ships, no Borta, no sabotage station, no huge cubes.
posted on December 31st, 2004, 10:10 am
And the Energy costs of the Point Defence Phaser have been increased dramatically
posted on December 31st, 2004, 11:35 am
What's the point of having multiple tactical cubes, when their weapons are useless? Besides, I really think that this weapon should be installed only on warp-in wessels, so You can have only few of them at a time, combined with the increased energy cost should make game more difficult, and more fun 

posted on December 31st, 2004, 11:42 am
Last edited by Azraael on December 31st, 2004, 1:41 pm, edited 1 time in total.
besides, Federation is really powerfull with Starfleet Command, and triple quantum torpedoes. Also their ships are strong shielded, and there is just lot of them, so You can choose whatever You want, and f.e. You can't really choose a differnt strategy for klingons than going into fast attack because for relatively light shields installed on wessels. It works for all other races as well. I really admirer increased energy cost, but making point defence not so perfect would really put something new to game, and be just more reallistic.
posted on December 31st, 2004, 3:47 pm
Last edited by Stryfe on December 31st, 2004, 3:48 pm, edited 1 time in total.
I don't think that it would make the game better, instead I think it would make the Federation the underdog of the fleetops universe.
Romulans have the sabotage and cloak on all ships.
Borg have big a** Cubes and Transwarp.
The Klingon ships are faste, have cloak (There is something else to but since it's been since the first time I got Fleetops I played them my memory is a little fuzzy)
And the Noxter... I don't really know.
But the point is that the Federation need's something that makes them stand out. The Starfleet Command is just like an Extra shipyard.
And there are alot of other strategies for the Klingon besides "Fast attack" Because of their ability to cloak some of their ships (See? only the cloaking part makes them rise on the list) They can lay traps for the others.
Le's make an example here, This won't use accurate amount of ships but hopefully they will make you get an idea: Build 30 Ships with the Klingons, 10 will be the heviest the Klingons can muster while the other 20 will be medium ships with cloak.You send the group of 10 on a frontal assult and tie your opponet's fleet agains them while the fleet of smaller ships ether attack the opponent fleet in the back or make it attack the opponent's base.
And if you only attack with a couple of Tactical cubes then you can't really complain. As people here have stated (People that isn't me) To truly make a good fleet you need to mix in other ships. Just throw in a couple of ships that use phasers and boom, the Akiras and the Galaxies are out of the way.
But this is just what I think. I'm sure that there are people out there that agrees with you. But I dont. ^_^
Romulans have the sabotage and cloak on all ships.
Borg have big a** Cubes and Transwarp.
The Klingon ships are faste, have cloak (There is something else to but since it's been since the first time I got Fleetops I played them my memory is a little fuzzy)
And the Noxter... I don't really know.
But the point is that the Federation need's something that makes them stand out. The Starfleet Command is just like an Extra shipyard.
And there are alot of other strategies for the Klingon besides "Fast attack" Because of their ability to cloak some of their ships (See? only the cloaking part makes them rise on the list) They can lay traps for the others.
Le's make an example here, This won't use accurate amount of ships but hopefully they will make you get an idea: Build 30 Ships with the Klingons, 10 will be the heviest the Klingons can muster while the other 20 will be medium ships with cloak.You send the group of 10 on a frontal assult and tie your opponet's fleet agains them while the fleet of smaller ships ether attack the opponent fleet in the back or make it attack the opponent's base.
And if you only attack with a couple of Tactical cubes then you can't really complain. As people here have stated (People that isn't me) To truly make a good fleet you need to mix in other ships. Just throw in a couple of ships that use phasers and boom, the Akiras and the Galaxies are out of the way.
But this is just what I think. I'm sure that there are people out there that agrees with you. But I dont. ^_^
posted on December 31st, 2004, 4:15 pm
Last edited by Azraael on December 31st, 2004, 4:22 pm, edited 1 time in total.
well, for the start - i'm not saing that there should not be any point defence. Try this - if You use the SABOTAGE on ship it will most likely destroy it, but not for sure, f.e. it will certainly not destroy Tavara, and Tactical. If You will try to destroy enemy fleet with Borta You have to have few of them, because 1,2, or even 3 will most likely never reach the target. Even multiple cubes can be defeated by a fleet of smaller but more rapidly firing ships. etc. What i'm saing is that Point defence is just too, god damn it, good. besides, Akira is a great warship with powerfull phaser, its cheap, and You can quickly build large fleets. I think, that You don't have to build any other ships if You can build Akiras with Point Defence. And that is not what it is about.
I think that you are all just in love with Akira, and that's why You don't want it to change (even a little)
I think that you are all just in love with Akira, and that's why You don't want it to change (even a little)

posted on January 1st, 2005, 8:10 pm
I certainly agree with the concept (and the specifics, btw) of an imperfect point defense. Few things aer 100% in war.
posted on January 1st, 2005, 8:26 pm
hm, the new point defece costs 8 energy per second... but i must admit you are true. i just made some test games and point defence really is a though ability..
sadly it's not possible to modify the way point defence works. maybe i will design a new special ability for the akira.. we will see, that requires further research
sadly it's not possible to modify the way point defence works. maybe i will design a new special ability for the akira.. we will see, that requires further research

posted on January 1st, 2005, 11:06 pm
hm, the new point defece costs 8 energy per second... but i must admit you are true. i just made some test games and point defence really is a though ability..
sadly it's not possible to modify the way point defence works. maybe i will design a new special ability for the akira.. we will see, that requires further research
Thx Optec.
A man is always happy to see that his ideas are good and the words were not written as spam.
It's so sad that it can't be modified in this version, but like always I simply believe in your skills.
Trully I can't wait to lay my hands on new and hot B3

posted on January 2nd, 2005, 6:08 am
Just don't take away point defense. I really don't see much value in it if you used balanced fleets as I do. It's simply a defensive weapon that works well in conjunction with other ships and other special weapons. Besides, if your dumb enough not build a ship with something other then torpedos, you deserve to die.
posted on January 2nd, 2005, 10:04 am
Just don't take away point defense. I really don't see much value in it if you used balanced fleets as I do. It's simply a defensive weapon that works well in conjunction with other ships and other special weapons. Besides, if your dumb enough not build a ship with something other then torpedos, you deserve to die.
I may be new to forum, but not to the game. I know that phaser are the only thing agains many targets. All I was saying is that, some races are depending on torpedos to deliver their strengt to the dumbfaces of enemy (tha all mighty Borg, and the great Houses of the Klingon Empire), and some (like the usurpers Romulans) have very powerfull beam weapons and use torpedos as secondary weapons. This change in working of point defense would give more equal chances against Feds when playing different races

posted on January 2nd, 2005, 10:12 am
I still see nothing wrong with it, it's not as effective as many of the specials in FO like the Bortas or Tavaras. Perhaps one day all the wars in the alpha quadrant will end and we will leave in peace, make huge ships to explore the rest of the galaxy, not even use weapons, and nothing will be as it seems.
posted on January 2nd, 2005, 10:20 am
I must had slept over the Borta and Tavara in action because they are, for me, not so effective in battle as Akira. Besides point DEFENSE is a defense, and Borta and Tavara are essencially a big weapons with engines installed to make the impression that this is a ship...
Besides what difficulty is there in being pacyfist when you have no weapons?
Besides what difficulty is there in being pacyfist when you have no weapons?
posted on January 2nd, 2005, 10:48 am
I agree point defence is just to strong, think about it, with just a few akiras and their spec weapons u can destroy a lot of klingon defence stations
I agree that the galaxy should still have this spec weapon, but akira is just to cheap and u can build a lot of them 


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