Saucer Seperation for Galaxy Class

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posted on December 28th, 2008, 6:19 am
Constellation makes excellent points... This idea that the Galaxy sucks at combat because the Oddessy was unlucky is, to put it bluntly, just plain stupid...
posted on December 28th, 2008, 6:40 am
USS. Constelation, Right on, the glaxy class should be kept, and the miranda should be able to be produced at a shipyard normally, its an awsome ship.  The glaxy you have in the game right now sucks, especially with the warp in and i have expressed numerous times, you could make a galxy 2 class starship like the one in all good things.

Image:USS Enterprise-D 2395.jpg - Memory Alpha, the Star Trek Wiki

and also put in the ambasador class
posted on December 28th, 2008, 9:07 am
USS Constellation wrote:for the additional combat advantage of having two separate vessels instead of one, as seen in "The Best of Both Worlds, Part II",[7] or as a lifeboat[2]

Just an aside, you're kidding yourself if you think that splitting your ship in half grants you any kind of combat advantage, unless those halves have a massive speed advantage to the point of dodging weapons fire. Hell, with the nature of Star Trek shields you do not want to split your fire - further reducing the direct combat value of splitting ships.
The advantage you get from splitting is you can be in two places at once - not something you'd do in a 1v1 situation.
posted on December 28th, 2008, 10:22 am
well although many of us (me included) like saurcer seperation (the reason why mvam was always on most ppls wish list untill the 2.5 patch) i think fo3 is a great mod and its upto the fo staff what to put in if saucer seperation is wanted bad enuough then a community member could make a mini mod for it also as for a galaxy 25th centurary upgrade why not use the galaxy evo mod with nacelles on the saurcer and stardrive :P
posted on December 28th, 2008, 3:41 pm
If the Galaxy won't be buildable, they could keep the old Galaxy Class as a Warp-in and put the Galaxy EVO (personally I'd prefer the Galaxy-X) as buildable.

DatonKallandor, are you sure it's a good idea to argue with evidence from the series?
posted on December 28th, 2008, 6:09 pm
@ Tyler

I would find it better if you could request the Galaxy-X , and could build the normal Galaxy.
posted on December 28th, 2008, 6:11 pm
Good point, Galaxy-X would likely fit as an experimental ship.
posted on December 28th, 2008, 6:14 pm
Maybe the "X" stand for Xperimental...^^ :-)
posted on December 29th, 2008, 5:15 pm
Tyler wrote:DatonKallandor, are you sure it's a good idea to argue with evidence from the series?

I don't remember any situation in the series in which splitting up a ship suddenly allowed one side to win a battle they wouldn't have won otherwise. It's simple common sense. 1v1 or 2 times 0.5v1 - the end result is the same, with the only difference being that the split up side can loose parts of their firepower, while the single ship side has full firepower until they're destroyed.
posted on December 29th, 2008, 8:15 pm
One of the advantages of splitting up is you have to target an additional ship (splitting fire power)... also allowing one split up ship to target different parts than the other part is an advantage. Who knows if that outweighs the disadvantages however.
posted on December 29th, 2008, 9:58 pm
and then you're fighting a sphere/cube, with more than one cuttingbeam, the splitup galaxy gets shreddered in 5 seconds instead of 10, and the forums will be filled with whining... no thank you :D
posted on December 30th, 2008, 1:09 am
then you dont have to use it if you dont want to, I belive it would be advantageous, just consider this for a moment, say that a galaxy is facing a warbird, and lets say just for argument that the warbird can destroy it normally but just barely, now lets also say that in seperated galaxy each half is equal in firepower, (this is however untrue as there are additional phaser banks and torpedo launchers that can only be used when seperated) what happens is that by the time the warbird destroys one half, the warbird is damaged, and the other half is still fully functional, a galaxy that is put together would have less firepower then when split apart(however maybye more put together total sheild) becuase if that warbird had been facing the one galaxy there would be a time where that galaxys weapons would be knocked out and it would be dead in the water, with this split apart tho, the time that the one havlf is dead, the other is still firing.
i hope that helped, or maybye it didnt....

also lets say your facing 6 warbirds with 5 galaxys and your being killed, you know that if all of these galaxys are lost your done for, your fleet at your base is not big enough to fend off 6 warbirds and you know that your mining outpost will fall as well, so you seperate the sections, and take all 5 of the engine sections(i cant remeber the name) and get out of there as  fast as you can, now its true all of your saucer sections are dead, but there is one less warbird and a damaged warbird, and you still have the 5 other halfs to add to your fleet,

TO THE FLEETOPS TEAM:
and i say this to optec and all of the fleetops team
as you may have seen me express before, if you dont think seperation is good, then take the all good things galaxy class, call it the galaxy to and have some creative fun making the seperation with that galaxy more to your liking, and also the galaxy class from all good things just looks awsome, i have a link to a picture of it in my previous post on this topic
posted on December 30th, 2008, 4:56 am
If your ship is missing weapons when unsplit, there's really only one excuse for that - you don't have the surface area for it. If you can pack so much reactor power into a hull that the only limiting factor is surface area? You need to build two or a bigger goddamn ship/s - because that's what you're doing anyway when you make a splitting one. However, an excess of energy to the point of oversaturation is not something Starfleet has - which makes their splitting ship design highly illogical in a combat role (the actual reason for splitting the Galaxy, rescuing the civilian population is perfectly valid).

In your Warbird example, splitting your hypothetical Galaxy, and then losing a half as per your example, will not help the Federation side in any way. Quite the opposite. There'll be less firepower hitting the Warbird, making it less likely to be destroyed, not more so.

Also keep in mind that Star Trek shields have been in shown in some mediums to be most easily defeated by concentrating fire on one area, and make them more effective by splitting fire up. Attacking from two sides would make the defender hold out longer in that model.
Incidentally, the same is true when attacking Borg - see First Contact for an example of why splitting fire is very, very bad.

Whatever devil rode the designers when they came up with MVAM I don't know, but they applied the rule-of-cool to comical degree in it.
posted on December 30th, 2008, 6:32 am
Ok i dont really understand you, but from what it sounds you have barley seen any star trek show, a galaxy class is in the tv shows as is starship seperation, and your argument just backfired, yeah spliting up the fire, on somones sheilds isnt as effective, when you split up a starship thats exactely what your doing.  also the point is that both of the ships are concentrating are concentrating there firepower on that one ship, making it more effective, as for the weapons and space argument this is all i have to say,uh what?, i mean seriously they have enough space, but where the weapons were placed is designed fora completed starship, when it disconects the places where it was connected needs weapons, so that where the other weapons are.  So i would suggest to you to google memory alpha and look up galaxy class.
posted on December 30th, 2008, 1:01 pm
ray320 wrote:also the point is that both of the ships are concentrating are concentrating there firepower on that one ship, making it more effective

As oppossed to what one ship would be doing? You're not magically gaining any firepower by splitting your ship. At best it stays the same.
Your shields also don't magically double or even increase in power at all - in fact they have to cover more surface area, which probably means they take more energy. Effectively reducing sum shield power.
Again, I'm waiting for an example of when splitting a Galaxy actually allowed it to win a fight it wouldn't have otherwise.
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