Reman Avatar Scimitar

Post ideas and suggestions on new features or improvements here.
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posted on May 14th, 2011, 10:52 pm
Considering the weapons, defenses and supreme cloak it has, I don't think the OP status accounts for the Thaleron weapon.
posted on May 14th, 2011, 11:27 pm
Its possible the Tal shiar made a deal with Shinzon and the Remans thats how they built the ship in secret. Again theres any number of excuses that could be invented to cover such a thing, also I agree the Scimitar was way op, but as an in game thing it would obviously have to be nerfed a bit and given some limitations to balance it. Still I think it would be a cool addition.

Also just because the Remans have been slapped down doesnt mean the Romulans wouldnt make use of them in the fututre, you could simply argue the Remans are used as shock troops and fodder as they were apparently in the Dominion war, and maybe the Romulans stole the Reman ship plans to buid a Scimitar class vessel, I still dont see why they arnt viable as an avatar, but thats up to the devs. Either way ill be happy with whatever they throw in down the line.
posted on May 15th, 2011, 12:38 am
One could always make a thried avatar mod for the races, and include the Remans as the third Romulan avatar, especially with this new mod support option coming out, it will make it even easier.
posted on May 15th, 2011, 1:31 am
The Thalaron Beam needs to prepare. During this time, the Scimitar isn't able to move. I think thats a good option to balance it. You could diable the engines during this progress for an half minute or something like that. So i wouldnt be easy to use it. No matter how, but add this ship plz ;)
posted on May 15th, 2011, 7:10 am
MHN wrote:The Thalaron Beam needs to prepare. During this time, the Scimitar isn't able to move. I think thats a good option to balance it. You could diable the engines during this progress for an half minute or something like that. So i wouldnt be easy to use it. No matter how, but add this ship plz ;)


For a Thaleron beam i'd make it a whooping 5 minutes, no special energy restore, shield weakening (due to radiation buildup) and no weapons or strongly reduced rate of fire.
posted on May 15th, 2011, 11:43 am
Tyler wrote:Considering the weapons, defenses and supreme cloak it has, I don't think the OP status accounts for the Thaleron weapon.


i prefer to think that the thalaron systems (not just the weapon, the generators as well) were providing a lot of power. it was said that there was thalaron throughout the whole ship. maybe if the new design removed anything related to thalaron then it couldnt support so many guns, and would be far weaker.

Andre27 wrote:For a Thaleron beam i'd make it a whooping 5 minutes, no special energy restore, shield weakening (due to radiation buildup) and no weapons or strongly reduced rate of fire.


and what would be the point? planets have no people on them in fleetops, and a planet is about the only thing you're gonna have sit still for 5 minutes while you charge your lazor.

i think the thalaron gun was silly, and has no place in fleetops.
posted on May 15th, 2011, 12:06 pm
I have some off-topic questions.

I often read about map-object ships, class, races ... but how does this work/mean?

Some sort of creeping like wc3? That in a later update of fleetops most oft the maps are revamp that all naturel expanions have some protection? For example the Scimitar. That would chance the early gameplay alot. U can't expand that fast. First u have to build up a small taskforce and u can "creep" to gain some "easy" rang-ups?!
posted on May 15th, 2011, 12:11 pm
They're ships/races only available in the map editor, sometimes pre-existing on a map. Mainly on custom maps, most likely.
posted on May 15th, 2011, 5:02 pm
Myles wrote:i prefer to think that the thalaron systems (not just the weapon, the generators as well) were providing a lot of power. it was said that there was thalaron throughout the whole ship. maybe if the new design removed anything related to thalaron then it couldnt support so many guns, and would be far weaker.

and what would be the point? planets have no people on them in fleetops, and a planet is about the only thing you're gonna have sit still for 5 minutes while you charge your lazor.

i think the thalaron gun was silly, and has no place in fleetops.


No planets but ships and starbases. A thaleron beam such as in the movie could strip those or an unlucky cube from its inhabitants leaving them open for capture.

Or kill crews in blast radius.. it would be a superweapon, but potentially an interesting one.
posted on May 15th, 2011, 5:13 pm
Andre27 wrote:No planets but ships and starbases. A thaleron beam such as in the movie could strip those or an unlucky cube from its inhabitants leaving them open for capture.

Or kill crews in blast radius.. it would be a superweapon, but potentially an interesting one.



No point in having it. Killing crews in Blast radius means anyone would lose all his ships because you couldn't go back there and just recrew some of your vessels in time to escape the Scimitar itself then because all "rescued" ships would have no shields.


Also, killing off the crew of an entire Borg Cube. Really?
That ability would influence entire games: Whenever a Scimitar would appear any player would have to chase after that thing first just to not be caught by surprise when in a battle with the actual opponent.
posted on May 15th, 2011, 5:19 pm
A vessel like the Scimitar should influence entire games if it has a Thaleron Special. It would be like having a vessel with a genesis device.
posted on May 15th, 2011, 5:22 pm
Andre27 wrote:No planets but ships and starbases. A thaleron beam such as in the movie could strip those or an unlucky cube from its inhabitants leaving them open for capture.


ships will fly away, starbases will blow you to bits. if u have already disabled their engines/weapons then you could just blow them up, rather than waste 7 minutes charging your lazor to decrew them.
posted on May 15th, 2011, 6:18 pm
Same can be said about other superweapons. Dominion Arty e.g.

A 5 minutes charge may be overboard, but a crew killing weapon could be very useful.
posted on May 15th, 2011, 6:26 pm
Andre27 wrote:Same can be said about other superweapons. Dominion Arty e.g.

A 5 minutes charge may be overboard, but a crew killing weapon could be very useful.


hyper arty gives 5 second run or die timer. we saw clearly that charging the scimitar's gun takes 7 minutes. no comparison can be made.

i dont want anything to do with thalarons, i think they are stupid. its got plenty of other weapons. its got fighters too. maybe it could be a carrier
posted on May 15th, 2011, 8:12 pm
Andre27 wrote:a crew killing weapon could be very useful.


Or way overpowered, unbalanced, unfair etc.

Borg Cubes, any other Borg-vessel, Tavaras, Dominion Dreadnoughts, they all would be easy capture-prey.

That's unbearable for FO-balance. You have to spend so much ressources, time and teching into each of these examples just to get one and there comes Thalaron and "Sorry, your work was enane! My Cube/Dreadnought/Tavara now!".

Keep in mind that in the best of all cases the game will feature random map-events. That means a Scimitar could pop up anywhere and anytime by a small chance on any map in any game where map events are enabled (assuming you get an option in the game-setup like "Haegemonia" had).

Unbearable Imbalance is the key for the most frustrating games ever which FO won't become.
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