Prometheus Class Wepond Idea
Post ideas and suggestions on new features or improvements here.
posted on June 7th, 2005, 1:06 pm
PD if you ain't got anything constructive to say about the topic, stop insulting me and f**k off.
anyway back on topic, @baron if the fusion cubes reintergration can be modified to work with the prometheus some scripts for the AI will have to be made as well so it can use it as well,
has anyone else never had the AI send a fusion cube against them. i always find that the little scout cubes are quite dumb when getting into position to fuse (they get stuck a LOT with me), so i hope if it can be done this is not inherited by the promie.

anyway back on topic, @baron if the fusion cubes reintergration can be modified to work with the prometheus some scripts for the AI will have to be made as well so it can use it as well,

posted on June 7th, 2005, 2:18 pm
I dont mean that I think IT IS NOT POSSIBLE to defuse a fusion cube to scout cubes again, I dont know if this CAN be worked around, actually I really doubt it 

posted on June 7th, 2005, 9:11 pm
all things said i think its too much hassle to put the MVAM in 

posted on June 7th, 2005, 10:29 pm
I DO have something constructive to say idiot, your the one ranting on that you can't compare one thing to another, which is of course BS.
Watch me compare a D'deridex to a BoP. D'deridex is much slower but much more powerful. Wow did you see that? It IS possible!
Watch me compare a D'deridex to a BoP. D'deridex is much slower but much more powerful. Wow did you see that? It IS possible!
posted on June 8th, 2005, 9:28 am
Well I still think galaxy saucer seperation is the key to making the MVAM work, not cube fusion, and IF it can be done, Im sure the FO team will do it 

posted on June 8th, 2005, 10:03 am
Yeah, they should be able to, they made fighters!
posted on June 8th, 2005, 12:10 pm
Yeah, they should be able to, they made fighters!
what fighters?? and whats that got to do with anything??

posted on June 8th, 2005, 1:06 pm
Well I still think galaxy saucer seperation is the key to making the MVAM work, not cube fusion, and IF it can be done, Im sure the FO team will do it
ya evin if thay can what whood be the pont whay whood you wont tow? the fo teem did not make the galixsy class seprate be cuss thay did not see a use for it. i dont see whay thay whood wont to make the Prometheus seprate if thay did not wont the galicaxsy to seprate.
posted on June 8th, 2005, 1:54 pm
i like the galaxy seperation and think it should be put in because its one of the distinguishing features of the galaxy. if the prometheus seperation can be done then that too should be put in, i think if done properly it would be worth the effort.
@PD you just compared 2 ships which ARE already in the game, i said you can't compare something that ISN'T in the game with something that is, wots the point in that
so its you who are just ranting on about nothing.


@PD you just compared 2 ships which ARE already in the game, i said you can't compare something that ISN'T in the game with something that is, wots the point in that



posted on June 8th, 2005, 3:27 pm
what fighters?? and whats that got to do with anything?? huh.gif
There was a newspost that there will be a carrier in v3 for the feds, avalon I think, find it up in the archive. I think he ment that noone has done fighters b4 and its supposably undoable<-----I dont really know, just presuming

posted on June 8th, 2005, 10:21 pm
Lol I stopped talking about that awhile back ryan, it appears it is still you who is ranting. It is irrelevant since I already know I am right.
Anyways, if they can make fighters, they can make MVAM for the prometheus.
Anyways, if they can make fighters, they can make MVAM for the prometheus.
posted on June 8th, 2005, 10:29 pm
but what have fighters got in common with MVAM??
the only thing that fighters have going for them is that they are VERY moneuverable, on others mods this was good as enemy fire (particually torps) would hit less. on this mod however moneuverability doesn't count for very much.

the only thing that fighters have going for them is that they are VERY moneuverable, on others mods this was good as enemy fire (particually torps) would hit less. on this mod however moneuverability doesn't count for very much.

posted on June 8th, 2005, 10:33 pm
Jesus christ...this time i'm comparing the new fighters to the new MVAM. If you can't understand that well I truely feel sorry for you. If they can make fighters they can make anything.
posted on June 8th, 2005, 10:42 pm
what your saying doesn't make sense. your TRYING to compare 2 things which have nothing in common, they don't even share the commonality of both being ships. it's like trying to compare a car with a er...pen. the whole point in comparing something is looking at COMMON FEATURES between the 2, in this case er.. well good luck in trying to find any.
posted on June 8th, 2005, 10:44 pm
Fighters and MVAM DO have common features, for one both have been on TV. Secondly both can be made by the fleet ops devs.
You poor poor fool, why must the pwnage go on
You poor poor fool, why must the pwnage go on

Who is online
Users browsing this forum: No registered users and 22 guests