Platforms
Post ideas and suggestions on new features or improvements here.
posted on March 3rd, 2011, 4:58 pm
I was just thinking of putting an extra turret station for the Borg and the Romulans, mainly because other races have the choice between powerful and cheap platforms (The feds have the Phaser and torp. turrets while the Dominion have sentries and perimeters. Klingons have powerful turrets for the price) the borg and the Roms have only two choices. For the Borg get a really expensive Dodie or put a bunch of Scubes. For the Romulans, put a ton of turrets or make a serious rheinn spam to have enough to put pressure and defend.
I was thinking a relay probe for the Borg (just basic weaponry to defend early-game and scouts) and the perimrterdefense for the Romulans (so that they have a late game turret)
Relay Probe=20 offence, 30 Defense, 15 System Value, Beam (medium range) weaponry
600 Di, 300Tri, 30 Supply, 74 secs
PerimeterDefense=50 offence, 70 Defense, 32 System Value, Torp+Beam (artilery+medium) weaponry
600 Di, 300Tri, 35 Supply, 100 secs
I was thinking a relay probe for the Borg (just basic weaponry to defend early-game and scouts) and the perimrterdefense for the Romulans (so that they have a late game turret)
Relay Probe=20 offence, 30 Defense, 15 System Value, Beam (medium range) weaponry
600 Di, 300Tri, 30 Supply, 74 secs
PerimeterDefense=50 offence, 70 Defense, 32 System Value, Torp+Beam (artilery+medium) weaponry
600 Di, 300Tri, 35 Supply, 100 secs
posted on March 3rd, 2011, 5:01 pm
Borg Dodes come in several variations, while Romulan ones have seperate firing modes. In a way, they already have seperate turrets in 1 chassis.
posted on March 3rd, 2011, 5:07 pm
Borg used to have a graviton torpedo turret, but the Dode seemed more Borg-like.
posted on March 3rd, 2011, 5:17 pm
Tyler wrote:Borg Dodes come in several variations, while Romulan ones have seperate firing modes. In a way, they already have seperate turrets in 1 chassis.
yes but they aren't relay, the probe allows quick,not overpowered, platforms in your expansions and its useful when you don't have collective connections. Romulan turrets are great early-game turrets but 2 exel2's can destroy them in a few seconds so players need to have a lot to actually defend against mid-late game ships

posted on March 3rd, 2011, 5:25 pm
relay dodes come in 3 types too.
romulan turrets are actually stronger later on when you can get a singularity gen up. that way you can put up a network of powerful, and cloaked turrets, and the gens can power your fleet's specials to help defend. they can also be made artillery to hit anything that is attacking, only HSA can stay out of range. also the gen can recharge shields with its own special.
romulan turrets are actually stronger later on when you can get a singularity gen up. that way you can put up a network of powerful, and cloaked turrets, and the gens can power your fleet's specials to help defend. they can also be made artillery to hit anything that is attacking, only HSA can stay out of range. also the gen can recharge shields with its own special.
posted on March 3rd, 2011, 5:31 pm
Yea rom turrets can be great late game, cloaked and killing
posted on March 3rd, 2011, 5:35 pm
Grand Admiral wrote:yes but they aren't relay, the probe allows quick,not overpowered, platforms in your expansions and its useful when you don't have collective connections.
Turrets not costing CC's doesn't sound like something that'll be above scout-tier, power-wise. Speed doesn't seem to be a problem currently, considering putting them in enemy expansions is possible.
posted on March 4th, 2011, 2:55 am
fa11out wrote:Yea rom turrets can be great late game, cloaked and killing
yes destroy the singularity transmitter and they can fire three shots before powering down and dropping their cloak. and they have a slight decrease in off. value. so you still need to put up 3 or 4 to defend. i'm talking about 1 that does the job.
@Tyler maybe the turrets can cost 5 or 10 CC to put them up
posted on March 4th, 2011, 11:12 am
Grand Admiral wrote:yes destroy the singularity transmitter
then protect the transmitter lol, its got a special weapon that restores shields, and a turret field will hurt the enemy, so if they go for the transmitter, make them pay with your fleet and turrets.
Grand Admiral wrote:so you still need to put up 3 or 4 to defend. i'm talking about 1 that does the job.
thats the entire nature of the romulan turrets, in numbers they are awesomes. on their own they are less awesome, but still perform their core function of delaying until help arrives. the feds and dominion have better turrets. the romulans arent supposed to have turrets like the feds, otherwise they could easily secure their mining early on and go out and harass with impunity.
posted on March 4th, 2011, 5:54 pm
Last edited by Grand Admiral on March 4th, 2011, 6:04 pm, edited 1 time in total.
they're useless without a singularity transmitter so imagine that your opponent, the Klingons, are in the late-game; you cloak, you go to the expansion, destroy the singularity transmitter while loosing a couple of ships (or none if you micro well) you constantly rotate your ships that tank until the turrets run out of energy (usually after a dozen shots) while you obliterate the mining
(your 3 D'deidrex and Leahvals are on the other side of the map trying to get back)
If you're Fed Risner you can still build three phaser platforms for the same price, unlimited power and heavy defense.(might even throw a torp platform in there.)
what i'm saying is a station that can dish out a lot or at least push back the enemy for a time until your cap ship get to the area
(your 3 D'deidrex and Leahvals are on the other side of the map trying to get back)
If you're Fed Risner you can still build three phaser platforms for the same price, unlimited power and heavy defense.(might even throw a torp platform in there.)
what i'm saying is a station that can dish out a lot or at least push back the enemy for a time until your cap ship get to the area
posted on March 4th, 2011, 6:12 pm
Grand Admiral wrote:they're useless without a singularity transmitter
thats incorrect, without the transmitter they have a different use altogether. without it they are used as a delaying measure, all turrets in fleetops should really be a delay until a fleet can arrive, just the romulan one has a downside as the romulans are great at harassing.
Grand Admiral wrote:so imagine that your opponent ...
thats a biased example, for ANY race if u can attack them when their fleet is somewhere else, and their fleet spends time rolling accross the map for no reason, instead of just attacking u back and expansion trading, then you will win. why dont u give the example that if u have 100 serkas you can destroy the singularity transmitter with silent resolve?

Grand Admiral wrote:If you're Fed Risner you can still build three phaser platforms for the same price, unlimited power and heavy defense.(might even throw a torp platform in there.)
comparing the romulan turrets to the fed turrets is a bad move, the feds are naturally defensive as a race, they have the best general turrets. they dont have cloak though. the romulans are awesome at harassing, nearly all their ships are great at raiding, if we give the romulans a shiny fed like turret, then they would be op, as they could throw up turrets to defend, while their fleet just continuously raids the enemy mining to death. nobody can be good at everything.
Grand Admiral wrote:what i'm saying is a station that can dish out a lot or at least push back the enemy for a time until your cap ship get to the area
why does it have to be capital ships? romulans often dont use warbirds. and the romulan turret early game CAN hold the enemy for a time until your fleet arrives. and later you can throw up the transmitter and more turrets to really hold an area.
posted on March 5th, 2011, 7:53 am
Last edited by Grand Admiral on March 5th, 2011, 7:56 am, edited 1 time in total.
Myles wrote:thats incorrect, without the transmitter they have a different use altogether. without it they are used as a delaying measure, all turrets in fleetops should really be a delay until a fleet can arrive, just the romulan one has a downside as the romulans are great at harassing.
They're great at harassing I think thats really good but i'm just saying that all the other races have Uber turrets compared to Romulans; so they have a hard time teching up. The turrets are much less powerful without the Sing. transmitter
Myles wrote:thats a biased example, for ANY race if u can attack them when their fleet is somewhere else, and their fleet spends time rolling accross the map for no reason, instead of just attacking u back and expansion trading, then you will win. why dont u give the example that if u have 100 serkas you can destroy the singularity transmitter with silent resolve?
I'm not saying that they'ed be doing nothing just that they'ed try to attack the Klingon expansion protected by heavy defense platforms that turned them away while a fleet (3 Vorchas 6 K'vorts 2 KeabaQs) destroy your Singularity transmitter and miners while your fleet is decimated by the HWP.
Myles wrote:comparing the romulan turrets to the fed turrets is a bad move, the feds are naturally defensive as a race, they have the best general turrets. they dont have cloak though. the romulans are awesome at harassing, nearly all their ships are great at raiding, if we give the romulans a shiny fed like turret, then they would be op, as they could throw up turrets to defend, while their fleet just continuously raids the enemy mining to death. nobody can be good at everything.
why does it have to be capital ships? romulans often dont use warbirds. and the romulan turret early game CAN hold the enemy for a time until your fleet arrives. and later you can throw up the transmitter and more turrets to really hold an area.
And Romulans are a naturally offensive race so their offense on the turrets should be greater. and again they might be Awesome when harassing but other races have Awesome turrets. So their (exp:Klingons) fleet can be elsewhere, like destroying the Romulan mining. and since they have the weakest miners of the game, the opponent (exp: Klingons) can come in and make a 'Cavalry raid' through all the mining expansions in the mid game with a half dozen ships.
posted on March 5th, 2011, 11:27 am
Grand Admiral wrote:i'm just saying that all the other races have Uber turrets compared to Romulans
as it should be, the other races should have better turrets, they dont have 2 second cloak. if the feds had 2 second cloak i would want their turrets nerfed hard. if the romulan turrets were as good as the fed turrets, then they would be op. your ships should be doing the work for you. raid them, keep them scared to leave their territory. repeatedly destroy their mining and get valuable ranked ships. and if they happen to attack you while u are nearby and cloaked, decloak on them.
Grand Admiral wrote:The turrets are much less powerful without the Sing. transmitter
thats as it should be.
Grand Admiral wrote:I'm not saying that they'ed be doing nothing just that they'ed try to attack the Klingon expansion protected by heavy defense platforms that turned them away while a fleet (3 Vorchas 6 K'vorts 2 KeabaQs) destroy your Singularity transmitter and miners while your fleet is decimated by the HWP.
in a 1v1 you dont see HWP, they are too expensive. they also split damage, and 3 big D will easily fight them (thats the terrible example you gave lol). if u can lose a big D to a HWP you must be asleep at your keyboard. the HWP isnt an uber turret, it has high stats, but is costly and takes time to build, slowing their ship production. you overestimate the klink turret. if my klingon enemy made a HWP i would be happy, as it means i have more ships than them, then i would attack their main base mining and the HWP has no engines to chase me.
posted on March 5th, 2011, 12:18 pm
Big D's rarely appear in matches because you need a lot resources; and to have those resources you need mining and you can't do that if you don't defend. say in Duel II you fight the Kling's and they expand by putting a HWP. now those do a good deal of damage against early-game (not so much against mid/late game ships). So with your K'vorts and KeabaQs you destroy their mining so they can't tech-up while you're dancing around with Vorchas going from one moon to the next while loosing 2 ships; when you hit Negh'vars they barely got their Warbird yard up.
Now you might say: "but any race can do that". But any race except the Roms.
Then you might say: "that's bottling up". But 5 Leahvals can take down a HWP and get away with the Two sec. cloak. But by then A fleet of K'vorts will be there destroying the Rom. ships one by one. Then they'll move on to miners; and with no mid-game turrets those will fall one by one.
Then you might say: "why not give the Klingons extra turrets then". Frankly because 2 or 3 Kling. HWP can detour late-game ships. and i'm not saying that the added turrets should be that strong. If you want I can change the specks to be
50 off. 50 def. 500 Di 300 Tri; People will use them as much as they use Fed torp. turrets. Because right now I feel that the roms are a bit under powered defensively. at least it will give them more options.
Now you might say: "but any race can do that". But any race except the Roms.
Then you might say: "that's bottling up". But 5 Leahvals can take down a HWP and get away with the Two sec. cloak. But by then A fleet of K'vorts will be there destroying the Rom. ships one by one. Then they'll move on to miners; and with no mid-game turrets those will fall one by one.
Then you might say: "why not give the Klingons extra turrets then". Frankly because 2 or 3 Kling. HWP can detour late-game ships. and i'm not saying that the added turrets should be that strong. If you want I can change the specks to be
50 off. 50 def. 500 Di 300 Tri; People will use them as much as they use Fed torp. turrets. Because right now I feel that the roms are a bit under powered defensively. at least it will give them more options.
posted on March 5th, 2011, 12:26 pm
Then you get back to 'powerful defence, powerful raid, no weakness'.
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