New Borg Low-Tech Vessel
Post ideas and suggestions on new features or improvements here.
posted on March 12th, 2010, 9:26 pm
Wow. I like the idea Boggz. 
Hehe. So, it is somekind of ScoutSphere
Hehe. So, it is somekind of ScoutSphere

posted on March 12th, 2010, 11:39 pm
@boggz: I have some different opinion about the cube. You say the spheres (and diamonds) support the cube, but isn't it rather that the cube supports the spheres as a damage soaker.
As well i would not compare athe phalanx to a cube, as i use the phalanx as detroyer-killer, whereas a cube is a tank to me, which the feddies have no adequate for.
As well i would not compare athe phalanx to a cube, as i use the phalanx as detroyer-killer, whereas a cube is a tank to me, which the feddies have no adequate for.posted on March 13th, 2010, 12:25 am
Well I sure didn't compare any of those vessels. That was Ray. I would not compare a Phalanx to a Cube because they are just not even in the same league or use.
Regarding what supports what, people say the Cube is meant to just soak damage, but it is still the highest damage output vessel there is if you've got 3 torpedo modules on it. The Cube does indeed fulfill a support role by being a damage soaker, but I don't honestly believe that it's MEANT to support Spheres. Spheres should be supporting the Cube by being a faster, tastier, and easier to kill vessel that draws fire away from the Cube long enough to get away while the Cube annihilates the larger enemy vessels with the Torpedoes. Then they will be stuck with less firepower and have to decide whether to chase the regenerating Sphere, find another Sphere, or move back to the Cube.
Either way is a tough choice
.
But I would not call the Cube a support vessel by any means. It is a front-line super-battleship.
You could make the case that if you have 5+ spheres they will do more damage overall, but since they are divided their firepower can be taken away incrementally. The Cube is still your damage soaker and dealer.
Regarding what supports what, people say the Cube is meant to just soak damage, but it is still the highest damage output vessel there is if you've got 3 torpedo modules on it. The Cube does indeed fulfill a support role by being a damage soaker, but I don't honestly believe that it's MEANT to support Spheres. Spheres should be supporting the Cube by being a faster, tastier, and easier to kill vessel that draws fire away from the Cube long enough to get away while the Cube annihilates the larger enemy vessels with the Torpedoes. Then they will be stuck with less firepower and have to decide whether to chase the regenerating Sphere, find another Sphere, or move back to the Cube.
Either way is a tough choice
.But I would not call the Cube a support vessel by any means. It is a front-line super-battleship.
You could make the case that if you have 5+ spheres they will do more damage overall, but since they are divided their firepower can be taken away incrementally. The Cube is still your damage soaker and dealer.
posted on March 13th, 2010, 12:48 am
So to go back on topic, I really like the idea of the scube and adaptor getting some kind of module that adds a special weapon. Maybe something like adaptive strike for the scube.
For the adaptor, what about a special that switches the weapon range? Considering that passives are now important to think about, one module could make a replace weapon that switches the adpator's range for a period of time, giving it the benefits and weaknesses of that range. So if a Kvort comes in, the adaptor could switch to a short ranged vessel and not take extra damage. This way, it can "adapt" to the circumstances, and be more useful than it is now.
The lack of early special is why those ships don't get used more often, unless you're Mort and steal a constructor to make adapted adaptors.
For the adaptor, what about a special that switches the weapon range? Considering that passives are now important to think about, one module could make a replace weapon that switches the adpator's range for a period of time, giving it the benefits and weaknesses of that range. So if a Kvort comes in, the adaptor could switch to a short ranged vessel and not take extra damage. This way, it can "adapt" to the circumstances, and be more useful than it is now.
The lack of early special is why those ships don't get used more often, unless you're Mort and steal a constructor to make adapted adaptors.

posted on March 13th, 2010, 4:39 am
mimesot, you totally missed the whole point, i wasnt saying a cube should be a phalanx, i was saying thats where it should come into play in the game towards, the end, and i was using when you would get those fed vessels to compare it to, as i said, I DONT LITTERALLY MEAN THAT A CUBE IS A PHALANX, jeez people, learn to read.....
posted on March 13th, 2010, 4:50 am
Mal wrote:So to go back on topic, I really like the idea of the scube and adaptor getting some kind of module that adds a special weapon. Maybe something like adaptive strike for the scube.
Thanks
.Hey Ray, since you just said "learn to read", notice the topic isn't about comparing Cubes to Phalanx
.posted on March 13th, 2010, 6:06 am
NuclearDude wrote:Hehe. So, it is somekind of ScoutSphere
Maybe just round off the corners of the scout cube, like it adapts by ejecting some armour/mass for extra speed.
I was going to say something else, about the probe, but an interesting borg-like idea just popped into my head:
Emulator Module (I know my names need work): When vessel is fired upon, this module scans the enemy's hard-point, then reconfigures itself into an effective replication, adjusted to match the host vessel's power output level (improved)
Something like that would be kind of cool tacked to the back of a probe or something. It's like that robot thing NOD had in C&C3 that could pick up an extra gun off of a wrecked vehicle.
posted on March 13th, 2010, 6:45 am
Maybe you should make a thread about that
.
.posted on March 13th, 2010, 10:00 am
yeah thats my point boggz, if you had read it you would have seen what i was talking about and how it relates to the topic
posted on March 13th, 2010, 10:39 am
Dircome wrote:nice idea but i would rather see the ship be some other shape than another shpere
The Cone! The Cone, I tell you!
Ph34r the Cone!
Emulator Module (I know my names need work): When vessel is fired upon, this module scans the enemy's hard-point, then reconfigures itself into an effective replication, adjusted to match the host vessel's power output level (improved)
Something like that would be kind of cool tacked to the back of a probe or something. It's like that robot thing NOD had in C&C3 that could pick up an extra gun off of a wrecked vehicle.
Hmmm... You've reminded me of C&C Generals. The GLA faction could scavenge parts from destroyed enemy units to improve the armor and firepower of several of their own. The Marauder tank, for instance, had three upgrades: first armor, second a bigger cannon and third a second cannon of the same caliber. I think the third upgrade also slowed down the tank a little, but I'm not sure.
Pity that there is no way to implement something like that in FO without too much coding and a huge amount of odfs for every combination.
posted on March 15th, 2010, 2:47 pm
DarthThanatos wrote:Ph34r the Cone!
Isn't their scoutship cone shaped? That's not much to fear.
As for my adaptable hardpoint idea, it was more of a draft to my remodulatable hardpoint idea: Battleship coming? Mini-torp launcher. Destroyer group? Reconfigure to Pulse phasers. I'd take that over those bloody adaptor ships.
Aaaand... As for the original scout sphere, a couple of the specials are iffy, but I think if the borg need any new ships, a new shape would be in order. I thought of one too. The Disc! Sleeker than a big ball, as well as a subtle nod toward a 'certain' other ship, which may have given them some ideas.
posted on March 15th, 2010, 3:59 pm
hmm im not sure about a disc but i was thinking about something like this
yes ik they are dice but i was thinking a ship could have 12 sides and it would seem rather borg like
yes ik they are dice but i was thinking a ship could have 12 sides and it would seem rather borg like
posted on March 15th, 2010, 4:08 pm
yep, such a vessel was already present in a past Fleet Operations version and i think its a Borgy design 

posted on March 15th, 2010, 4:11 pm
hmm curious.... off to look at old screen shots
posted on March 16th, 2010, 12:55 pm
Anybody remember that "Armada Extreme" mod for A1? I think that's what it was called. Those clowns had a ton of different designs. Special abilities were a little uncreative, though.
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