New Borg Low-Tech Vessel
Post ideas and suggestions on new features or improvements here.
posted on March 10th, 2010, 9:58 am
Last edited by Boggz on March 10th, 2010, 5:35 pm, edited 1 time in total.
[align=center]LONG RANGE SPHERE
OR
DEEP SPACE SPHERE[/align]
[align=center]
[/align]
Function:
A small sized and very fast Support/Combat vessel with a large sensor radius meant for exploration and support alongside Probes and Scout Cubes.
Class: Support Vessel
Speed: 140 or 120
Range: Medium
Cost: 450min to 600max Dilthium, 175min to 450max Tritanium, 25 Supplies, 10 CC
Natural Armament:
[tt]x1 Pulse Weapon[/tt]
Natural Abilities:
Module Options (1 Module Slot):
So this is my idea for another early game vessel for the Borg! I realize that the Borg in FO do not use Pulse Weapons, and if the Devs wish to continue this then I will happily reneg the Pulse weaponry, but I thought it would be a unique addition and feeling to the Borg early game and break up their choices a little bit. Being Pulse armed it is naturally armed for combat with the enemy's destroyers and interceptors. However, it's ability to disable subsystems randomly while Adaptive Strike is activated allows it to remain useful in small numbers to incapacitate larger enemy vessels even if it does decreased damage to them.
The Regen LR Sphere will be a very singularly focused support vessel by being able to disable an enemy for a longer period of time. The already high System value is increased and the repair rate allows for rapid healing and return to strikes as well as replenishing special energy for use of Adaptive Strike. This LR Sphere would be very useful to support Scubes or Spheres by intercepting and disabling enemy vessels that might disable your own vessels like the Chargh, the Support Generix, or the Remoore.
The Platform LR Sphere has reduced regeneration and special energy, but gains increased offensive value and the ability to strike multiple vessels nearby with Adaptive Strike at increased effect, but for a decreased period of time. By firing in the same manner as the Mayson Torpedo Turret, a Platform LR Sphere can more effectively disable vessels where there are fewer to engage, but cannot do so for as long as a Regen LR Sphere.
EDIT: Regarding the "canoninnity" of Borg Pulse Weapons: The Cube in BOBW pt. 2 uses pulse shots to eradicate Mars' Defense - In First Contact the Command Cube fires a number of pulse shots at random Fed ships that appear distinctly different than the torpedoes they fire in the same movie. Of course it would all be up to Optec and Doca
.
Numbers can always be adjusted!
Depending on how often a system is actually disabled by Adapative Strike it might be appropriate to have the LR Sphere incur a speed reduction while having it activated. This small Support vessel would make an excellent backup for Scubes and Probes before the Sphere or Assimilator comes out to start tanking damage. The ability to disable random subsystems on a few opponents would allow the Borg a little more flavor in their beginning strategies.
OR
DEEP SPACE SPHERE[/align]
[align=center]

Function:
A small sized and very fast Support/Combat vessel with a large sensor radius meant for exploration and support alongside Probes and Scout Cubes.
Class: Support Vessel
Speed: 140 or 120
Range: Medium
Cost: 450min to 600max Dilthium, 175min to 450max Tritanium, 25 Supplies, 10 CC
Natural Armament:
[tt]x1 Pulse Weapon[/tt]
Natural Abilities:
- Adaptive Strike - (Energy Draining Toggle) Pulse Weapons are constantly modulated per burst to keep their firepower at the fullest efficiency. Borg pulse weapons are rare, but can be infused with extra energy while they modulate, resulting in random shots disabling subsystems for a brief period of time. The extra energy is drained from the Long Range Sphere's reserves and thus reduces special energy regeneration while active.
Module Options (1 Module Slot):
- Regeneration - 10% increased regeneration. (+4/+4/+4)
- Some Long Range Spheres are outfitted for extended travel and use. The Regen module makes this vessel's already excellent system value even higher and suits it well for raids on miners in conjunction with Detectors, Scubes, and Probes. The ability to use Adaptive Strike for a longer period of time allows for protracted battle with enemy interceptors. - Platform Fire - Adaptive Strike Hits Multiple Enemies (+6/+3/+1)
- Certain Long Range Spheres are outfitted with extra Pulse cannons at various places along their hulls. They have the ability to supercharge each cannon using specifically modified energy re-routing systems. This allows the Long Range Sphere to fire upon multiple vessels in rapid succession while Adaptive Strike is active. The extra cannons activated are able to fire more powerful shots and are therefore more likely to disable a subsystem. Targets are chosen automatically.
So this is my idea for another early game vessel for the Borg! I realize that the Borg in FO do not use Pulse Weapons, and if the Devs wish to continue this then I will happily reneg the Pulse weaponry, but I thought it would be a unique addition and feeling to the Borg early game and break up their choices a little bit. Being Pulse armed it is naturally armed for combat with the enemy's destroyers and interceptors. However, it's ability to disable subsystems randomly while Adaptive Strike is activated allows it to remain useful in small numbers to incapacitate larger enemy vessels even if it does decreased damage to them.
The Regen LR Sphere will be a very singularly focused support vessel by being able to disable an enemy for a longer period of time. The already high System value is increased and the repair rate allows for rapid healing and return to strikes as well as replenishing special energy for use of Adaptive Strike. This LR Sphere would be very useful to support Scubes or Spheres by intercepting and disabling enemy vessels that might disable your own vessels like the Chargh, the Support Generix, or the Remoore.
The Platform LR Sphere has reduced regeneration and special energy, but gains increased offensive value and the ability to strike multiple vessels nearby with Adaptive Strike at increased effect, but for a decreased period of time. By firing in the same manner as the Mayson Torpedo Turret, a Platform LR Sphere can more effectively disable vessels where there are fewer to engage, but cannot do so for as long as a Regen LR Sphere.
EDIT: Regarding the "canoninnity" of Borg Pulse Weapons: The Cube in BOBW pt. 2 uses pulse shots to eradicate Mars' Defense - In First Contact the Command Cube fires a number of pulse shots at random Fed ships that appear distinctly different than the torpedoes they fire in the same movie. Of course it would all be up to Optec and Doca

Numbers can always be adjusted!

posted on March 10th, 2010, 11:08 am
wow, im really impressed boggz.
Im not a borg player but i really think you have hit the nail on the head with the borg gameplay. They can really only have either 1 sphere or powerful assim and some detectors early on, if they lose that ship its game over.
This will allow the borg a way to defend themselves whilst still maintainging the resources to build later on.
Though the moer powerful ships will need to take longer to get.
Im not a borg player but i really think you have hit the nail on the head with the borg gameplay. They can really only have either 1 sphere or powerful assim and some detectors early on, if they lose that ship its game over.
This will allow the borg a way to defend themselves whilst still maintainging the resources to build later on.
Though the moer powerful ships will need to take longer to get.
posted on March 10th, 2010, 1:02 pm
Great idea boggz.
Maybe the command cube (when implemented) could have this ejected when it dies too, aka First Contact. Although the temporal vortex would be pushing it a little
Maybe the command cube (when implemented) could have this ejected when it dies too, aka First Contact. Although the temporal vortex would be pushing it a little

posted on March 10th, 2010, 1:08 pm
Not sure about the Pulse weapon, though. A Gravimetric Torpedo or Cutting Beam like other ships would be better.
posted on March 10th, 2010, 2:22 pm
pulse weapons for borg seems out of character, but canon has support for it in the episode where the enterprise D first encounters the borg in J-25. the borg fired a green pulse that damaged only the shields. maybe that could work. in beta2 the scout cube had a similar weapon that only served to drain shields.
posted on March 10th, 2010, 2:24 pm
That green pulse is devastating attack.
posted on March 10th, 2010, 2:27 pm
I guess it's not really the right place but a temporal special weapon could be a transwarp which takes 2 minutes to happen and damages the ship to between 30% and 70% hull strength.
posted on March 10th, 2010, 2:36 pm
where do you base that logic on? they have similar uses but are different weapons i believe.
devestating attack is a torpedo i think, while this pulse was referred to as an energy weapon in the episode if i remember correctly. i just dont think the weapons are the same. anyway, this new ship would get devestating attack if researched, so another weapon of similar function would be kinda pointless.
devestating attack is a torpedo i think, while this pulse was referred to as an energy weapon in the episode if i remember correctly. i just dont think the weapons are the same. anyway, this new ship would get devestating attack if researched, so another weapon of similar function would be kinda pointless.

posted on March 10th, 2010, 3:00 pm
nice idea but i would rather see the ship be some other shape than another shpere
posted on March 10th, 2010, 3:12 pm
Borg Semi-circle?
posted on March 10th, 2010, 3:23 pm
Unleash Mayhem wrote:Great idea boggz.
Maybe the command cube (when implemented) could have this ejected when it dies too, aka First Contact. Although the temporal vortex would be pushing it a little
It could go back in time before the battle and it could fight along side the cube, possibly preventing its destruction!!!

posted on March 10th, 2010, 4:04 pm
what about a borg cylinder? or Obelisk as seen in ST:legacy
posted on March 10th, 2010, 6:18 pm
What if you could just make a bare (no module) sphere? Or even just a bare (no-module) any borg ship? Or if you could choose 0 to N number of modules (where N is equal to the maximum number of modules for a borg ship). This would give the borg "low tech" ships without adding "new" ones.
posted on March 10th, 2010, 6:25 pm
and they could cost alot less.
I'm liking this idea... several cheap cubes, but are easy to destroy...how would you know the difference? heheh, you would have to attack it and find out.
it could either be used as just cheap guns, or...Decoys.

it could either be used as just cheap guns, or...Decoys.

posted on March 10th, 2010, 7:28 pm
Like the Fake buildings from C&C?
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