Hit Chance For Pulse Weapons

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Question: Do yuo think that pulse weapons should miss the target as in A2?

Total votes: 26
Yes, it was great in A2!5 votes (19%)
It would be more realistic this way10 votes (38%)
I don't know - it would slow down the modding...5 votes (19%)
No, it is best left untouched!6 votes (23%)
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posted on March 9th, 2006, 7:38 am
i 100% agree :)
posted on March 9th, 2006, 9:49 am
same here
posted on March 10th, 2006, 4:00 pm
Last edited by Ozymandias on March 10th, 2006, 4:01 pm, edited 1 time in total.
There are two ways phasers can miss, 1 is that the computer makes a slight misscalculation and at distances this can mean quite a big miss and two the other ship (has to be a small ship really) can if moving randomly get lucky and avoid a shot however beam phasers are a bit different as they can be re-targeted constantly unless the ship goes out of the phaser arc.

Anyway my point being pulses should miss maybe 1 in 20 or 30 times it would I think be noticable in the game but not a huge anoyance.

Oh and if you want to look at the bullet being fired, if you throw yourself out of the way a split second before its fired its gonna miss you and if the guy is a naff shot and he doesn't aim it right it misses you.

As far as the computer calculating where your going to be they would have to sit and watch you for hours and hours before they managed to work out the random patern that forms your evasive manouvers at that time and if the patern is changing based on another random (I know nothings truely random but it can be cose) number which they dont have the algorithem for there is no way the computer can work out where your going to be perfectly every time which is why pulses should miss as they have no guidence

So pulses should have a hit chance of about 0.95-0.98 and normal beam phasers should have a hit chance of 1

Well that what I think anyway. :)
posted on March 10th, 2006, 4:08 pm
So pulses should have a hit chance of about 0.95-0.98 and normal beam phasers should have a hit chance of 1
having a difference that small really isn't worth putting ingame :unsure: . i still think it should be sized based, like i put it earlier.
posted on March 10th, 2006, 7:36 pm
0.95 is a 1 in 20 chance of missing and 0.98 is a 1 in 33 chance of missing I think that it would be noticable if you think how many pulses are fired and there is nothing to say the first pulse you fire wont miss or 3 pulses in a row its just a probability I just think its important that pulses should miss sometimes but not alot
posted on March 10th, 2006, 10:19 pm
Last edited by hypercube on March 10th, 2006, 10:20 pm, edited 1 time in total.
well as it was said, it's not worth putting in the game. Especially if it would slow down developement, in that case i'd rather not have it.
posted on March 11th, 2006, 12:41 am
0.95 is a 1 in 20 chance of missing and 0.98 is a 1 in 33 chance of missing I think that it would be noticable if you think how many pulses are fired and there is nothing to say the first pulse you fire wont miss or 3 pulses in a row its just a probability I just think its important that pulses should miss sometimes but not alot

no, those value's refer to %.
eg 0.98 = 98% chance to hit target
1.00 = 100% chance to hit target (never miss) true value
0.75 = 75% chance to hit target
posted on March 11th, 2006, 5:08 am
no, those value's refer to %.
eg 0.98 = 98% chance to hit target
1.00 = 100% chance to hit target (never miss) true value
0.75 = 75% chance to hit target

yes and for 95% which he state that means out of 100 shots 95 shots hit 5 would miss and if you divide 5 by 100 you get 1 over 20 which gives you your one miss out of every 20 shots
posted on March 11th, 2006, 2:52 pm
I think 1 in 20 is a reasonable value for it (ie 0.95 hit chance) and to add I do mod armada and it means changing one line in each of the pulse weapons hardly going to slow development.
posted on March 11th, 2006, 5:34 pm
no, those value's refer to %.
eg 0.98 = 98% chance to hit target
1.00 = 100% chance to hit target (never miss) true value
0.75 = 75% chance to hit target


Yes i got that :hmmm:
posted on March 13th, 2006, 5:38 pm
Yes they do refer to percent but 0.95 is 95% and also a 1 in 20 chance of hitting. SHO260 was trying to explain that I think, so what do people think about a 1 in 20 chance sounds reasonable to me.
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