Hit Chance For Pulse Weapons
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posted on March 2nd, 2006, 2:08 pm
Hi. I'm back.
I think that pulse weapons should have a hit chance less than 100%, as it was in original A2.
I completely agree with disruptors always hiiting the target, because it is a constant beam of energy and it can be easily retargeted by computers even while emiiting the beam, but once the pulse weapns are fired they cannot be guided by computers - it's just a ball of energy - it's not even a torpedo (those have thei own propulsion system and steering).
Remember how behave those pulses when a enemy ship goes into wormhole - they change course 180 degrees in instant.
I really think that those weapons should work as they did in A2.
What do You think?

I think that pulse weapons should have a hit chance less than 100%, as it was in original A2.
I completely agree with disruptors always hiiting the target, because it is a constant beam of energy and it can be easily retargeted by computers even while emiiting the beam, but once the pulse weapns are fired they cannot be guided by computers - it's just a ball of energy - it's not even a torpedo (those have thei own propulsion system and steering).
Remember how behave those pulses when a enemy ship goes into wormhole - they change course 180 degrees in instant.
I really think that those weapons should work as they did in A2.
What do You think?
posted on March 2nd, 2006, 2:26 pm
i voted unteched be cuss if you make the hit chace less than 100 you whould have two increes the strinth of the wepond to make sher that the ship/station that is equited with the wepond stase at the same strith.
and is you are in a battal for me in a2 is duss seem unrealistic to have weponds fliying off the screen now and than aspeshal pulse weponds.
but thats just me.
and is you are in a battal for me in a2 is duss seem unrealistic to have weponds fliying off the screen now and than aspeshal pulse weponds.
but thats just me.
posted on March 2nd, 2006, 3:27 pm
Last edited by The Black Baron on March 2nd, 2006, 3:28 pm, edited 1 time in total.
Well arent pulses basically the same as phasers or disruptors only bursts of energy?
If this is true, doesnt it than make scence that as they travel with the same speed as phasers, disruptors, they would also always hit the target?
Torps are slower, thats why a ship has a chance to outmaneur an incomming torp. But thats just what I think
BTW: Welcome back
If this is true, doesnt it than make scence that as they travel with the same speed as phasers, disruptors, they would also always hit the target?
Torps are slower, thats why a ship has a chance to outmaneur an incomming torp. But thats just what I think

BTW: Welcome back

posted on March 2nd, 2006, 4:12 pm
Last edited by [TD]Roach on March 2nd, 2006, 4:18 pm, edited 1 time in total.
wll the whole disrupter and phaser thingy is totally screwed up in dominion wars. the defiant and even bugships could even evade phaser fire.
and if we do it like ewm wants it then it is useless to make it less accurate.
and if we do it like ewm wants it then it is useless to make it less accurate.
posted on March 2nd, 2006, 4:12 pm
i said untouched as i thought the same a the phaser thing, also the borg queen has two e's and one n
posted on March 2nd, 2006, 11:35 pm
i think that it should be changed back to what it was in stock A2. after the pulse has left the emiter, the ship has no control over where it goes. yes they are fast but don't forget that so are the ships, and if they are traveling at an angle... your gonna have a hard time hitting it.
you all remember the valley of death DS9 episode? where the klingon fleet arrives to save the feds, how many of those pulses in that opening volley actually hit? my estimate about 60-70% 75% tops. so there you go there should be a percentage chance to hit (at least the smaller) ships.
you all remember the valley of death DS9 episode? where the klingon fleet arrives to save the feds, how many of those pulses in that opening volley actually hit? my estimate about 60-70% 75% tops. so there you go there should be a percentage chance to hit (at least the smaller) ships.
posted on March 3rd, 2006, 3:13 am
well i uderstand the pulse phaser as being slower than the speed of light, so it can be outrun or avoided, i understand them as plasma or bursts of energy.
posted on March 3rd, 2006, 8:47 am
well i uderstand the pulse phaser as being slower than the speed of light, so it can be outrun or avoided, i understand them as plasma or bursts of energy.
They are the same thing as phasers, disruptors :S Yet they always hit

i think that it should be changed back to what it was in stock A2. after the pulse has left the emiter, the ship has no control over where it goes. yes they are fast but don't forget that so are the ships, and if they are traveling at an angle... your gonna have a hard time hitting it.
you all remember the valley of death DS9 episode? where the klingon fleet arrives to save the feds, how many of those pulses in that opening volley actually hit? my estimate about 60-70% 75% tops. so there you go there should be a percentage chance to hit (at least the smaller) ships.
In DS9, as roach already mentioned, everything misses sort of speak. Defiant was dodging all sorts of weapons in those episodes, be it pulse, beam or torp

So if we judge on that, beam weapons should have a hit procentage too, which would be dumb to say the least.
IMO, they added those "effects" in DS9 so the battles would look cooler, nothing more, nothing less.
Also remember this is in the future and targeting computers are much much better, even if a ship is travelling at an angle, they should be able to calculate its trajectory efficiently enough that pulses will hit it. Ships also arent the smallest things u know



posted on March 3rd, 2006, 12:51 pm
like you said, that was the defiant
. the klingons were targetting the dom bugships, (which at that point in the series, you have to admit, were made out to be cannon fodder).
oh yeah and if pulses were completely the same thing, then they would do the same amount of damage compared to an equal sized discharge from a beam... which they do not
i think the defiants pulses are somewhere in between the standard type X phaser array and the type XII on the Soveriegn/starbases (in terms of poweroutput)

so have the anti-targetting systemsAlso remember this is in the future and targeting computers are much much better, even if a ship is travelling at an angle, they should be able to calculate its trajectory efficiently enough that pulses will hit it. Ships also arent the smallest things u know
not really, the method of shooting them is different. a beam can be readjusted at any time, after a pulse has left the emmiter, thats it as far as controlling where it goes.They are the same thing as phasers, disruptors :S Yet they always hit
oh yeah and if pulses were completely the same thing, then they would do the same amount of damage compared to an equal sized discharge from a beam... which they do not

posted on March 3rd, 2006, 2:06 pm
They are basically the same thing, the only difference is that they deliver more energy but at bursts. But that doesnt even matter for targeting, they both travel with the same speed and that, my friend, it the important bit 
Yes it is true that u can change a beams trajectory while fireing, but have u ever seen in any show that a beam first missed and then they corrected its angle so that it got to the starship, cause I havent. I did however seen them mis in DS9 and they missed A LOT like 50% of the time.
Klingons, Dominion, Federation were all ducking phaser/disruptor/polaron beam fire so it doesnt matter that the defiant was involved
(The most overrated federations ship up to date imo
)
When ship is targeted its moving A LOT slower than a pulse. There is NO WAY it could move so far so that the pulse actually misses. That can only work against torps, cause u can prolly screw up their targeting machenisms too, something u cant do with pulses
Pulses are short burts of a beam. As when a beam is shot it takes like 1s when the beam is fireing. The same amount of energy gets discharged in like 1ms with pulses, that is the difference
Note: all I am saying about pulses and beams is what I THINK they are, I have not checked any sources regarding this matter. I think someone should though
, but I wont 

Yes it is true that u can change a beams trajectory while fireing, but have u ever seen in any show that a beam first missed and then they corrected its angle so that it got to the starship, cause I havent. I did however seen them mis in DS9 and they missed A LOT like 50% of the time.
like you said, that was the defiant tongue.gif . the klingons were targetting the dom bugships, (which at that point in the series, you have to admit, were made out to be cannon fodder).
Klingons, Dominion, Federation were all ducking phaser/disruptor/polaron beam fire so it doesnt matter that the defiant was involved


QUOTE
Also remember this is in the future and targeting computers are much much better, even if a ship is travelling at an angle, they should be able to calculate its trajectory efficiently enough that pulses will hit it. Ships also arent the smallest things u know
so have the anti-targetting systems
When ship is targeted its moving A LOT slower than a pulse. There is NO WAY it could move so far so that the pulse actually misses. That can only work against torps, cause u can prolly screw up their targeting machenisms too, something u cant do with pulses

oh yeah and if pulses were completely the same thing, then they would do the same amount of damage compared to an equal sized discharge from a beam... which they do not tongue.gif i think the defiants pulses are somewhere in between the standard type X phaser array and the type XII on the Soveriegn/starbases (in terms of poweroutput)
Pulses are short burts of a beam. As when a beam is shot it takes like 1s when the beam is fireing. The same amount of energy gets discharged in like 1ms with pulses, that is the difference

Note: all I am saying about pulses and beams is what I THINK they are, I have not checked any sources regarding this matter. I think someone should though


posted on March 3rd, 2006, 2:50 pm
Klingons, Dominion, Federation were all ducking phaser/disruptor/polaron beam fire so it doesnt matter that the defiant was involved(The most overrated federations ship up to date imo
)
kinda contradicted yourself there huh?When ship is targeted its moving A LOT slower than a pulse. There is NO WAY it could move so far so that the pulse actually misses. That can only work against torps, cause u can prolly screw up their targeting machenisms too, something u cant do with pulses

just saying that targetting systems are much more advanced because its the future has no real meaning since the defence systems will be just as advanced

posted on March 3rd, 2006, 5:08 pm
well what are we talking about here light or energy particles hitting a ship basically. i like to see someone evading a torch light if it was directed at you and turned on. it is impossible unless you move faster then the speed of light. so i agree with Black Baron.
but countering measures should also be available. but you are forgetting one thing. a ship isn't a car where you look out the window and see the enemy. sensors aren't videocamera's they are more or less detectors, they analyse what is out there. (for the people who knwo a bit of chemistry . an high pressure gass chromatography or a simple spectrofotometer doesn't see the components.. it analyses physical aspects of the components you want to detect for exaple coductivity.) and back to a starship... a sensor works just in that way so in order to "counter"it you need a simple cloacking device for the sensors.
wel not really a clocking device as you can see teh ship visially but a cloacking device to fool the ships sensors and as the ships sensors are the ships eyes, it is a cloacking device
unless a starship has millions of webcames around its ships hull..
uhmm so do i make any sence of it now
but countering measures should also be available. but you are forgetting one thing. a ship isn't a car where you look out the window and see the enemy. sensors aren't videocamera's they are more or less detectors, they analyse what is out there. (for the people who knwo a bit of chemistry . an high pressure gass chromatography or a simple spectrofotometer doesn't see the components.. it analyses physical aspects of the components you want to detect for exaple coductivity.) and back to a starship... a sensor works just in that way so in order to "counter"it you need a simple cloacking device for the sensors.
wel not really a clocking device as you can see teh ship visially but a cloacking device to fool the ships sensors and as the ships sensors are the ships eyes, it is a cloacking device

uhmm so do i make any sence of it now

posted on March 3rd, 2006, 5:53 pm
well i have seen a beam miss and it wasnt in DS9
remember best of both worlds ?
All weapons can miss thats the simple fact
all you gotta do is run the ECM systems
remember best of both worlds ?
All weapons can miss thats the simple fact
all you gotta do is run the ECM systems
posted on March 3rd, 2006, 7:15 pm
QUOTE
Klingons, Dominion, Federation were all ducking phaser/disruptor/polaron beam fire so it doesnt matter that the defiant was involved tongue.gif (The most overrated federations ship up to date imo tongue.gif )
QUOTE
When ship is targeted its moving A LOT slower than a pulse. There is NO WAY it could move so far so that the pulse actually misses. That can only work against torps, cause u can prolly screw up their targeting machenisms too, something u cant do with pulses biggrin.gif
kinda contradicted yourself there huh? tongue.gif you may not be able to screw with the pulse itself, but you can send out jamming signals towards the ship thats doing the fireing. remember that this whole thing is like a mini arms race : an offensive weapon gets better, so a defence against it has to be developed, and the cycle repeats....
just saying that targetting systems are much more advanced because its the future has no real meaning since the defence systems will be just as advanced smile.gif
I am not contradicting myself, I was just saying that was in DS9 and it was there only because of effects.
well i have seen a beam miss and it wasnt in DS9
remember best of both worlds ?
All weapons can miss thats the simple fact
all you gotta do is run the ECM systems
Well lets than have ecm systems on every ship as a special weapon and that in that time only 60% of ALL weapons (beam, torp, pulses) hit it. Other than that, I just simply dont agree with pulses missing on default

posted on March 4th, 2006, 2:50 pm
but ECM systems arent Special weapons they are standard systems look at the SFC games (1 and 2) Ecm was a standard system
i think pulse and torpedoes should have a 75% Hit chance any higher and its just stupid
i think pulse and torpedoes should have a 75% Hit chance any higher and its just stupid
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