Hit Chance For Pulse Weapons
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posted on March 4th, 2006, 5:11 pm
Yeah so a borg cube is parked in front of your Bird of Prey, and u fire your torps and pulses and both miraciously miss because they have ECM systems
The only way I would want that is if it was a special weapon, no way this should be default.
Plus Im still not convinced that if a battleship, ANY battleship has this ECM system on your gonna miss them with torps and pulses, that would just be incompetent

The only way I would want that is if it was a special weapon, no way this should be default.
Plus Im still not convinced that if a battleship, ANY battleship has this ECM system on your gonna miss them with torps and pulses, that would just be incompetent

posted on March 4th, 2006, 6:22 pm
i think about 100 percent is realistic because they are fired at short range and the pulses itsef are very fast itself so missing is -nearly- unrealistic ... so far for the defiant class ...
posted on March 4th, 2006, 8:54 pm
I think the reason shots mis is not because of the sped of the shot but because of random evasve manuvers because in space the ship is traveling at an angle so the computer is pridicting were the ship will be if it continues to fly on that course but if the ship rapidly changes course it will no longer be were the atters targeting computer send it should be so the shot will still pass threw the area that the computer put it is just the enemey ship is no longer there.
posted on March 5th, 2006, 12:46 am
nice wording there
thats what i meant by the beam being able to redirect and the pulses not, after they have left the ship.
heres the way i think it should be:
destroyers (BoP, Saber, etc...) hitchance = 0.75 (75% chance of hitting)
low level cruisers (Sang, intrepid, canaveral, etc...) hitchance = 0.85 (85%)
high level cruisers (Akira,vorcha, sphere, etc...) hitchance = 0.90 (90%)
battleships (including nebula,diamond, bortas, generix dread) hitchnce = 1.0 (always hits)
on a side note i think that the norexan should be downgraded to frigate level in line with what i think based on "nemesis".

heres the way i think it should be:
destroyers (BoP, Saber, etc...) hitchance = 0.75 (75% chance of hitting)
low level cruisers (Sang, intrepid, canaveral, etc...) hitchance = 0.85 (85%)
high level cruisers (Akira,vorcha, sphere, etc...) hitchance = 0.90 (90%)
battleships (including nebula,diamond, bortas, generix dread) hitchnce = 1.0 (always hits)
on a side note i think that the norexan should be downgraded to frigate level in line with what i think based on "nemesis".
posted on March 5th, 2006, 2:34 am
Im still stickin with the current thing. They should NOT miss
And no one has said anything new and decisive to change my mind 
Also Im still for that ECM compromise


Also Im still for that ECM compromise

posted on March 5th, 2006, 9:20 am
Last edited by [TD]Roach on March 5th, 2006, 9:23 am, edited 1 time in total.
well computeres don't even get confused when you take evasive, actions and swoop left or right. unless you have a ship that can teleport (yes like in mutant teleporting abilities) from one spot to another without knowing wher to go to. and you will bet seasick with all those bumby rides 
In my job we even calculate with chances. and is it so refined, that if i had the time for it, i can give you the right numer to bet on with roulette. that is how i was tought in mastering chance calculation
( you can even calculate what number has to be filled in a sudoku game. the whole game is made out of an equation) but as a ship isn't THAT random in it's movements, i don't think a computer will have a hard time calculating it's movements.
i think evasive manouvers is used to get out of the firing arch of the phasers and torps. (as a BOP can only forwards). and teh whole ECM thing... welll i told you about how i though about it and the only ECM there is, is sadly from teh nemesis. Firring while cloacked.
besides, if you have an ECM then there is also an ECCM

In my job we even calculate with chances. and is it so refined, that if i had the time for it, i can give you the right numer to bet on with roulette. that is how i was tought in mastering chance calculation

i think evasive manouvers is used to get out of the firing arch of the phasers and torps. (as a BOP can only forwards). and teh whole ECM thing... welll i told you about how i though about it and the only ECM there is, is sadly from teh nemesis. Firring while cloacked.
besides, if you have an ECM then there is also an ECCM

posted on March 5th, 2006, 10:36 pm
well its like playing a computer game, (something like half-life, op flash etc...) if the computer could plot where you will be, there would be no beating the game 'cos you would come across an enemy and die. a computer has absolutely no idea if you are going to go left right up or down or whatever, cos it cannot predict the future. the only thing it can do is react to what you do. but those shots it took at you while you were going left are not going to hit you if you suddenly decide that going right is better.
if you get what im saying. any unguided weapon has a chance of missing its intended target (an pulse weapons are unguided once they have been emitted).

posted on March 6th, 2006, 1:00 am
well its like playing a computer game, (something like half-life, op flash etc...) if the computer could plot where you will be, there would be no beating the game 'cos you would come across an enemy and die. a computer has absolutely no idea if you are going to go left right up or down or whatever, cos it cannot predict the future. the only thing it can do is react to what you do. but those shots it took at you while you were going left are not going to hit you if you suddenly decide that going right is better. tongue.gif if you get what im saying. any unguided weapon has a chance of missing its intended target (an pulse weapons are unguided once they have been emitted).
Yup if he is shooting at you with rockets (torps) which are slow and TAKE time b4 they hit you, he cannot precisely predict where u will go and so cannot always hit you.
But if he is shooting at you with a plasma gun(pulses) or chaingun he CAN always keep the bullzeye in your head, body whatever and it doesnt even matter how much you move because the bullet/pulse is there immidiatly

Another thing is that there is no way a ship can move as a body can move in those shooters where u jump to the left than right, run sideways than quickly run forward... A ship will ALWAYS be going forward and there is also no way it can change course so dramatically as in those games, so FUTURE computers have an EASIER job calculating where a ship will be than MODERN day AI. So much more powerful computers have an easier job, omg than they must miss all the time

As I've mentioned b4, if a ship has a bullseye on you it will ALWAYS hit you with fast weapons (pulses/phasers) because they are in your face in a matter of miliseconds which doenst give u enough time to duck them.
Its a different story with torps though, where u actually have to shoot in into the course of the ship (its simmilar with pulses but with them u only shoot a little in front of ships, thus not giving it time to pull away from shots) and because it takes seconds till the torps get to the ship it can move fast enough to shake them off

posted on March 6th, 2006, 2:51 am
Last edited by hypercube on March 6th, 2006, 2:51 am, edited 1 time in total.
yeah that's true i suppose, but you are originating from an assumption that pulses are as fast as phasers, i don't think that's the case, but i won't say it is.
by the way barone aren't you the all knowing master of space and time?
by the way barone aren't you the all knowing master of space and time?

posted on March 6th, 2006, 5:19 am
all i was saying in the 25th century if a computer of starship can translate a new race language... then surely it can calculate the movements of a starship. it isn't like they move at super high speeds on impulse and you only need to knwo if their next step is going to be up, down, right or left. easily done with chance calculation unless the ship can teleport to anywhere in the galaxy, then you can't predict the ships next course.
and you can predict the future with chance calculations. that is why people get kicked out of gambling halls if they count decks or calculate what card will come next.. I know what i have in University
it is the same as if you predict a group what the chance is of a group of 25 men and 2 of them having the same birth day. the chance isn't one on 25 but actually 65% chance that 2 of them are on the same birthday (i'll spare you the calculation).. otherwise read the book about the einstein code a thriller about chance probailty and a guy calulation the future. it is possible. but not implemented now on games because, wel it uses lot of memory, and the computer just takes op all the time to predict every step you make every second. but i guess a computer of a few centuries in the future can do that far more easily
and you can predict the future with chance calculations. that is why people get kicked out of gambling halls if they count decks or calculate what card will come next.. I know what i have in University

it is the same as if you predict a group what the chance is of a group of 25 men and 2 of them having the same birth day. the chance isn't one on 25 but actually 65% chance that 2 of them are on the same birthday (i'll spare you the calculation).. otherwise read the book about the einstein code a thriller about chance probailty and a guy calulation the future. it is possible. but not implemented now on games because, wel it uses lot of memory, and the computer just takes op all the time to predict every step you make every second. but i guess a computer of a few centuries in the future can do that far more easily
posted on March 6th, 2006, 5:45 am
Last edited by The Black Baron on March 6th, 2006, 5:47 am, edited 1 time in total.
yeah that's true i suppose, but you are originating from an assumption that pulses are as fast as phasers, i don't think that's the case, but i won't say it is.
Yes I am saying that phasers and pulses move at aproximatly same speed, that was the basis of my argument since post 1

BTW: Roach I dont know anything about those calculations, but thats ok. I'll take your word for it

by the way barone aren't you the all knowing master of space and time? laugh.gif
Yup thats me


posted on March 6th, 2006, 9:24 pm
i guess i just cant put what im thinking into words (this could change) but im still convinced that any non-guided weapon has a chance of missing.
posted on March 6th, 2006, 11:13 pm
But what you guys are not taking into account is the fact that these ships are travelling at a quarter the speed of light and are sevarl thousand kilometers a way from each other and at those distances and speeds even a diviation of the weapon by a degree or two could cause the weapon to miss by several hundret feet.
posted on March 6th, 2006, 11:33 pm
but what your forgetting is targeting computers.
posted on March 7th, 2006, 12:28 am
thanx sho, thats part of what im trying to get across.
look bottom line, unguided weapons can miss. once a pulse has left the emmiter it becomes unguided, therefore it can miss.
but what your forgetting is targeting computers
look bottom line, unguided weapons can miss. once a pulse has left the emmiter it becomes unguided, therefore it can miss.
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