dominion upgrades.

Post ideas and suggestions on new features or improvements here.
1, 2, 3, 4
posted on March 2nd, 2012, 5:49 pm
I'm a bit concerned that the Dominion are already very hard-in-the-early-game, easy-in-the-late-game.  An ability like this would only make it more-so.

What I would much rather see is a tech option (you wouldn't need to take away their ship upgrades) that lowers the cost of building Large yards by 50% and removes the supply cost.  This brings the late-game closer and makes a planned transition easier, but doesn't make the late-game itself more overpowered for the Dominion.
posted on March 2nd, 2012, 6:37 pm
Last edited by cyrax88 on March 2nd, 2012, 6:49 pm, edited 1 time in total.
lol this has got to make the top ten for most OP ideas
What I would much rather see is a tech option (you wouldn't need to take away their ship upgrades) that lowers the cost of building Large yards by 50% and removes the supply cost.  This brings the late-game closer and makes a planned transition easier, but doesn't make the late-game itself more overpowered for the Dominion.

......yes thats just what people want to face is a dominion player that has the option to reduce large yard ships by 50% and remove the supply cost. :lol:

you could 2x yard v-13 off one moon pair.

sorry tryptic but the supply factor is really the only thing that keep the dominion from being OP
posted on March 2nd, 2012, 6:59 pm
Imagine the Breen-Warship spam! :woot:

*bzzz bzzz bzzz pew pew pew pew
posted on March 2nd, 2012, 7:19 pm
Acually i believe the FO crew is going to increase the supply cost even further but they will speed up production.
posted on March 2nd, 2012, 7:39 pm
Beef wrote:Acually i believe the FO crew is going to increase the supply cost even further but they will speed up production.


Spoilers! :p
posted on March 2nd, 2012, 7:42 pm
I said reducing the cost of building the YARD not the ships  :lol:  That would be so broken...

It would be at the Ketracel White facility so it doesn't make your first Large yard cheaper, it just makes it cheaper when your economy is up and you go to build 3 more of them.  :D
posted on March 2nd, 2012, 7:44 pm
Oi! I have an idea! Why not dump supply in the starbase, but about 30% faster and dump the synthesizer? That would keep the dominion from weeding out too much! :woot:
posted on March 2nd, 2012, 8:23 pm
hmmmm thats not a bad idea
Oi! I have an idea! Why not dump supply in the starbase, but about 30% faster and dump the synthesizer? That would keep the dominion from weeding out too much!


but i would change it a bit .....what if the starbase could also process supply but at a slower rate then the synthesizer and keep the synthesizer. .....that way a dominion player could transition to the synthesizer and makes for a more smooth change over to supply mining.
posted on March 2nd, 2012, 9:24 pm
Yes but once again its open for the dominion to supply-mine his weesly guts out. But in my example, the dominion would have to build a starbase at their expansion if they want to mine more. Im saying cancel ketracel sinthesizer and have starbases unload the supply.

This would ballance itself in 2 ways:

1) have the miners unload suppy faster. Just enough to make double yarding sustainable for the dominion.

2) Now that the supply mining has been faster, that means that the supply miners will spend a bit more time on the moon, which is countered beautifully with the fact that the dominion is the race that claims the expansions the fastest! :thumbsup:
posted on March 3rd, 2012, 1:12 am
Beef wrote:2) Now that the supply mining has been faster, that means that the supply miners will spend a bit more time on the moon, which is countered beautifully with the fact that the dominion is the race that claims the expansions the fastest! :thumbsup:


Where do you get this? Feds have the fastest constructor, best turrets, and a very fast yard. You can't compete with land horaders like the feds
posted on March 3rd, 2012, 8:54 am
The dominion can build constructors as fast as miners and the next 2 ships that come out of the starbase can build both your expansion mines simultaneously.

You of all people should know crisis, dominion is as much as your favorite as it is mine! :innocent:
posted on March 3rd, 2012, 12:08 pm
Beef wrote:The dominion can build constructors as fast as miners and the next 2 ships that come out of the starbase can build both your expansion mines simultaneously.

You of all people should know crisis, dominion is as much as your favorite as it is mine! :innocent:


that's not the whole story.

in a top speed rush to capture an expansion, it's the feds who win every time.

one of the first 2 free cons will be used. hence dom has no advantage from being able to build more cons.

the fed con will get to the expansion first. and it can lay down either a yard or a turret. the fed turret will be a lot more of a serious claim than a dominion phaser sentry. dom usually uses yards to secure areas. and if it is yard vs yard, then the feds usually excel at killing buildings in the long term.

that's for speed in claiming 1 expansion.

if you want to take more than one expansion in a short time, then dominion gets the advantage because of the unique miner/con switch. they also get resource collection from mining faster.
posted on March 3rd, 2012, 3:02 pm
You don't get it do you? Im not talking about speed here im talking about economic growth. The dominion's contructor is out and on his way to the expansion by the time your mining at your main base is still under construction. This is the only way. Sure you can race who gets to the expand first but its a disaster for the economy then that will get you killed in the long run!
posted on March 3rd, 2012, 4:15 pm
Beef wrote:2) Now that the supply mining has been faster, that means that the supply miners will spend a bit more time on the moon, which is countered beautifully with the fact that the dominion is the race that claims the expansions the fastest! :thumbsup:


styer disagreed with that, you disagreed with him, i disagreed with you.

i took the liberty of highlighting the relevant claim. you were ambiguous.

indeed in the long term the dominion can claim multiple expansions faster. and they are still pretty fast at rushing to a single expansion (like a middle rush), but the feds can get there first.
posted on March 4th, 2012, 9:33 pm
Last edited by Beef on March 4th, 2012, 9:36 pm, edited 1 time in total.
I said claims not rushes. Every single dominion miner can be a constructor and vice versa, which i believe you people underutilize this ability and you can pretty much lay down your entire infrastructure immediately, and lets face it, there is no claim once you got down both mines and the yard.

Sure one can rush one single constructor down there but what would it cost? A second yard? A starfleet command? Leave the first expansion unturreted and exposed?

Lets face it, against the "beat his wife and kids" violent dominion player its just too much time wasted on precious construction that can be used to succesfully take on the dominion.

You can't only factor in constructor speed and construction rate and say "I win", you have to look at it from the perspective on "how much will it really cost" and im not just talking about resources.
1, 2, 3, 4
Reply

Who is online

Users browsing this forum: No registered users and 2 guests

cron