Admiral Riker Avatar Idea (Federation)
Post ideas and suggestions on new features or improvements here.
posted on April 6th, 2011, 1:25 pm
Lt. Cmdr. Marian Hope wrote:Galaxy buildable... Well, I really love that ship, but there are already with the warp in too many of them around. The Federation built only 12,
They built 6 full ships and 6 more spaceframes. But after the Dominon war started they began building them again. As far as having them buildable, you could go both ways. Personally, I think that the Galaxy is big enough and adaptable enough to still be worth building.
Are we sure we aren't getting Titan and Luna mixed up here? Riker's ship, the U.S.S. Titan, was a Luna class ship. There's no Titan class that I know of (unless it's fan designed).
Tyler wrote:I doubt Riker would ever get to Admiral; he'd probably piss off some freighter captain or Klingon scout too soon.
I don't know about that. Personality wise, Riker is a lot like Kirk; flamboyant, eager, a little rash or reckless at times. No, he'll probably make admiral. If someone doesn't make admiral it will be Picard. He'll probably like the captain's chair too much to leave and pass by promotion chances.
Although, that might be interesting too, an Admiral Picard avatar. I have no idea what he would get, maybe diplomacy of some kind, but it would be cool.
alanalpha wrote:on second thought i wouldnt mind having a *section 31* avatar
I believe there are already plans for this.
RedEyedRaven wrote:In addition to that, I found it to be nice to have FO-exclusive avatars (except for Martok of course who magically survived thanks to his blessed Daq'Tagh and his magic Bat'leth and his level 100 skills).
Thinking about the time that's passed between Nemesis and FO, I came to find it better to have avatars who became heroes in the FO-timeline (and right before) instead of having avatars we know from movies and shows.
For the klingons it makes sense to still have Martok around since we all know how old Kor grew. Also Klingons stay physically strong for longer time than humans do.
For the federation I'd prefer to have "folks noone ever heard of except for Optec, DOCA Cola and Detektor". FO is still based on an rpg (dunno if it's pen&paper-based) and this way it has its own heroes. Implementing them instead of known Trek-characters would give the role-playing game some more credit and such.
My understanding was that the two Federation avatars were actually in DS9, but maybe I'm wrong.
posted on April 6th, 2011, 1:34 pm
My understanding was that the two Federation avatars were actually in DS9, but maybe I'm wrong.
Well, Risner and Mayson don't exist in canon, but their visuals do.
Risner's avatar-pic actually shows Jadzia Dax in a red uniform right now - Mayson's pic was taken from some minor character I believe. However Risner for example fought in the Dominion war according to her story (partially available on the guide).
They're both RPG-characters (which I like, since I played pen&paper-games with friends from time to time)

posted on April 6th, 2011, 1:42 pm
Atlantisbase wrote:Are we sure we aren't getting Titan and Luna mixed up here? Riker's ship, the U.S.S. Titan, was a Luna class ship. There's no Titan class that I know of (unless it's fan designed).
A good number of people refuse to accept the Luna Class as since it's only official, not canon. A good number of fan-made Titans have it as the prototype of iots own class. It's also called a Titan Class on some fan forums, despite the lack of class info.
Atlantisbase wrote:I don't know about that. Personality wise, Riker is a lot like Kirk; flamboyant, eager, a little rash or reckless at times. No, he'll probably make admiral. If someone doesn't make admiral it will be Picard. He'll probably like the captain's chair too much to leave and pass by promotion chances.
Personality-wise, he has potential. I was making fun of how he got Enterprise killed by a scout and the joke that he'd probably get Titan killed the same way.
posted on April 6th, 2011, 1:48 pm
Tyler wrote:A good number of people refuse to accept the Luna Class as since it's only official, not canon. A good number of fan-made Titans have it as the prototype of iots own class. It's also called a Titan Class on some fan forums, despite the lack of class info.
Personality-wise, he has potential. I was making fun of how he got Enterprise killed by a scout and the joke that he'd probably get Titan killed the same way.
Getting a ship destroyed itself is easy and not so rare (however the Ent-D shouldn't have had problems killing a small BoP with a full barrage of all forward weapons since they were stupid enough to make a frontal run while not doing evasive manouvers).
Back to the Titan-thing: At least on the Titan Riker won't risk the lives of families with children.
posted on April 6th, 2011, 1:52 pm
I wouldn't be so sure about the family thing; that was actually an established Starfleet thing before the Galaxy was even started. They'll just change the Galaxy from a minor city in space to act like a normal ship.
posted on April 6th, 2011, 2:00 pm
Well, that was a long thread to read through. I disagree about it being overpowered to have the E2 at the Antares Yard. That's why it should require Chassis Level 2 in order to build. The fact that you don't need a Eraudi Yard is compensated by requiring Chassis Level 2 research.
Okay, if the Descent is still overpowered when buildable even with Chassis Level 3 and Improved Shields being required before the ship can be built. Then it should be built at the Antares Yard, not require any research, and cost the same as the Intrepid. Just kidding. If you really think that the Descent would be overpowered, I'll use a different ship.
The Galaxy's Communications Tap would work exactly like the Clairvoyant Link in stock A2's Species-8472 Destroyer. Except the beam sprite and the effect SOD would be invisible so that you wouldn't know it's been used on you. The Galaxy Class using the tap has to survive in order to maintain the tap. It is not overpowered.
On the flip side, I could replace the Communications Tap by making the Galaxy buildable with a space frame that is pushed out of the yard then refitted with modules. If you really think the Communications tap is overpowered, perhaps you'll feel differently about having to protect an empty space frame that's being refitted. I'm open to suggestions on modules.
You've got to be kidding about the Ambassador. They're being replaced by the Galaxy. Perhaps some of the FO Ambassador specials could be added to the Galaxy with certain modules.
Okay, if the Descent is still overpowered when buildable even with Chassis Level 3 and Improved Shields being required before the ship can be built. Then it should be built at the Antares Yard, not require any research, and cost the same as the Intrepid. Just kidding. If you really think that the Descent would be overpowered, I'll use a different ship.
The Galaxy's Communications Tap would work exactly like the Clairvoyant Link in stock A2's Species-8472 Destroyer. Except the beam sprite and the effect SOD would be invisible so that you wouldn't know it's been used on you. The Galaxy Class using the tap has to survive in order to maintain the tap. It is not overpowered.
On the flip side, I could replace the Communications Tap by making the Galaxy buildable with a space frame that is pushed out of the yard then refitted with modules. If you really think the Communications tap is overpowered, perhaps you'll feel differently about having to protect an empty space frame that's being refitted. I'm open to suggestions on modules.
You've got to be kidding about the Ambassador. They're being replaced by the Galaxy. Perhaps some of the FO Ambassador specials could be added to the Galaxy with certain modules.
posted on April 6th, 2011, 2:40 pm
say hello to admiral ben gayson Valtane:
Dmitri Valtane - Memory Alpha, the Star Trek Wiki
i dont like the fan made luna class very much, mainly cos it looks too much like an akira. i dont hate its guts though.
that bop wasnt a scout, it was a warship with full sized photons torps, and they scored a direct hit on the enterprise's engineering section, with torps, that could easily leave the ent crippled and unable to power a full weapons firing.
that doesnt nearly compensate for it, the eraudi yard costs MORE than chassis level 2 by quite a bit of dil. compare 800/400 for c2 with 1200/300 for a big yard. plus the fact that 1 yard is easier to defend and that chassis 2 is a research and cant be destroyed, and doesnt require a constructor. and if you dont have an antares yard left you are probably already dead.
look at what you get though, the ability to recharge its own huge shields and the shields of nearby ships. and from several ships. thats a lot of use for something you can build. plus its experimental.
you mean like borg?
you've gotta be kidding about the galaxy, they're been replaced by the sovvie.
Dmitri Valtane - Memory Alpha, the Star Trek Wiki
i dont like the fan made luna class very much, mainly cos it looks too much like an akira. i dont hate its guts though.
RedEyedRaven wrote:however the Ent-D shouldn't have had problems killing a small BoP with a full barrage of all forward weapons
that bop wasnt a scout, it was a warship with full sized photons torps, and they scored a direct hit on the enterprise's engineering section, with torps, that could easily leave the ent crippled and unable to power a full weapons firing.
TChapman500 wrote:I disagree about it being overpowered to have the E2 at the Antares Yard. That's why it should require Chassis Level 2 in order to build. The fact that you don't need a Eraudi Yard is compensated by requiring Chassis Level 2 research.
that doesnt nearly compensate for it, the eraudi yard costs MORE than chassis level 2 by quite a bit of dil. compare 800/400 for c2 with 1200/300 for a big yard. plus the fact that 1 yard is easier to defend and that chassis 2 is a research and cant be destroyed, and doesnt require a constructor. and if you dont have an antares yard left you are probably already dead.
TChapman500 wrote:Okay, if the Descent is still overpowered when buildable even with Chassis Level 3 and Improved Shields being required before the ship can be built.
look at what you get though, the ability to recharge its own huge shields and the shields of nearby ships. and from several ships. thats a lot of use for something you can build. plus its experimental.
TChapman500 wrote:On the flip side, I could replace the Communications Tap by making the Galaxy buildable with a space frame that is pushed out of the yard then refitted with modules. If you really think the Communications tap is overpowered, perhaps you'll feel differently about having to protect an empty space frame that's being refitted. I'm open to suggestions on modules.
you mean like borg?
TChapman500 wrote:You've got to be kidding about the Ambassador. They're being replaced by the Galaxy. Perhaps some of the FO Ambassador specials could be added to the Galaxy with certain modules.
you've gotta be kidding about the galaxy, they're been replaced by the sovvie.
posted on April 6th, 2011, 2:49 pm
Myles wrote:that bop wasnt a scout, it was a warship with full sized photons torps, and they scored a direct hit on the enterprise's engineering section, with torps, that could easily leave the ent crippled and unable to power a full weapons firing.
All smaller BoPs are used as scouts or raiders before most other things, all ships used full-sized photons with micros not being seen on anything other than fighters or Runabouts. A D-12 in TNG-era would be below a current scout, despite the disproportionate weapons common to Klingon ships.
Pity they never mentioned the effects of the first few shots, only giving us the blatently obvious "Shields do nothing".
posted on April 6th, 2011, 3:06 pm
If they're still being built by Starfleet, then they haven't been replaced. I think it's fitting that Riker should get experimental technology. If it helps, then it should be possible that the calculations for the reset would be off an not all of the ships in range would get the reset. At least when it's first built.
posted on April 6th, 2011, 3:38 pm
Tyler wrote:All smaller BoPs are used as scouts or raiders before most other things
dunno where you get that from, the d12 looked on screen (not perfect evidence, but we havnt got much else) as a kvort. even if we assume its the same size as the puny brel, its still pretty big. kvorts in tng era were cruisers/battlecruisers. brels were presumably destroyers/attack destroyers/attack ships etc. the d12 was retired not cos of size, but cos of those plasma coils that let others trigger the cloak. inside the d12 in generations there was quite a bit of space, a full sized bridge, several other full sized rooms. definitely not the same as a fed scout, which is runabout/venture size.
Tyler wrote:all ships used full-sized photons with micros not being seen on anything other than fighters or Runabouts.
supports my point that a d12 isnt something to laugh at. it may not be a match in a straight fair fight with a galaxy, but it had a huge advantage by making the ent's shields useless.
shields are the main damage absorber for most ships, we saw the ent d fire 1 photon at a miranda class in tng and it vapourised it completely. 2 photons directly to the engineering section would be a crippling blow even to the mighty galaxy.
Tyler wrote:A D-12 in TNG-era would be below a current scout, despite the disproportionate weapons common to Klingon ships.
i disagree, a scout is a runabout/venture, and there is no chance those could beat a bop. and even if its weapons are far better than its defence, 2 standard photons to the engineering section is a lot of pain. i think they were very unlucky not to blow the ent up with the first volley of torps.
Tyler wrote:Pity they never mentioned the effects of the first few shots, only giving us the blatently obvious "Shields do nothing".
i'm of the opinion that those first 2 torps ended the battle as a contest, we've seen ships have entire systems disabled by shots without shields.
posted on April 6th, 2011, 4:34 pm
Tyler wrote:Pity they never mentioned the effects of the first few shots, only giving us the blatently obvious "Shields do nothing".
The shields were only useless because the torpedo's resonance frequency was tuned to be the same as the Enterprise's shields. Translation it can go right through the shields, just a shuttles do. It doesn't matter how big the ship is, even one well placed hit to a ship's engineering section can start a chain reaction of events that can't be stopped.
Myles wrote:you've gotta be kidding about the galaxy, they're been replaced by the sovvie.
Militarily, yes, but in terms of sheer size and adapatbility, there was never a vessel that filled the Galaxy's shoes.
posted on April 6th, 2011, 4:40 pm
Last edited by Tyler on April 6th, 2011, 4:43 pm, edited 1 time in total.
Atlantisbase wrote:The shields were only useless because the torpedo's resonance frequency was tuned to be the same as the Enterprise's shields. Translation it can go right through the shields, just a shuttles do. It doesn't matter how big the ship is, even one well placed hit to a ship's engineering section can start a chain reaction of events that can't be stopped.
Was the reason for non-functioning shields in question? Why they aren't working doesn't change the fact that they aren't working. Or that the lack of defence was the only thing they felt like telling us.
Star Trek usually alway says when systems are damaged, Generations said nothing. Not even something as simple as X has been hit, keeping us in the dark about what was actually hit.
I never argued against the possibility of damage, only mentioning the lack of any detail. Always an important thing to remember when discussing canon.
posted on April 6th, 2011, 8:09 pm
i would prefer a Sisko Avatar ...
posted on April 6th, 2011, 8:11 pm
Brother Gabriel wrote:i would prefer a Sisko Avatar ...
dead
posted on April 6th, 2011, 8:15 pm
If the devs put a sisko avatar in, the first thing i would do would be to mod it out. I would replace it with someone way better like... Wesley, or... Zombi Kirk... or better yet... future Adm. Janeway! :wheelchair:
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