Klingons and Rommies...... Plus something else...
You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
posted on October 5th, 2009, 12:27 pm
I'm sure I'm not the only one. But I believe the Klingons and Rommies need some late game strength. Because usually by late game these races get crippled to even wiped out.
Romulans:
The Romulans have their nice little refits and stuff. As well as their easy spammability for Shrikes and Rhienns. With Helev the Romulan's strength bends a bit more with the Griffin and that Heavy Cruiser (forget the name). Regardless the Romulans I'm sure everyone knows is one of the first races to usually get wiped out.
The Warbirds have a fair defensive value, but how long they last out in the battle field to me is ridiculous. Can there be some refits for those guys? I'm having a hard time believing they should even be a battleship at all. Plus I rarely see how the stealth field actually effects combat, but if it is actually doing something then I don't mind...
Now, the Shadow Class (Tyler's to be more exact) has given me into some interest explaining that the Romulans need more late game stuff. Not only that but ships not so highly dependent on its SPW. Now I know everyone is going to yell out "TAVARA!", but there are its problems there... it is able to be built too early. Which is why I propose that it gets brought up the techtree pyramid. Because a ship that can basically destroy a starbase all on its own... it definitely shouldn't be one of the first things to come out of your shipyard.
Klingons:
Well famous for their instant climb up the tree of ships as well as their relatively instantaneous fleet numbers early game. But then their effectiveness in battle begins to fade near late game once the bigger stuff starts coming out. One thing for sure, it is due to their heavy vessels having a lack of range. And that special beam equipped ship has a lack of energy reserves...
So, like the romulans, I propose to drop in a couple new ships for late game purposes that can actually gun like everyone else. So, I'm going to plan on a couple Klingon ships for release. Hopefully one of them qualifies for the next patch.
Sure, opinions are welcome... don't be afraid to ask questions...
Romulans:
The Romulans have their nice little refits and stuff. As well as their easy spammability for Shrikes and Rhienns. With Helev the Romulan's strength bends a bit more with the Griffin and that Heavy Cruiser (forget the name). Regardless the Romulans I'm sure everyone knows is one of the first races to usually get wiped out.
The Warbirds have a fair defensive value, but how long they last out in the battle field to me is ridiculous. Can there be some refits for those guys? I'm having a hard time believing they should even be a battleship at all. Plus I rarely see how the stealth field actually effects combat, but if it is actually doing something then I don't mind...
Now, the Shadow Class (Tyler's to be more exact) has given me into some interest explaining that the Romulans need more late game stuff. Not only that but ships not so highly dependent on its SPW. Now I know everyone is going to yell out "TAVARA!", but there are its problems there... it is able to be built too early. Which is why I propose that it gets brought up the techtree pyramid. Because a ship that can basically destroy a starbase all on its own... it definitely shouldn't be one of the first things to come out of your shipyard.
Klingons:
Well famous for their instant climb up the tree of ships as well as their relatively instantaneous fleet numbers early game. But then their effectiveness in battle begins to fade near late game once the bigger stuff starts coming out. One thing for sure, it is due to their heavy vessels having a lack of range. And that special beam equipped ship has a lack of energy reserves...
So, like the romulans, I propose to drop in a couple new ships for late game purposes that can actually gun like everyone else. So, I'm going to plan on a couple Klingon ships for release. Hopefully one of them qualifies for the next patch.
Sure, opinions are welcome... don't be afraid to ask questions...
posted on October 5th, 2009, 2:08 pm
Not so sure about the Romulans, but I agree the Klingons need a lot adjustments. Negh'Var should be at least medium range, along with the Vorcha a potential long range candidate. I think the Tavara cloaking is the biggest annoyance, weaken it down to low shields/hull and then it cloaks and returns to repair :/.
posted on October 5th, 2009, 2:21 pm
Last edited by Tyler on October 5th, 2009, 2:23 pm, edited 1 time in total.
Captain Proton wrote:I think the Tavara cloaking is the biggest annoyance, weaken it down to low shields/hull and then it cloaks and returns to repair :/.
Not too annoying, just have the fleet attack it then keeping your Starbase selected. It's anti-Cloak weapon will screw up any retreat attempt.
It is annoying, but easy enough to prevent that it doesn't really need to be changed.
posted on October 5th, 2009, 2:26 pm
Yeah, but both of these races need rework... either the Tavara gets boosted up the tree as much as possible or we dumb down its weapons. The Tavara is a stand-alone ship which is not what the devs want. Usually I like stand-aloners but not when they seem out-of-place. I'd understand if it was a hero ship or if it costed over 3000 dil 2000 tri and 100 sup. But it needs some hold back...
posted on October 5th, 2009, 3:12 pm
I don't think it should be weakened or it'll become to much like the other Warbirds. Maybe the price like you say, should be drastically raised. I especially think the Avatar bonus of being allowed two should be removed.
posted on October 5th, 2009, 3:13 pm
If your going to remove that avatar bonus, then you might as well do the same to the Dominion version of the Tavara (Dreadnought).
posted on October 5th, 2009, 3:20 pm
The Dreads are not an avatar, rather it is a mixed tech. The Devs say there will be some work on it... 

posted on October 5th, 2009, 3:33 pm
Considering I was the one to remind someone about that fact before, you should be able to figure out that the avatar part isn't what I'm talking about, it's the 2 ship limit. The Dreadnought has a 2 ship limit just like the Tavara, that should be cut too. That thing is just a Tavara with more variety in stats and it wouldn't be fair for the Dominion to have 2 of a ship like it if the Romulans are cut down to 1.
posted on October 5th, 2009, 3:35 pm
Ok no need to get sulky
And yes I agree the Dreadnought should be cut as well.

And yes I agree the Dreadnought should be cut as well.
posted on October 5th, 2009, 3:51 pm
Actually Tyler, I agree with Gamer. The dreanought limit is different, considering one avatar of Romulan's survives with just one Tavara, the other would be fine too, makes no difference whether if the Dominion. Do you think dominion should only get one dreadnought against Helev?
posted on October 5th, 2009, 3:58 pm
I didn't actually say I think it should be reduced, that would make the Dreadnought even more useless than it currently is. What I said was 'If we're going to do X, we might as well do Y.'
posted on October 5th, 2009, 5:09 pm
The Dreadnought is quite useful as I think many online players can attest too.
The Romulan Tavara is supposed to be standalone--it plays an extremely important role in the storyline. Before you go calling it overpowered (it is one, or a max of 2 vessels), and the rest of the Romulan vessels underpowered, try factoring in special weapons. For instance Shield Recharge
The Romulan Tavara is supposed to be standalone--it plays an extremely important role in the storyline. Before you go calling it overpowered (it is one, or a max of 2 vessels), and the rest of the Romulan vessels underpowered, try factoring in special weapons. For instance Shield Recharge

posted on October 5th, 2009, 5:13 pm
Dominus_Noctis wrote:The Dreadnought is quite useful as I think many online players can attest too.
Yeah, for attacking stations. The 'useless' part is that the enemy is usually dead before it even reaches the base.
posted on October 5th, 2009, 5:18 pm
Perhaps it is best to suggest playing online then--I think you'll find the Dread a lot more useful there 

posted on October 5th, 2009, 5:21 pm
@Dominus
I have factored all the peices, I looked at all the stuff, I tested it all to my abilities. And I still cannot agree with the idea that the Romulans could possibly be of any strength signifcant enough for be to beat a Dominion AI 1vs1 like i can with the other 'balanced' races. Nearly a third of the SPW barely show any effect on enemy vessels. Trust me, I wouldn't complain about this if I haven't tested it.
The Romulans are too dependent on unreliable Special Weapons. All their strength is in early game just like the Klingons. Because once the bigger Chassis is out, then you should be ready so say "Bye Bye" to your chances of victory.
Very Few ships of theirs can even compare to Klingon or Federation counterparts. Most of them are the tiny ships. Sure every ship has cloakability but it only helps so much. I don't think it was a good idea to make their fleets foundation out of these SPW that you could get a better version from a Ferengi for only a couple hundred bars of latinum.
So that is why I've been posting ideas to give the Klingon and Romulan Empires some more late game strength.
Am I the only one that really pays attention to the details of strength and durability instead of going "Ooooo.... pretty ship"!!? The game has good graphix, but I'd rather have a game with not so good graphix with satisfying contents and balance instead of a good lookin game that is so imbalanced that a BoP can blow up a Sovy 1vs1!
I have factored all the peices, I looked at all the stuff, I tested it all to my abilities. And I still cannot agree with the idea that the Romulans could possibly be of any strength signifcant enough for be to beat a Dominion AI 1vs1 like i can with the other 'balanced' races. Nearly a third of the SPW barely show any effect on enemy vessels. Trust me, I wouldn't complain about this if I haven't tested it.
The Romulans are too dependent on unreliable Special Weapons. All their strength is in early game just like the Klingons. Because once the bigger Chassis is out, then you should be ready so say "Bye Bye" to your chances of victory.
Very Few ships of theirs can even compare to Klingon or Federation counterparts. Most of them are the tiny ships. Sure every ship has cloakability but it only helps so much. I don't think it was a good idea to make their fleets foundation out of these SPW that you could get a better version from a Ferengi for only a couple hundred bars of latinum.
So that is why I've been posting ideas to give the Klingon and Romulan Empires some more late game strength.
Am I the only one that really pays attention to the details of strength and durability instead of going "Ooooo.... pretty ship"!!? The game has good graphix, but I'd rather have a game with not so good graphix with satisfying contents and balance instead of a good lookin game that is so imbalanced that a BoP can blow up a Sovy 1vs1!
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