Hyper arty
You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
posted on April 8th, 2011, 6:18 pm
Last edited by Kestrel on April 8th, 2011, 6:25 pm, edited 1 time in total.
Atm this is too powerfull and i think its bugged, let me explain.
Lets start with the bugs.
It can fire after death, this is huge problem since 2 can wipe out fleets of anything so decloaking on them and trying to destroy them is pointless both will still fire.
Second issue is it can fire on its own position even tho its supposed to be a ranged weapon, howitzers are artilery and you dont see them splerting out a round in front of them even by accident because it isnt possible, and for balance purposes it shouldnt be able to suicide it self because its high in defense and a small force wont beat it before help arrives and if it fires your fleet is dead. The dom loses 500 dil and you just lost a fleet...... this is balanced? NO
Yesterday 2 hyper artys destroyed my fleet of sovvies and decents yes sovvies, a little help from some bortas but i was moving anyway so they didnt cause much of the damage it was the hyper artys, this is too powerfull no unit should have the power to wipe out a fleet when it builds so fast and costs so little.
You may as well just introduce a command cube that costs 1500 dil ... why? well because balance is just being thrown out of the window with this unit anyway so why not more super OP units.
The exposion looks about the size of a planet in a2 so... its outragous, it belongs in starwars with the deathstar not startrek.
Personally id like to see the unit scrubbed but i dont see that happening, so how about a compromise.
Reduced damage to all accept destroyers and support
Smaller area of effect
Cannot fire on its own position or reasonable sized area around it.
Costs more
Builds slower.
Lets start with the bugs.
It can fire after death, this is huge problem since 2 can wipe out fleets of anything so decloaking on them and trying to destroy them is pointless both will still fire.
Second issue is it can fire on its own position even tho its supposed to be a ranged weapon, howitzers are artilery and you dont see them splerting out a round in front of them even by accident because it isnt possible, and for balance purposes it shouldnt be able to suicide it self because its high in defense and a small force wont beat it before help arrives and if it fires your fleet is dead. The dom loses 500 dil and you just lost a fleet...... this is balanced? NO
Yesterday 2 hyper artys destroyed my fleet of sovvies and decents yes sovvies, a little help from some bortas but i was moving anyway so they didnt cause much of the damage it was the hyper artys, this is too powerfull no unit should have the power to wipe out a fleet when it builds so fast and costs so little.
You may as well just introduce a command cube that costs 1500 dil ... why? well because balance is just being thrown out of the window with this unit anyway so why not more super OP units.
The exposion looks about the size of a planet in a2 so... its outragous, it belongs in starwars with the deathstar not startrek.
Personally id like to see the unit scrubbed but i dont see that happening, so how about a compromise.
Reduced damage to all accept destroyers and support
Smaller area of effect
Cannot fire on its own position or reasonable sized area around it.
Costs more
Builds slower.
posted on April 8th, 2011, 6:26 pm
I think what you meant to say is
. 3 BortaS in fact do faaaar more damage than 2 Hyperspace ArtilleriesYesterday 3 BortaS destroyed my fleet of sovvies and decents yes sovvies, a little tiny help from some hyper artys

posted on April 8th, 2011, 6:33 pm
Probably not the one who needs to be responding to this, as I'm not on multiplayer, and I never really play as Dominion that much, more so just against them.
But aren't you just reversing to make it useless. You made it take longer, cost more, and do less with less range. Wouldn't it be just enough to have the first one, it cripples destroyers and supports, but larger ships like your sovereigns and descents can take the hits.
As for no suicide shots, and the cost time, I don't really feel I'm one for commenting on that. Wouldn't know. I don't even know how much it currently costs. But the no suicide shot would sort of make sense, like an immediate cm around it. Except what if it was travelling through a section of the map with nebula on either side, out pops some destroyers, but theyre too close now, so what does it do? I'm not so sure about even no suicide shots, even though it does sort of make sense. Technically maybe it is still somewhat required. Otherwise, you could just get your fleet in nice and close and then its helpless. (if indeed, it was the hyper, I was not a witness to the game)
And as for Bortas. It is true. Klingons are amazing. You could just surrender though. haha. sigh.
But aren't you just reversing to make it useless. You made it take longer, cost more, and do less with less range. Wouldn't it be just enough to have the first one, it cripples destroyers and supports, but larger ships like your sovereigns and descents can take the hits.
As for no suicide shots, and the cost time, I don't really feel I'm one for commenting on that. Wouldn't know. I don't even know how much it currently costs. But the no suicide shot would sort of make sense, like an immediate cm around it. Except what if it was travelling through a section of the map with nebula on either side, out pops some destroyers, but theyre too close now, so what does it do? I'm not so sure about even no suicide shots, even though it does sort of make sense. Technically maybe it is still somewhat required. Otherwise, you could just get your fleet in nice and close and then its helpless. (if indeed, it was the hyper, I was not a witness to the game)
And as for Bortas. It is true. Klingons are amazing. You could just surrender though. haha. sigh.
posted on April 8th, 2011, 6:36 pm
so you are the one zebh made that 4 panel comic about lol.
i agree that it shouldnt be able to fire after death, and a minimum range would be interesting. the rest is no.
i agree that it shouldnt be able to fire after death, and a minimum range would be interesting. the rest is no.
posted on April 8th, 2011, 6:47 pm
There are a couple of weaknesses to these vessels.
1 - If you are fast enough, not one ship will be damaged.
2 - If you find it right after it fired, you can easily destroy it if you are fast enough.
I think that this vessel is way overpowered. Increase the build costs by about 7x, supply cost by about 3x, and build time by about 4x. Reduce the area of effect so it's only good against stations.
By the way, the area of effect is a stock A2 Class-J planet.
1 - If you are fast enough, not one ship will be damaged.
2 - If you find it right after it fired, you can easily destroy it if you are fast enough.
I think that this vessel is way overpowered. Increase the build costs by about 7x, supply cost by about 3x, and build time by about 4x. Reduce the area of effect so it's only good against stations.
By the way, the area of effect is a stock A2 Class-J planet.
posted on April 8th, 2011, 6:59 pm
Last edited by Kestrel on April 8th, 2011, 7:01 pm, edited 1 time in total.
godsvoice wrote:Probably not the one who needs to be responding to this, as I'm not on multiplayer, and I never really play as Dominion that much, more so just against them.
But aren't you just reversing to make it useless. You made it take longer, cost more, and do less with less range. Wouldn't it be just enough to have the first one, it cripples destroyers and supports, but larger ships like your sovereigns and descents can take the hits.
As for no suicide shots, and the cost time, I don't really feel I'm one for commenting on that. Wouldn't know. I don't even know how much it currently costs. But the no suicide shot would sort of make sense, like an immediate cm around it. Except what if it was travelling through a section of the map with nebula on either side, out pops some destroyers, but theyre too close now, so what does it do? I'm not so sure about even no suicide shots, even though it does sort of make sense. Technically maybe it is still somewhat required. Otherwise, you could just get your fleet in nice and close and then its helpless. (if indeed, it was the hyper, I was not a witness to the game)
And as for Bortas. It is true. Klingons are amazing. You could just surrender though. haha. sigh.
I didnt say to decrease its range i hinted that it could be stopped from firing on its own postion artilery cannot shoot it self or its not artilery.
I think what you meant to say is
Quote
Yesterday 3 BortaS destroyed my fleet of sovvies and decents yes sovvies, a little tiny help from some hyper artys
. 3 BortaS in fact do faaaar more damage than 2 Hyperspace Artilleries
No i meant some do not assume what people mean to say.
posted on April 8th, 2011, 7:16 pm
Well in that case, Purple Unicorns killed your fleet
If you can make inaccurate statements, so can I! 


posted on April 8th, 2011, 7:23 pm
Dominus_Noctis wrote:Purple Unicorns killed your fleet![]()
i've heard about that happening before, these unicorns are getting out of hand. yes they are all cute and they sh*t double rainbows, but they are a pest, its all fun and games until someone loses an entire fleet of sovvies. enough is enough, its time for a purple unicorn cull.
also what is it with you and purple unicorns? you use that as a profile pic.
wait.... are YOU a purple unicorn in disguise

posted on April 8th, 2011, 7:49 pm
i was unclear. your taking out a chunk of where that ship can fire. if you mean you cant simply target where the ship actually is, easier to understand. but if your saying there will be a certain distance between where the ship is, and where it can fire, then i just meant you are taking away from the area it can shoot at, in one way, affecting its range. because now you have to define the minimum distance for it to be able to shoot, which means you create a circle of where it cant fire around the ship. that affects its range. if it is currently anywhere from 0-10. maybe you mean it should be only 2-10, or 0.1-10 hence, the range is altered, subtractively. i didnt mean that you were taking away its range as in, it should be 0.1-9 or whatever. i am not sure where the misunderstanding was between us. not a big deal though
posted on April 8th, 2011, 8:06 pm
Dominus_Noctis wrote:Well in that case, Purple Unicorns killed your fleetIf you can make inaccurate statements, so can I!
There was nothing inaccurate about my post i said some, go and define some then come back and apologize for being a moron and for being so arrogant you thought you could re write some one elses post.
posted on April 8th, 2011, 8:14 pm
OOoooook ....
Let's all just ... taaaake er' easy now
Let's all just ... taaaake er' easy now

posted on April 8th, 2011, 8:18 pm
Last edited by Dominus_Noctis on April 8th, 2011, 8:22 pm, edited 1 time in total.
Ah, the insults, how pleasant
. Remember that this is an online forum, and some are more lenient than others when it comes to such.
Your post is inaccurate for the following reasons: The Hyperspace Artillery in your example deal less damage than the BortaS. Those first 3 Ion Storms will strip Sovies down to 22% of their hull health, and everything is just icing on the cake
(Hyperspace Artilleries will take shields down to 55%, and hull down to 33% only in the center of the explosion). However, since your main justification for allowing BortaS in your online games while quitting when Hyperspace Artilleries are present is due to the supposed weakness of the BortaS compared to the Hyperspace, I will not expect you to recant.

Your post is inaccurate for the following reasons: The Hyperspace Artillery in your example deal less damage than the BortaS. Those first 3 Ion Storms will strip Sovies down to 22% of their hull health, and everything is just icing on the cake

posted on April 8th, 2011, 8:26 pm
So the Klingon superweapon does more damage than the Dominion superweapon?
posted on April 8th, 2011, 8:28 pm
TChapman500 wrote:So the Klingon superweapon does more damage than the Dominion superweapon?
yes, but look at the differences too. these are 3 bortas and they are harder to tech to than 2 hsa, and if u want the cloak you will need more money for research. bortas should be more effective, its harder to get 3 of them.
posted on April 8th, 2011, 8:49 pm
Also it's less likely that a ship or even a fleet will suffer the full amount of damage a Bortas can put out.
It's much easier to suffer a higher degree of the full potential from an HSA than from 3 Bortas.
Not to stir the pot, but I think that's an important distinction to make if were talking about numbers and comparisons and such
.
It's much easier to suffer a higher degree of the full potential from an HSA than from 3 Bortas.
Not to stir the pot, but I think that's an important distinction to make if were talking about numbers and comparisons and such

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