Federaion late-game Strenght
You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
posted on February 20th, 2009, 12:12 pm
Last edited by ARES IV on February 20th, 2009, 12:15 pm, edited 1 time in total.
Everything possible was already researched, including all improvements.
EDIT:
And the funny thing is, if I do the same strategy with Klingon NeghVars, I have far less problems.
Although Klingon ships can in theory take less punishment, this weakness seems to be overthrown by their advantage in firepower.
EDIT:
And the funny thing is, if I do the same strategy with Klingon NeghVars, I have far less problems.
Although Klingon ships can in theory take less punishment, this weakness seems to be overthrown by their advantage in firepower.
posted on February 20th, 2009, 12:42 pm
well, going somewhere with a huge fleet of warships and shooting at everything in range does seem rather like a klingon "strategy", so I guess it should work for the klingons. (although klingons would have maaaany small ships as well)
It does however not really seem like something the federation would ever do.
All the races are designed to feel different and allow different strategies to be used so that you dont end up with endless fleets of huge warships facing eachother.
It does however not really seem like something the federation would ever do.
All the races are designed to feel different and allow different strategies to be used so that you dont end up with endless fleets of huge warships facing eachother.
posted on February 20th, 2009, 1:43 pm
Last edited by ARES IV on February 20th, 2009, 1:45 pm, edited 1 time in total.
Meng wrote:well, going somewhere with a huge fleet of warships and shooting at everything in range does seem rather like a klingon "strategy", so I guess it should work for the klingons. (although klingons would have maaaany small ships as well)
It does however not really seem like something the federation would ever do.
All the races are designed to feel different and allow different strategies to be used so that you dont end up with endless fleets of huge warships facing eachother.
Feeling different is a good thing.
But answer me one question. If 16 Sovereigns meet 16 NeghVars - what is going ot happen?
Right now, I am quite confident that the Sovereigns will be slaughtered, although in theory they are more robust.
Look, the bit more damage that Federation ships can take, is too little, to make the difference.
Right now large Federation ships:
- Are expensive
- have not enough firepower: (An Akira is almost equal to an Excelsior)
- have weak hull
- Can not take any real beating.
The same skirmish situations that make me loose 5 or more Sovereigns out a fleet of 16 make me loose only 2 - 3 NeghVars. Although a Negh Var can take less punishment than a Sov.
Another problem: Romulans and Klingons have 3 ships which are good in late game fleet battles. Federation has too, but the Federation ones need ages to construct and are expensive, compared to the Vorcha and the Norexan, and then - cannot "fight and win" against those opponents
posted on February 20th, 2009, 1:49 pm
Last edited by Meng on February 20th, 2009, 2:10 pm, edited 1 time in total.
As I said I'm not a federation expert, but, instead of 16 neghvars meeting 16 sovereigns, think about 10 sovereigns and 6 remoores meeting 10 neghvars and 6 umm whatever the name of the second klingon support ship was. I'm sure the results will be different (that is, of course, if the special weapons are used)
The fact that the federation is heavily relying on special weapons makes a lot of sense in my opinion. As far as I remember federation ships in the series usually won battles because they "remodulated the plasma coils" "recalibrated the eps conduits" "polarized the hull" "fired a fluctuating graviton pulse" or other useful sounding things like that, instead of just firing volleys of torpedoes at their enemies.
There is also one more thing to consider : the neghvar is by far the most powerful klingon ship in the game and therefore needs to be able to compete with most enemy ships, while the feds not only have the sovereign but also the descent defiant and excelsior2, and they can warp-in ships.
The fact that the federation is heavily relying on special weapons makes a lot of sense in my opinion. As far as I remember federation ships in the series usually won battles because they "remodulated the plasma coils" "recalibrated the eps conduits" "polarized the hull" "fired a fluctuating graviton pulse" or other useful sounding things like that, instead of just firing volleys of torpedoes at their enemies.
There is also one more thing to consider : the neghvar is by far the most powerful klingon ship in the game and therefore needs to be able to compete with most enemy ships, while the feds not only have the sovereign but also the descent defiant and excelsior2, and they can warp-in ships.
posted on February 20th, 2009, 2:07 pm
As Meng said, Ares, the secret is in special weapons. The canaveral class is weak, but has a great special weapon: sensor blackout. Once fired, the sensors of the enemy ships are out and the fire rate of those ships is greatly reduce for a time. Of course, you only need a few ships of this kind, not a fleet. Also ECM weapon from remore class decrease the chance of being hit by enemy ships.
posted on February 20th, 2009, 2:39 pm
Don't forget Vector Calculation, Probe, and Presice Volley. Probe I use like Psyonic Link from Stock A2, using it to scout enemy bases. I use Vector Calculation on my Phalanx's to speed up Pulses and on Galaxys for effecient salvos, and Presice Volley to eleminate Tavara shields. Basically, I'm an extremely cheap kind of guy, and I use a single Sovvy as cannon fodder to evacuate civilian vessels to be decommisioned from a base that's about to be heavily attacked, and I decommision the base.
posted on February 20th, 2009, 2:43 pm
It should be well known that people like Starfleet & the Romulans are more likely to use intelligence than raw power. Reliance on power is best for Klingons, Cardassians, Borg, etc.
posted on February 20th, 2009, 2:53 pm
that fleet is lacking in many ways you can double the sheilds of your ship using the descents shield recharge ability, use the defiants weapons killer. you should also have some other ships like excelsiors, remores, intrepids, and canaverals.
posted on February 20th, 2009, 4:45 pm
Last edited by Anonymous on February 20th, 2009, 4:59 pm, edited 1 time in total.
hello 
i have to say something about Feds...
In my opinion Feds one of stronges race in game. Have no weak at all, good in early game and late game too. If a good player know to play them right, feds are quite nasty.
And now to the ships which imo are very good and worth to built. Sure other ships class also have it legitimacy.
1. defaint class - powerful ship - fast movement - good price - nasty special weapon - feds mainbattleship
2. excelsior class - longe range - quite good price and firepower
3. remore class - a bit expensive - but shieldbreaker and aura which helps reduce damage to own ships
4. intrepid class - good price - specail weapon and firepower okay
5. canaveral class - good speacial weapon
and use combinations like it the real military do to air to land to sea
Deimos
"Dont fear the gun, fear the one who's triggered."

i have to say something about Feds...
In my opinion Feds one of stronges race in game. Have no weak at all, good in early game and late game too. If a good player know to play them right, feds are quite nasty.
And now to the ships which imo are very good and worth to built. Sure other ships class also have it legitimacy.
1. defaint class - powerful ship - fast movement - good price - nasty special weapon - feds mainbattleship
2. excelsior class - longe range - quite good price and firepower
3. remore class - a bit expensive - but shieldbreaker and aura which helps reduce damage to own ships
4. intrepid class - good price - specail weapon and firepower okay
5. canaveral class - good speacial weapon
and use combinations like it the real military do to air to land to sea

Deimos
"Dont fear the gun, fear the one who's triggered."
posted on February 22nd, 2009, 11:31 am
I agree that the Feds are plenty powerful. All you need to do is mix up your fleet. Add that to the improved Warp In feature and you essentially have the ability to deploy 1 or 3 combat ready ships, almost instantly, anywhere on the map: great for bolstering weakened fleets and reinforcing your lines. The AI also seems lethal with them.
The AI also seems to handle the Federation quite well. I'm sure it was a glitch but I had 3 easy AI allies (Feds, Romulans and Klingons) vs 2 Hard Borg AI's. Those 3 AI's wiped out both Borg with ease with minimal effort on my part. I had an awesome economy supporting 10 or so shipyards that were producing at 100% capacity. At one point I had nearly 200 ships. The Federation finished the game with 180 or so! An easy AI managed one-hundred and eighty ships in play at the same time! I swear my pc goes through weird periods at times because normally an easy AI would get nerfed by it's own economy after 20 ships. The other two allied AI's were also fairly good but the Federation could have taken on both Hard Borgs alone with the amount of pressure they were putting on.
(EDIT- They also seemed to have no issue taking on a couple Tactical cubes; such was the strength of their shipyard output.)
The AI also seems to handle the Federation quite well. I'm sure it was a glitch but I had 3 easy AI allies (Feds, Romulans and Klingons) vs 2 Hard Borg AI's. Those 3 AI's wiped out both Borg with ease with minimal effort on my part. I had an awesome economy supporting 10 or so shipyards that were producing at 100% capacity. At one point I had nearly 200 ships. The Federation finished the game with 180 or so! An easy AI managed one-hundred and eighty ships in play at the same time! I swear my pc goes through weird periods at times because normally an easy AI would get nerfed by it's own economy after 20 ships. The other two allied AI's were also fairly good but the Federation could have taken on both Hard Borgs alone with the amount of pressure they were putting on.
(EDIT- They also seemed to have no issue taking on a couple Tactical cubes; such was the strength of their shipyard output.)
posted on February 22nd, 2009, 2:00 pm
Phoenix wrote:I agree that the Feds are plenty powerful. All you need to do is mix up your fleet. Add that to the improved Warp In feature and you essentially have the ability to deploy 1 or 3 combat ready ships, almost instantly, anywhere on the map: great for bolstering weakened fleets and reinforcing your lines. The AI also seems lethal with them.
The AI also seems to handle the Federation quite well. I'm sure it was a glitch but I had 3 easy AI allies (Feds, Romulans and Klingons) vs 2 Hard Borg AI's. Those 3 AI's wiped out both Borg with ease with minimal effort on my part. I had an awesome economy supporting 10 or so shipyards that were producing at 100% capacity. At one point I had nearly 200 ships. The Federation finished the game with 180 or so! An easy AI managed one-hundred and eighty ships in play at the same time! I swear my pc goes through weird periods at times because normally an easy AI would get nerfed by it's own economy after 20 ships. The other two allied AI's were also fairly good but the Federation could have taken on both Hard Borgs alone with the amount of pressure they were putting on.
(EDIT- They also seemed to have no issue taking on a couple Tactical cubes; such was the strength of their shipyard output.)
Wow... Fed strategies are very similiar, as I had taken the whole map one time, 1 Storage Facility and 3 miners per moon, 1 Starbase per moonset, and a small defense force for each mining base. Sure, it was costly, but I managed to acheive around 18 fleet yards, with an Eraudi Yard for every two Antares Yards. This combo allowed me to have 700 ships in around 30 minutes, which I used to take down my enemy. Huge numbers + great defense = Not good for enemy. By the way, this was on Da'ka Corridor, and I secured the corridor with a bunch of torp platforms (one enemy was playing as Mayson, I was Risner...




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