Federaion late-game Strenght
You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
posted on January 8th, 2009, 9:53 am
Because I saw there are many arguments on the subject (and because it was discussed in wrong threads
) I decided to open this thread.
What are your thoughts on the matter? Strong enough? Too strong or too weak? Do you think Federation has a problem with their late game units? If so, then what is a solution - a buff for the existing units or maybe brand new units?
I believe that the Defiant, Galaxy, Excelsior II, Phalanx, Sovereign and the Descent is plenty of ships for the late game and I dont think they should get new units. Also the strenght of the Defiant, Galaxy, Excelsior II, Phalanx and Descent is big enough. They do pack quite a punch and they are very good defensivly. However the Sovereign should get a bigger attack value. Its defense value of 46 right now is big enough, but the attack value of 36 is just too low. I believe especially its torpedo strenght should increase so it would get an attack value of ~45 or something similar. With that said, I also think its price and its build time must increase as well, IMO that was ment as a elite battleship and it should reflect that in the game.

What are your thoughts on the matter? Strong enough? Too strong or too weak? Do you think Federation has a problem with their late game units? If so, then what is a solution - a buff for the existing units or maybe brand new units?
I believe that the Defiant, Galaxy, Excelsior II, Phalanx, Sovereign and the Descent is plenty of ships for the late game and I dont think they should get new units. Also the strenght of the Defiant, Galaxy, Excelsior II, Phalanx and Descent is big enough. They do pack quite a punch and they are very good defensivly. However the Sovereign should get a bigger attack value. Its defense value of 46 right now is big enough, but the attack value of 36 is just too low. I believe especially its torpedo strenght should increase so it would get an attack value of ~45 or something similar. With that said, I also think its price and its build time must increase as well, IMO that was ment as a elite battleship and it should reflect that in the game.
posted on January 8th, 2009, 10:07 am
Not to forget the Avalon, witch can be quite nasty as well!
I agree with your statement. In general the Feds got strong enough ships, especially once those gain higher ranks. The only ship that is kinda useless is the Sovereign because its expansive compared to the Defiant or Excelsior class ships, however its offensive stats are just slightly better and its special ability can't compete with the special torpedos of the other two Antares yard warships. As it is now, I don't even build Sovereigns, just spam Defiants, Excelsiors, Akiras and whatever I got out of Starfleet Command.
Also the torpedo platform and it's special ability of the Feds is usually more than enough to defend your base against enemy forces.
Though, I have to admit that I usually play for defense - I could imagine that's it quite hard to attack an enemy base with Starfleet ships. But that's probably just realistic.
All in all, maybe you could tweak the Sovereign a bit but don't add new units or buff other ships - they're strong enough. And once you change something about the Romulan Tavara, I'd say that the game's balance is just fine.
I agree with your statement. In general the Feds got strong enough ships, especially once those gain higher ranks. The only ship that is kinda useless is the Sovereign because its expansive compared to the Defiant or Excelsior class ships, however its offensive stats are just slightly better and its special ability can't compete with the special torpedos of the other two Antares yard warships. As it is now, I don't even build Sovereigns, just spam Defiants, Excelsiors, Akiras and whatever I got out of Starfleet Command.
Also the torpedo platform and it's special ability of the Feds is usually more than enough to defend your base against enemy forces.
Though, I have to admit that I usually play for defense - I could imagine that's it quite hard to attack an enemy base with Starfleet ships. But that's probably just realistic.
All in all, maybe you could tweak the Sovereign a bit but don't add new units or buff other ships - they're strong enough. And once you change something about the Romulan Tavara, I'd say that the game's balance is just fine.
posted on January 8th, 2009, 11:23 am
Last edited by Ivegottheskill on January 8th, 2009, 11:26 am, edited 1 time in total.
The Sovereign and Defiant's don't get much use from me. I just always pick Mayson and build Excelsior II's + research ACS torpedoes. I usually end up building a few Sovereigns and Definats just for the sake of it (to make the fleet look diverse
)
When fully promoted I think they have greater offense / defense than Defiant class. I also noticed a Lvl 5 Defiant is greater in attack than a Lvl 5 Sovereign, which I don't have too much of a problem with since I guess the Defiant has pulse phasers.
I suppose I'm not sure what to suggest. Perhaps the Sovereign would be better suited to the ACS torpedoes? (i.e. swap the Excelsior and Sovereigns special abilities). Personally I find the ACS torpedoes extremely useful and effective.

When fully promoted I think they have greater offense / defense than Defiant class. I also noticed a Lvl 5 Defiant is greater in attack than a Lvl 5 Sovereign, which I don't have too much of a problem with since I guess the Defiant has pulse phasers.
I suppose I'm not sure what to suggest. Perhaps the Sovereign would be better suited to the ACS torpedoes? (i.e. swap the Excelsior and Sovereigns special abilities). Personally I find the ACS torpedoes extremely useful and effective.
posted on January 8th, 2009, 11:26 am
The major problem with the feds is offensive ability.
Their ships are all great for defense, and last quite a while. This is great.
However, it's very difficult to assault as the federation.
A couple changes that would work..
1. Make the steamrunner and intrepid quadcobalt torpedos the way they were in Armada 1 (highly damaging, AOE, like the romulan artillery).
The above would allow the federation some extra offensive capability to deal with those pesky outposts/starbases, which right now they have trouble dealing with because of their low offensive capability.
2. Raise the offensive value on the sovereign and increase it's torpedo load.
#2 is for the same reaosons stated above.
Other than that I don't think much more is needed, the feds get free ships (avalon, descent) and while they don't get a "super ship" their ships are much cheaper and easier to come by than most other races, they just need a little help in the offensive area.
Their ships are all great for defense, and last quite a while. This is great.
However, it's very difficult to assault as the federation.
A couple changes that would work..
1. Make the steamrunner and intrepid quadcobalt torpedos the way they were in Armada 1 (highly damaging, AOE, like the romulan artillery).
The above would allow the federation some extra offensive capability to deal with those pesky outposts/starbases, which right now they have trouble dealing with because of their low offensive capability.
2. Raise the offensive value on the sovereign and increase it's torpedo load.
#2 is for the same reaosons stated above.
Other than that I don't think much more is needed, the feds get free ships (avalon, descent) and while they don't get a "super ship" their ships are much cheaper and easier to come by than most other races, they just need a little help in the offensive area.
posted on January 8th, 2009, 12:04 pm
With Federation, the strength lies in numbers. They don't have strong ships because they have lots of ships. They are, in a way, the opposite of borg. And I think they are fine just the way they are.
Actium

posted on January 8th, 2009, 1:08 pm
gotta agree with most statements here:
most is good is it is, only seovreign needs a attack boost
also i gotta say that the galaxy is a joke atm, but this doesnt really matter since u gotta have bad luck to get one atm
rest is very ok and with excelsiorII etc u can kick pretty much every enemy in the butt
most is good is it is, only seovreign needs a attack boost
also i gotta say that the galaxy is a joke atm, but this doesnt really matter since u gotta have bad luck to get one atm
rest is very ok and with excelsiorII etc u can kick pretty much every enemy in the butt
posted on January 8th, 2009, 5:45 pm
Feds are fine. The only problem i see is the ease with which a player can spam with them.
posted on January 9th, 2009, 12:16 am
Hey
I personally think the Federation are fine maybe a few tweaks here and there. In relation to the number of different ships they have I personally think it’s an accurate interpretation of how the Federation operates as their philosophy is to have many ships to for fill different roles and keep them up to date with refitting.
Some of the specific things I'd change is one increase the build time once all ships become available and two give the Sovereign Class a better Special Weapon for example Quantum Torpedo Volley. Three make some of the old mothballed ships avalible such as some of the Galaxy/Nebula & Ambassador class varients but only through the ship support station. I'd Also take the Steamrunner class out of the support section and make it buildable as its a Light Torpedop Cruiser not a heavy artillery unit.
Thats just some of my ideas feel free to rip them apart.

Peace
I personally think the Federation are fine maybe a few tweaks here and there. In relation to the number of different ships they have I personally think it’s an accurate interpretation of how the Federation operates as their philosophy is to have many ships to for fill different roles and keep them up to date with refitting.
Some of the specific things I'd change is one increase the build time once all ships become available and two give the Sovereign Class a better Special Weapon for example Quantum Torpedo Volley. Three make some of the old mothballed ships avalible such as some of the Galaxy/Nebula & Ambassador class varients but only through the ship support station. I'd Also take the Steamrunner class out of the support section and make it buildable as its a Light Torpedop Cruiser not a heavy artillery unit.
Thats just some of my ideas feel free to rip them apart.

Peace
posted on January 9th, 2009, 12:49 am
personally i think if a galaxy or ambasador class is added, to be above an excelssior bt below the defiant(in attack at least proll not defense) and then the dwefiant gets a boost, and then soverign needs a big boost, like 50 defense, and over 50 attack, it is a very powerful ship, and then make phalanx buildable for both admirials with no starts, and then adjust all the prices accordinyl, that would fix the problem, and you can make thenre have to be level 4 reserch to get the defiant, sovy and the phalanx, that i think would even it out
posted on January 9th, 2009, 1:02 am
You keep trying, I give you credit for that. 
(However, that makes your suggestions not less ridiculous...
)

(However, that makes your suggestions not less ridiculous...

posted on January 9th, 2009, 7:38 am
I think the basic Federation ship line-up is okay. I'm still analyzing the Federation tech tree and already made some adjustments (chassis got more expensive). The problem is hidden in the quite linear Tech-Tree (compared to other races like the Klingons vor example). The Federation gets better results out of its Tech Tree Benefit Equotation. I'm currently adjusting this formula, but that will take a while. First changes will be done in the next patch. I'm on its track! 

posted on January 9th, 2009, 1:04 pm
glad to hear/read that



posted on January 10th, 2009, 4:22 am
as of now i might have to take back my comments about the constellation and ambasador and galaxy being put in, it looks like our time frame might not be what i thought it was
posted on January 10th, 2009, 2:27 pm
I think you could make the sovy hit harder by adding her some photon torpedoes(like the ones the Galaxy has)
posted on January 10th, 2009, 4:04 pm
photon torpedos? 
i thought the sovy has 4 quantum torp launchers to the front?

i thought the sovy has 4 quantum torp launchers to the front?
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