Federaion late-game Strenght

You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
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Actium
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posted on January 10th, 2009, 4:21 pm
Last edited by Actium on January 10th, 2009, 4:24 pm, edited 1 time in total.
sovy has 4 tropedotubes for the front, 2 tubes for behind, and a shitload phaserbanks
all tubes are able to fire photons or quantums, but nevah heard of a sovy firing some kind of spread torpedoes

in nemesis the enterprise used only 2 tubes for quantums, rest for photons
posted on January 10th, 2009, 4:53 pm
The refit Sovereign had a good deal more weapons. Though Fleet Ops Sovereigns are not the Refit ones.
Actium
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posted on January 10th, 2009, 7:04 pm
true, found a page with some descriptions of the sovy:
Daystrom Institute Technical Library a Star Trek website
posted on January 10th, 2009, 7:30 pm
hm, that would leave space for adding something. or for a "war-refit" of some kind for this (or even other ships too).

or what about a ship like this: [url=http://startrekonline.com/ships/nx91001 ]Starfleet – The NX-91001 | Star Trek Online Official Site[/url] :D
posted on January 10th, 2009, 7:52 pm
that looks awsome
posted on January 11th, 2009, 3:16 pm
So that's what that repulsive ship was. I prefer the Sovereign.
posted on February 17th, 2009, 8:38 pm
DarkDragon452 wrote:The major problem with the feds is offensive ability.

Their ships are all great for defense, and last quite a while. This is great.

However, it's very difficult to assault as the federation.

A couple changes that would work..

1. Make the steamrunner and intrepid quadcobalt torpedos the way they were in Armada 1 (highly damaging, AOE, like the romulan artillery).

The above would allow the federation some extra offensive capability to deal with those pesky outposts/starbases, which right now they have trouble dealing with because of their low offensive capability.

2. Raise the offensive value on the sovereign and increase it's torpedo load.

#2 is for the same reaosons stated above.


Other than that I don't think much more is needed, the feds get free ships (avalon, descent) and while they don't get a "super ship" their ships are much cheaper and easier to come by than most other races, they just need a little help in the offensive area.


I agree.

Problem with Fed right now is, that you are literally forced to defend yourself to dead, once the lategame has been reached.

Sovereign was the most powerfull regular ship ever build by the Federation. A heavy cruiser, equipped with the latest defensive and offensive technology. Yet, its firepower ingame is nothing to worry about by any opponent. A single Tavara with a few other ships supporting it, will kill even large Sovereigns fleet in no time and with only minor losses.  The Sovs takes ages to build, are expensive and last not much longer than the Defiants.

Federation is to weak in late game - if your opponent does halfway know what to do.
posted on February 17th, 2009, 9:37 pm
i think the main problem with the sovereign is it´s bad performance in the movies ^^

Let´s see: First Contact: Nearly gets assimilated by the borg AND comes very close to self-destruct

                Insurrection: Get´s seriously beaten by the S´ona (don´t know how to spell it right now ;))

                Nemesis: The Ship gets a hell of a beating again and they must resort to ramming (!)

Doesn´t look so good hm ?

Anyway, the special weapon doesn´t feel right, why the hell would they want to disable engines, weapons woud be a better choice imo.
posted on February 17th, 2009, 10:05 pm
Darthashur wrote:i think the main problem with the sovereign is it´s bad performance in the movies ^^

Let´s see: First Contact: Nearly gets assimilated by the borg AND comes very close to self-destruct

                Insurrection: Get´s seriously beaten by the S´ona (don´t know how to spell it right now ;))

                Nemesis: The Ship gets a hell of a beating again and they must resort to ramming (!)

Doesn´t look so good hm ?

Anyway, the special weapon doesn´t feel right, why the hell would they want to disable engines, weapons woud be a better choice imo.


The Sov is SLOW!!! Why wouldn't you disable engines for long enough to get away? Although, in mine the Sov's  special disables everything but life support, and it does enough damage to kill a high end battleship with two blasts, making it more effective than the Phalanx.  :sweatdrop: I've balanced this by making it use an absolutely HUGE amount of energy, and the Sov requires a huge amount of tritanium (around 1000) to build, because tritanium is less abundant then dilithium.
posted on February 18th, 2009, 3:04 pm
Darthashur wrote:i think the main problem with the sovereign is it´s bad performance in the movies ^^

Let´s see: First Contact: Nearly gets assimilated by the borg AND comes very close to self-destruct

                Insurrection: Get´s seriously beaten by the S´ona (don´t know how to spell it right now ;))

                Nemesis: The Ship gets a hell of a beating again and they must resort to ramming (!)

Doesn´t look so good hm ?

Anyway, the special weapon doesn´t feel right, why the hell would they want to disable engines, weapons woud be a better choice imo.


Those bad performances were special events. In First Contact, the shields (and likely sensors since everything effects sensors) were effected by the portal and the Borg beam on undetected. In Insurrection, the Nebula screwed with most systems and it could barely defend itself, plus the ships final defence (the one that removed the Son'a) also caused more damage than the Son'a did. In Nemesis, they were fighting the Scimitar! It's like a Borg Cube with undetectable cloak!
posted on February 18th, 2009, 3:49 pm
i know that  ^-^

i just wanted to say that we never saw what this ship can do in "normal" circumstances, meaning no nebulas, no time portals or monstrous killer-ships.

the big problem with star trek is, that those ships (not just the sovie) we see, always change their potential based on what the plot demands.

I read somewhere the sovereign class was meant to have the latest state of the art technology:

Ablative Armor: wasn´t possible due to some problems with the hull configuration

Bio-neural Gel-packs: who knows ?

Quantum Torpedos: finally something the ship has  ^-^
posted on February 18th, 2009, 3:54 pm
oh, and i forgot:

isn´t FO taking place some decades after Nemesis ? If so, why do most ships still use photons, in all this time, surely the quantum torpedo became standard issue. So why not replace all photon torpedos with quantum torpedos and give one or two ship classes a new torpedo version, like transphasic torpedos or something like that. And beore someone starts to whine about future tech blah blah ( :sweatdrop: ), FO IS the future unless i´m mistaken.
posted on February 18th, 2009, 4:24 pm
The same reason the Excelsior is still around after 100 years and the Klingon bird of Prey is around after over 300 years, they just never fell out of use.
posted on February 18th, 2009, 4:43 pm
Darthashur wrote:oh, and i forgot:

isn´t FO taking place some decades after Nemesis ? If so, why do most ships still use photons, in all this time, surely the quantum torpedo became standard issue. So why not replace all photon torpedos with quantum torpedos and give one or two ship classes a new torpedo version, like transphasic torpedos or something like that. And beore someone starts to whine about future tech blah blah ( :sweatdrop: ), FO IS the future unless i´m mistaken.


I guess its just because photon torpedoes are sufficient for most tasks the federation is usually faced with. Quantum torpedoes on the other hand are so powerful (remember when the defiant fired 2 of them on a planet) that they are only suited to totally destroy targets which is something the federation usually tries to avoid unless there is really no other way...

OK, that was just specualation but there is one reason that is far more important: people are used to a federation that mainly uses orange phasers and photon torpedos... giving all ships quantum torpedoes (or pulse phasers or quantum pulses or other modern weapons) would nearly be like giving all modern federation ships a defiant-like shape or giving all of them that horrible future armor from endgame...
posted on February 18th, 2009, 4:51 pm
Plus, Quantums are not going to completely replace Photons in only 20 years.
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