Borg needs some Improvements

You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
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posted on July 28th, 2010, 7:31 pm
Then how about a module that basically allows the borg ship to hold the ship in a tractor beam of sorts, that slowly absorbs the hull of the enemy ship and uses the materials to regenerate its own hull?
posted on July 28th, 2010, 7:37 pm
That is an interesting idea (if it is doable). If people think that assimilating ships would not be right, then definitely assimilating technology would be good, just like you could in vanilla, an that is definitely canon for those who worry about such things.
posted on July 28th, 2010, 7:51 pm
Just make sure that the crew is assimilated before the ship is assimilated.  That way, you can get the most out of that ship.  That weapon would be good on the cube (not the scout cube), sphere, and some Borg stations.
posted on July 28th, 2010, 7:52 pm
I still want to steal enemy ships via assimilation, because that works so well in an RTS like this one. :D

Something else I would like to see are new abilities gained through "mixed tech".  So for example, if you steal a certain romulan ship, the Borg integrate a romulan ability into their collective, such as Sensor Jammer or Vector torpedo.  It doesn't have to be those specific abilities, but you get what I'm saying.  Also, they can/should be Borg modified abilities, so they either end up being more advanced versions of those abilities or whatnot. 

For example, the Borg mixed tech Intrepid fires the Graviton loaded torpedo.  Perhaps if the Borg stole an intrepid, they would get a special for certain ships that would fire a Tricobalt charged gravition torpedo, that does extra damage to certain things.  To me, the basic chassis wouldn't change for the Borg, but their specials and modules would.  We will add your technological distinctiveness to our own. :borg:
posted on July 28th, 2010, 8:13 pm
to correct some people not liking modules:

Holding module: put 1 on a sphere with 3 regen modules, then build a dodeca with 2 vinc modules, now whenever your sphere takes fire you obviously use regen, you get about 17 seconds of it, use the dodeca's vinculum refresh ability (which only works on ships with holding beam) to give the sphere around 10 seconds more regen :D ships will waste volley after volley of fire on regen.

Nanite factory: another underused module, adds defence (and a small amount of system) to an assim, and instantly grants the ability to drain 5% crew on ships in medium range. thats a guaranteed loss of crew on ALL ships in medium range. do this on several assims and the whole enemy fleet will go into the yellow, HALVING their pew pew (ie they now only pew) most players will repair all their ships when crew is removed, so u will have freedom on the map for a short amount of time while all their ships form up in a line behind their shipyards, where incidentally they make lovely targets, refusing to return fire :D
posted on July 28th, 2010, 8:18 pm
Nanite Factory has another perk.  In order to use Boarding, at least one crew member has to be dead due to an armada II engine issue.  You pop that off, and all your ships with the Boarding special suddenly have free reign to start stealing.  Makes the AoE nature of the recrew special from the incubators much more potent when you suddenly have 6 new ships.
posted on July 28th, 2010, 8:50 pm
That could be implemented with that tractor beam idea to give the Borg vessel doing the assimilation the same abilities as the vessel being assimilated.  And maybe adapt the unit so that if it's attacked again by the same type of vessel, it takes less damage from all of the weapons that were on the vessel at the time.  I would like the damage received by a vessel type after an assimilation of that vessel to go down slightly with each assimilation, which would be realistic.

Eg:
Intrepid Assimilation 1:
 A cube assimilates an Intrepid and all units will now receive 10% less damage from all weapons that were on the assimilated Intrepid.

Intrepid Assimilation 2:
 A sphere assimilates another Intrepid and all units will now receive 10% less damage from all weapons that were on the assimilated Intrepid.  The damage reduction is based on the damage now received after the first Intrepid assimilation.  That way, you can never reach 0% damage received if you assimilate 10 Intrepids.

Eg:  If a ship causes 200 hp damage per shot.  After 10 assimilation's of that vessel, the damage now received will be about 70.  Only about a 65% reduction in damage.

By the way, thanks for the tips.
posted on July 28th, 2010, 8:59 pm
silent93 wrote:Nanite Factory has another perk.  In order to use Boarding, at least one crew member has to be dead due to an armada II engine issue.  You pop that off, and all your ships with the Boarding special suddenly have free reign to start stealing.  Makes the AoE nature of the recrew special from the incubators much more potent when you suddenly have 6 new ships.


That's incorrect actually - you can use Boarding without removing crew beforehand :)
posted on July 28th, 2010, 11:04 pm
TCR_500 wrote:That could be implemented with that tractor beam idea to give the Borg vessel doing the assimilation the same abilities as the vessel being assimilated.  And maybe adapt the unit so that if it's attacked again by the same type of vessel, it takes less damage from all of the weapons that were on the vessel at the time.  I would like the damage received by a vessel type after an assimilation of that vessel to go down slightly with each assimilation, which would be realistic.

Eg:
Intrepid Assimilation 1:
 A cube assimilates an Intrepid and all units will now receive 10% less damage from all weapons that were on the assimilated Intrepid.

Intrepid Assimilation 2:
 A sphere assimilates another Intrepid and all units will now receive 10% less damage from all weapons that were on the assimilated Intrepid.  The damage reduction is based on the damage now received after the first Intrepid assimilation.  That way, you can never reach 0% damage received if you assimilate 10 Intrepids.

Eg:  If a ship causes 200 hp damage per shot.  After 10 assimilation's of that vessel, the damage now received will be about 70.  Only about a 65% reduction in damage.

By the way, thanks for the tips.

Do you realize how many additional odf's this would need? That's the problem with having the Borg do anything with captured ships, tons of work for the devs not to mention the additional load on the system to run the game. Don't get me wrong, I love the idea of assimilated ships getting a stat boost or something but I don't see it as feasible.

If you want to give the Borg an improvement just let Dodec's use trans-warp. ;)
posted on July 29th, 2010, 12:05 am
I don't think it would take that many if the Devs use some kind of passive special weapon.  But to do it by conventional means. :whistling:
posted on July 29th, 2010, 2:16 am
Dominus_Noctis wrote:That's incorrect actually - you can use Boarding without removing crew beforehand :)


That bug is finally gone, and I didn't notice?!

I've been spending too much time trying to spam K'ting'a!
posted on July 29th, 2010, 2:53 am
It's been gone for two patches  :blush:
posted on July 29th, 2010, 3:27 am
Well, time for more Boarding-equipped Scubes!
posted on July 29th, 2010, 10:45 am
silent93 wrote:Well, time for more Boarding-equipped Scubes!


those are quite funny, they can capture stuff in groups.
posted on July 31st, 2010, 9:53 am
there will be a first wave of borg changes and improvements soon
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