An Urgent Transmission from StarFleet Command

You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
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posted on January 29th, 2010, 7:33 pm
Optec wrote:The Federation Redo will shift Starfleet Command deeper in the techtree, too, but we are also discussing some mechanics to prevent fire and forget missions. you will probably be charged for few supplies if a warp-in ship gets crushed. after all, Starfleet is no charity club :D

But those changes wont come in the next patch, as they require some adjustments, balancing and coding first


  I think it's enough just to know that you have some ideas for them :).  We all get ourselves worked up thinking we are the only ones with ideas for change :D.
posted on January 29th, 2010, 7:49 pm
Yeah, get 300 of their crew killed and they give you a slap on the wrist and tell you to be more careful.


Yeah, if it was up to me Id make it impossible for any further reinforcements from SFC if you loose more than 1 of their ships, but as you know that will make you and a lot of other fedrats QQ with disbelief.

So maybe a slight push in the right direction is better than nothing, no? Remember that it is quite impossible to look for complete canon from an RTS if you wish it remains balanced.

Now if you have a better idea, please, share. Otherwise it would perhaps be more beneficial to not post anything, ok mate? You know, if you dont have anything constructive to say, dont say anything at all.  :thumbsup:
posted on January 29th, 2010, 7:54 pm
maybe put the timer up for each died vessel?
so losing an excelsior may make you wait 30 secs more, while losing a descent may even add 100 secs to the countdown, but im not sure if this would be possible at all.
posted on January 29th, 2010, 7:57 pm
-=B!G=-The Black Baron wrote:Yeah, if it was up to me Id make it impossible for any further reinforcements from SFC if you loose more than 1 of their ships, but as you know that will make you and a lot of other fedrats QQ with disbelief.

What makes you think I'll notice? I rarely use it unless I'm trying to get a Galaxy. Any change is fine with me.
posted on January 29th, 2010, 8:00 pm
maybe put the timer up for each died vessel?
so losing an excelsior may make you wait 30 secs more, while losing a descent may even add 100 secs to the countdown, but im not sure if this would be possible at all.


That is a great idea as well :) About implementation though, one of the team must anwser that  ^-^

What makes you think I'll notice? I rarely use it unless I'm trying to get a Galaxy. Any change is fine with me.


Then why not write that in the first place? At least we try to give ideas to the team and it makes me quite annoyed when someone anwsers with such sarcasm...
posted on January 29th, 2010, 8:34 pm
Haha, fear the wrath of the Baron!  :badgrin:


  I think a timer might be a little much.  This will definitely be a major change as right now: if you don't want to spam Intrepids as Risner or Norways as Mayson, the Warp-ins REALLY provide you with the boost you need early game.

Risner Sabers are sadly just a liability and take up space in your shipyard that could be building Monsoons or Intrepids.  Warp-ins are CRUCIAL for her if you don't feel like going with the obvious Intrepid spam from double yards.

Mayson can spam Norways easily now so Warp-ins are slightly less crucial for him.


So while I like the idea of making Warp-ins less expendable, I feel that right now the current situation of the early game Feds might not need the extra timer on the SFC.  I think it will just encourage people to turret up and Porcupine themselves in order to build up a victory fleet of Warp-ins before they risk leaving their base.


  Nice ideas, though!  I think maybe the current incarnation of how Feds can be played might not support the extra timer so much :(.  Optec just said though that he's working on something so I trust that we'll have a change eventually :).
posted on January 29th, 2010, 9:35 pm
The redo will change the whole early-game situation and structure for the Feds too and a lot of gameplay in general, so SFC wont be the only change :) we will try to make everything fit together, but those large changes require more time, as we cant just redo one race, we have to redo them all together to ensure balance. we are already working on this front for a few month now :)

The next patch will feature some changes and additions here and there and we will try to keep a steady flow of patches rolling while working on the redos :) so dont fear another wait time agian :D
posted on January 29th, 2010, 9:42 pm
I do have to say though.  a captain in charge of an Excelsior (origional) is out of his mind if he takes it into a battlefield in the firstplace.  He deserves to be cannon fodder.

on the flip side, A galaxy class is a rare ship, and I think the stats should be boosted to match.



one last note, You should NOT be able to "recycle" warpin ships.  the really aren't yours to do that with and to be honest, it just seems wrong to ask for help, and be so ingrateful that you send those ships to die, or be decomed
posted on January 29th, 2010, 9:45 pm
Adm. Zaxxon wrote:on the flip side, A galaxy class is a rare ship, and I think the stats should be boosted to match.


Stat boost because it's rare?  :sweatdrop:

What woould the stats be on a 1957 Chevy in Fleetops Time then? I say 233/174/20
posted on January 29th, 2010, 9:47 pm
Adm. Zaxxon wrote:I do have to say though.  a captain in charge of an Excelsior (origional) is out of his mind if he takes it into a battlefield in the firstplace.  He deserves to be cannon fodder.

Gamewise, maybe. Other than that, not really. The ship is less important than how it is used.
posted on January 29th, 2010, 9:57 pm
quaddmgtech wrote:Stat boost because it's rare?  :sweatdrop:

What woould the stats be on a 1957 Chevy in Fleetops Time then? I say 233/174/20


It was rare because it was big, expencive, and powerful, i.e. needs stat boost, cus it dies easly
Tyler wrote:Gamewise, maybe. Other than that, not really. The ship is less important than how it is used.


I guess it is it is unimportant, but that still makes the captain crazy IMO
posted on January 29th, 2010, 10:04 pm
Adm. Zaxxon wrote:It was rare because it was big, expencive, and powerful, i.e. needs stat boost, cus it dies easly


This again?  :rolleyes: Oh bother... it's the strongest of the Warp In ships...
posted on January 29th, 2010, 10:04 pm
Last edited by Boggz on January 29th, 2010, 10:12 pm, edited 1 time in total.
EDIT:  to satisfy Dom :P

Optec wrote:The redo will change the whole early-game situation and structure for the Feds too and a lot of gameplay in general, so SFC wont be the only change :) we will try to make everything fit together, but those large changes require more time, as we cant just redo one race, we have to redo them all together to ensure balance. we are already working on this front for a few month now :)

The next patch will feature some changes and additions here and there and we will try to keep a steady flow of patches rolling while working on the redos :) so dont fear another wait time agian :D


Glad to hear it coming from you!  Nice to know that the Feds (Risner specifically) will have some attention paid to their early game capabilities.  It used to be that they were pretty unstoppable and now Klingons (Taq mainly) can definitely overpower them if done fast enough (and if Risner doesn't spam Intrepids).

 I would like to agree that completely rebalancing the Feds should be taken slowly :thumbsup:.  I feel that this latest patch really has laid the groundwork for a much more balanced game.  The Feds can sit tight while they wait for a new redo :).


Adm. Zaxxon wrote:It was rare because it was big, expencive, and powerful, i.e. needs stat boost, cus it dies easly
I guess it is it is unimportant, but that still makes the captain crazy IMO


Well ... I think what quadmgtech was getting at is that just because it's Rare isn't an actual reason to make it stronger.  And frankly, it's one of the soonest battleships you can expect to see on the battlefield, making it head and shoulders more powerful than just about anything else you can expect to see so soon.

 Plus I like the example of a 57' Chevy as a dreadnought in Fleetops.  My 68' Mustang would be a Cube-killer :badgrin:
posted on January 29th, 2010, 10:06 pm
Boggz wrote:  Plus I like the example of a 57' Chevy as a dreadnought in Fleetops.  My 68' Mustang would be a Cube-killer :badgrin:


haha  :thumbsup: Need to make assimilation textures for that asap!
posted on January 29th, 2010, 10:09 pm
Boggz wrote: Well ... I think what quadmgtech was getting at is that just because it's Rare isn't an actual reason to make it stronger.  And frankly, it's one of the soonest battleships you can expect to see on the battlefield, making it head and shoulders more powerful than just about anything else you can expect to see so soon.

 Plus I like the example of a 57' Chevy as a dreadnought in Fleetops.  My 68' Mustang would be a Cube-killer :badgrin:

Dominus_Noctis wrote:This again?  :rolleyes: Oh bother... it's the strongest of the Warp In ships...



I know its the strongest, I and i know it being rare is no reason to make it stronger, and yes dom I know it has been said a thousand times, I have actually been here alot longer than I have been a member.  the galaxy threads are uncountable...   I was just saying that I am disappointed when I see how quickly a galaxy is destroyed as compared to a norway, or excelcior.
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