An Urgent Transmission from StarFleet Command

You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
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posted on January 29th, 2010, 10:36 am
Last edited by Anonymous on January 29th, 2010, 10:38 am, edited 1 time in total.
Beware Federation players: Read no further is your wish is to keep the Federation unblanced! This is an idea of possibly balancing out the warpin and at the same time make it somewhat more true to the spirit of the Federation.

Commander,

the StarFleet Command has become annoyed at the ammount of ships you and your fellow commanders loose on needless attacks against the enemy. These are ships that are captained by veteran captains and are crewed by hundreds of StarFleets finest. Whether on purpose or not, the coordinates you provide these captains with, more often than not, carries them smack middle of an enemy base, the result usually being they all perish for a futile attempt of an attack.

For this reason we have come to this following conclusion, which will make you think twice about the coordinates you transmit. Since it would be inhumane to leave you without help against the merciless enemies of the Federation you will still be able to call for help without any cost in resources, and help will still arrive! But because of the tactics you use lately, we have a shortage of vessels to send to help, so, should you loose any of your ships you will be made to pay for 50% of the ships original cost. This will help us rebuild our ships, which you have squandered away needlessly lately.

As was said before, this will make you think twice before sending honest StarFleet captains and ships to their doom, just so you can destroy a freighter!

StarFleet over and out.


Let the Federation players'  :crybaby: begin! Discuss!

Btw, just if some people didnt understand, Summary:
- warpin still having the same cooldown time and still the exact same vessels available when called
- if you loose the vessels you get from warpin, you will be charged with 50% of the ships costs. So that the warpin rush and throwing away your vessels be avoided. Makes it a bit risky for the Fed players to rush early on  ^-^
(if this has already been suggested, Im terribly sorry!)
posted on January 29th, 2010, 10:48 am
we have indeed plans for something similar :) its not fedy-like to have fire and forget vessels :)
posted on January 29th, 2010, 11:01 am
Ah nice  ^-^ You know what they say, great min.....  :whistling:
posted on January 29th, 2010, 11:08 am
Sorry to remind you, but the Federation did use ships and crew as fire and forget missiles.
Mostly scouts and shuttles used to transport covered ops teams.

Even the highly praised Cpt. Picard once pressured a Bajoran Crew Member to go on such a mission, so they could place a spy in the cardassian military.

It was one of the view TNG episodes which left me with a foul aftertaste and showed the ugly side of the Feds.
posted on January 29th, 2010, 11:13 am
I think you would agree though, if true, this was more an exception than the rule ;)

You cant seriously be defending the tactic of sending the Galaxy ships on suicide attacks...
posted on January 29th, 2010, 11:58 am
There where several episodes in TNG and DS9 (during the Dominion War) where such missions where mentioned in the dialogs though not seen on screen.
Usually done by smaller units, not Galaxies and Nebulas.

I agree they where scarce and where never a standard tactic, but they did happen. Though not appreciated.

By the way I have hardly ever send Galaxy ships on suicide missions, they are to valuable. They reach veteran level in my fleets. :D

I use warp in to take a sneak peek behind enemy lines and pull out then. You can do a lot of good intelligence work this way.

Then I return with a decent force to squash the enemy fast and keep my loses low.

Well seems that I never will be a good klingon :lol:
posted on January 29th, 2010, 12:38 pm
Last edited by Anonymous on January 29th, 2010, 12:47 pm, edited 1 time in total.
I like it.  I still stand firm on my belief that it should be made into a non-player controlled distress call.  once a battle begins, it automatically fires.(sends a set of ships to the battle)  if battle is sustained the ships would keep coming, but I would go as far to say that you can't control those ships, and they leave once there are no enemy vessels in range.

like I said though, your idea is good too. :blush:
posted on January 29th, 2010, 2:04 pm
I of course always watch over my fleets. And if they are getting too close to a base, I back them off until reinforcements arrive. Plus I often try to take advantage of effective ships as much as possible. There should not be any ships where you can launch and forget (Yeah, I'm talking to you you Dreadnought/Tavara fanatics!). There sould always be the need for micro-management. The Descent has the shields of a Dreadnought. But because of poor fire power you have to keep your eye on it. The Phalanx has good shots but poor hull integrity making it also something to watch out for.
posted on January 29th, 2010, 5:07 pm
I've been playing Feds more lately and I think that they seem to be fine....though I must admit, I decommission most warp-ins.  But I do feel that the Galaxy class seems to get destroyed rather easily.  Maybe a bit more defense or shields or something?  Just an opinion.  Don't want it to be a god ship or anything.  Just want it to last a bit longer.  I can take a fleet of ships in and it seems only my Galaxy's and low level ships get killed.  I mean, I don't think Excellsior IIs should be out living a Galaxy.
posted on January 29th, 2010, 5:47 pm
Borg101 wrote:I've been playing Feds more lately and I think that they seem to be fine....though I must admit, I decommission most warp-ins.  But I do feel that the Galaxy class seems to get destroyed rather easily.  Maybe a bit more defense or shields or something?  Just an opinion.  Don't want it to be a god ship or anything.  Just want it to last a bit longer.  I can take a fleet of ships in and it seems only my Galaxy's and low level ships get killed.  I mean, I don't think Excellsior IIs should be out living a Galaxy.


  Excel II's really shouldn't last longer than a Galaxy.  It's possible that because the Galaxy has tactical weapons and takes moore damage from short range targets that you're just getting caught by that.  Kvorts will manhandle Galaxy's because even though they get a 40% reduction on their pulses, they have two passives working for them to increase their damage to the Galaxy.
posted on January 29th, 2010, 5:52 pm
Yeah, passives didn't exactly bring balance and stability to the game. :(  I've been able to keep my Galaxies, but that's because they're part of a much larger fleet, and the AI still targets your lowest defensive units first, from what I see.
posted on January 29th, 2010, 5:57 pm
Borg101: I think that for a free ship that is available as early as other races destroyers, the battleship Galaxy is strong enough  :rolleyes:

Let me give you an example of this "weak" Galaxyies you speak off. Some time ago, we played a 4v4 game with me (Dominion), cbosdell(Dominion), Mal(Romulan) and some other fella(?) playing together against 2 Maysons and 2 Borg on Eraudi map.
What happened that game is that me, mal and cbosdell fought toghter against 2 feds and a borg while the 4th members had more of an 1v1. Anyways, after I had approx. 5 bugs both fed players sent their warpins straight into cbosdells' expansion. Together they got 3 galaxies a few excelsiors and some other ships I dont remember, there was no defending that with those early ships ofc, so cbosdell retreated to his main base while they pwned his expansion. Soon me and Mal arrived with everything we gor and we tried to destroy them, yet by that time the borg came with some scubes as well, though the warpins were still the main force. Anyways, we lost everything we had (except for Mal who ran with his Rhienns :P) and they gained some ranks for their troubles...

Then they moved on to Mals' expansion and again all of us sent everything we got against them (I had S2s and bugs and bombers I think), only to be crushed again and again they gained some ranks for their trouble.

Last they moved to my expansion by which time they already called in the 2nd warpin and had a Sphere in there too... We decided to ignore that force and we just moved with everything we had to attack them. While destroying their expansions, I and some others got disconnected and we finished the game...

Anyways, my point is: All 3 of us are decent enough players and we got absolutely steamrolled by nothing else but warpins and a few scubes, so much for that Galaxy UP argument....

But all that is for another thread  ^-^, I did not say anything about nerfing warpins or anything of kind. But I do get annoyed when the opposition just sends their warpins to my minings only to be slaugthered, just because they stalled my resource income and because they faced no risk in doing so - they lost only a few seconds to click to the desired location.

Zaxxon: I like your idea better tbh, but again there is the problem of early-game rush - now with AI controlled units -.-

1337_64M3R: Then you will not be affected by this balancing. Im only talking about people who use this time after time to destroy minings, but loose all their ships as well...
Oh and if you think Tavara and Dreadnought are fire and forget ships then, mate, you are sorely mistaken :) They are easily enough destroyed on their own - even with the smallest of ships
posted on January 29th, 2010, 6:49 pm
The Federation Redo will shift Starfleet Command deeper in the techtree, too, but we are also discussing some mechanics to prevent fire and forget missions. you will probably be charged for few supplies if a warp-in ship gets crushed. after all, Starfleet is no charity club :D

But those changes wont come in the next patch, as they require some adjustments, balancing and coding first
posted on January 29th, 2010, 7:21 pm
That would sound more like the Federation we all know yep  ^-^
posted on January 29th, 2010, 7:23 pm
Yeah, get 300 of their crew killed and they give you a slap on the wrist and tell you to be more careful.
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