3.0.6 and 3.0.7 patch - slow resource income

You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
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posted on June 1st, 2009, 6:44 pm
lol. omg. I was merely replying to this thread along the lines of answering questions of a child about unicorns, giving sobering answers while not bursting the bubble.

This seems to have taken on new proportions lol... carry on.  :thumbsup:
posted on June 1st, 2009, 7:00 pm
Indeed Serpicus  :lol:
posted on June 1st, 2009, 7:26 pm
Well, serpicus, let me conclude this with a bright sheepish grin.  :D
posted on June 1st, 2009, 10:18 pm
just some thoughts from my side:
Dilithium is a crystal, used in antimatter reactors
Tritanium is a metal thats used to build much of the spaceframe and interior of vessels (note that its not the armor, that would be deuterium and other stuff)

An average military vessel requires large amounts of energy to supply heavy shield generators and powerfull weapons. Therefore it will probably have one large - or multiple - energy cores, leading to a larger usage of dilithium.
An anverage science vessel wont have very powerfull weapons and shieldings, but other systems that may consume large amounts of energy, like high resolution scanners, special containment fields and the like. it will probably require less energy then the average military vessel, but still a good deal. On the other side, the very advanced sensors and science labs or computers of those vessels need a much more advanced interior then a warship like the defiant, so its tritanium usage should be higher.
You can see that reflected in the comparsion of military and support vessels.

Research consumes large amounts of tritanium, as it requires to build prototypes, test weaponry, new facilities and the like. Usually you dont build a new power generator for every research operation, but feed from an existing energy source - thats why it consumes much more tritanium then dilithium.

Thats ofcourse just some thoughts behind the resource management in Fleet Operations. Resources had to be drastically reduced to make an RTS out of the Star Trek universe. Antimatter, Deuterium, Bio-Proto-Material, medical supplies an Romulan Ale would also be very important resources, but we had to select two.

You can also argue that there is no unit given in which Dilithium and Tritanium are messured in game. Of course a powergenerator consumes much less Dilithium (lets say 10 kg for a large one), while a starship is made tons of tritanium for all its decks. Out of usability reasons we just messure it in "units", but one could say that Tritanium is messured in tons and dilithium in gram or something like that.

Of cause there are still many flaws to these ideas. Romulan vessels dont use any anti-matter based generators, so they would probably not use Dilithium at all. And who knows what the Borg feed of. But well, its a real-time-strategy-game, not a simulation - although a simulation would be a very very interessting project, too. But perhaps a boring one ^-^
posted on June 1st, 2009, 10:31 pm
The Founder has spoken. case closed.
posted on June 1st, 2009, 10:38 pm
Last edited by Mikeltje on June 1st, 2009, 10:40 pm, edited 1 time in total.
I think everyone knows this isn't a simulator, but wouldn't it make the game more fun to make it more real life (even if startrek is a sci-fi) or even startrek lifelike.

Discussing all aspects of the games is only fun and probably most will learn or start thinking about it.

And to add another thought i had and talked about with Sideeffect is all the moons are called

Dilithium moon  OR  Tritanium moon

So why would there be other matter included in the moons ? doesn't that make it a Highly Enriched Dilithium Moon if it had other matter also on that moon ?

It clearly says Dilithium moon. Same for the Tritanium moon.

I do agree that how much more mass a ship has the slower it will come to max speed and slow back to full stop.

@Optec - thx for the nice explanation how you come to use ingame economics.
posted on June 1st, 2009, 10:44 pm
Imagine if it took months or even years to build one starship.  Let's make that mod!  I can see it now.  Just wait, S'klar.  With my superior build order I'll have a fleet ready to crush your starbase by September 2012!  That's faster than the typical player who would only be ready by January of 2013!  Eat my superior strategy!  See you in 3 and a half years, bitch!  I'll pwn you! :lol:

See how awesome a perfect simulation would be?! :P 
posted on June 1st, 2009, 11:02 pm
Last edited by Mikeltje on June 1st, 2009, 11:04 pm, edited 1 time in total.
OMFG A WHITESTAR ->me = drooling

well it would keep us busy ;)


but i'm talking about trying to get the best logic and facts into the game and so far it has been done really well, but why not discuss it ? would only get better if we give feedback and maybe even find something wrong that wouldn't work even if it is a startrek fact
posted on June 1st, 2009, 11:03 pm
I'll go one step further Mal and say... I bet I can draft Klingon warriors faster than you--> yeah, that's right, beat my higher than average birth rate  :ermm:  :pinch:
posted on June 1st, 2009, 11:05 pm
Dominus_Noctis wrote:I'll go one step further Mal and say... I bet I can draft Klingon warriors faster than you--> yeah, that's right, beat my higher than average birth rate  :ermm:  :pinch:


err and you included the time it takes to learn klingon and understand what to do with it ? ;)
posted on June 1st, 2009, 11:24 pm
Hey!  There's a Klingon Dictionary out there!  And people fluent in it.  They could be our translators!  And we've seen the bruises from Klingon sex, so we have a decent idea of what that's like, too.  We could breed Klingon warriors in droves! ^-^
posted on June 2nd, 2009, 12:14 am
Oh, how the thread has Digressed...  :lol:
posted on June 2nd, 2009, 12:17 am
Digressed, what's that you say? Digressed... what an interesting word, I say  B)
posted on June 3rd, 2009, 2:38 am
Wow...

I can't believe you guys discussed this topic to such a extent.  :blush:



KaBoom
posted on June 3rd, 2009, 5:14 am
Good explanation Optec, though you got one thing wrong.

Deuterium isn't armor, it's the other component of Antimatter reactors used in fuel.

Liquid deuterium is mixed with small amounts of antimatter to produce the reaction needed to power most starships (though romulan ships use an entirely different energy system... Romulans and their damn singularities. And they wonder why their sun exploded).


Armor would likely be highly refined Tritanium, or possibly Neutronium (though I doubt a ship armored with Neutronium would be able to move much at all), or some other alloy.


EDIT - It also has to be said:


NERDS!!!

(including me...)
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