3.0.6 and 3.0.7 patch - slow resource income

You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
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posted on May 31st, 2009, 11:44 pm
Last edited by DOCa Cola on June 25th, 2009, 9:17 am, edited 1 time in total.
What happened to the quickness of the game ???? i'm sitting around waiting for stuff to be produced...

3.0.5 was great and still is and it didn't make you wait for everything your doing.

atm in 3.0.6 and 3.0.7 the gameplay isn't flowing, it makes the players sit around waiting..

We want to be entertained while playing.. the mod does that really well in all the releases before 3.0.6
posted on May 31st, 2009, 11:45 pm
the construction time formula hasn't changed at all, so everything should be the same. some small adjustments might come due to the techtree formula change, but nothing major
posted on May 31st, 2009, 11:53 pm
what i noticed is that freighters (borg i've seen it on) only carry 400 tritanium but 600 dilithium.

So you get 200 dilithium more per freighter then you would get for tritanium.. why ? is it much heavier than dilithium ? :lol: (in space)

so i'm not sure about all the other freighters but it just feels overall slower than previous releases.

I know this newer release has issues because it still is being tested and changed, i just add my commenting to help make it more fun and excited.
posted on June 1st, 2009, 12:04 am
Last edited by Anonymous on June 1st, 2009, 12:09 am, edited 1 time in total.
The borg freighters are slower movers and collect at a different rate to the other races. They always carried 600/400. Even in the 3.05 version u claim to be familiar with.


in fact the other races too collect 150 dil and 100 tri. Guess tri is different in density and mass. hence on processing the same quantum or raw ore yields less tri than dil - if that helps  ^-^

Borg construction has been slowed a bit, but as a counterpoint u get the advanced classes earlier.
All other races are exactly the same. Nothing has really changed between 3.05 and 3.06.. So what was the suggestion again?
posted on June 1st, 2009, 12:11 am
Well i never really looked at it in 3.0.5 because it was faster moving gameplay.
I am still trying to figure out why.

But that would make sense if there is more left over material from mining tritanium hence taking more room, but how does the freighter know  :blink: it shows before it gets processed.

i know it is details but it is all in the details.

Thanks for the responds so far i'll try to figure out why it feels slow to play
posted on June 1st, 2009, 12:15 am
cos the processing starts in the cargo hold. the pre-refinement starts using the beam from the miner.

then it goes to the station and the second phase of refinement takes place adding it to the stock.

So when the pre-refinement takes place it can accommodate only 400 units of tri for borg or 100 for the other races. as the volume is differnt from units. In the space for 600 units of dil, only 400 units of tri can fit, as 1 trilithium unit is more voluminous and massive than dil. hence we see the disparity. :)

we are seeing units of tri and dil as part of how many are needed for construction and how many are unloaded and added to our reserves.

Hope this helps clarify :)
posted on June 1st, 2009, 12:18 am
So why are we building ships out of mostly dilithium when  tritanium should be the construction material?
Also why is research based on tritanium for the same reasons?

And Dilithium should be more rare than tritanium in the star trek universe and 1 unit of something is 1 unit the freighters should carry the same amounts but it doesn't really matter but it made me :lol:

Game does seem slower though then before the latest patch but guess its nto the freighters.
posted on June 1st, 2009, 12:24 am
we arent. it's the quantum of dilithium that does towards processing the ore manufacturing plants to get the refined alloy etc and other components to make the ship ure using.


for example if we look at ship upgrades like weapons upgrades etc we are using more tritanium. that;s cos it goes directly towards existing ships, hence the tritanium is used directly. One can say that the tritanium is what goes to the shipp, while dilithium is what goes not just towards the ship but alos t preparing its internal parts like the chipsets etc.

So extra dilithium is charged for the sundry processes we do not see, lest we feel the game is slower than before.

You may want to check your game settings. The installation of the patch did reset the initial presets onmy PC. so your build handicaps may have been reset, and hence u see this "slowing down".

those of us who play normally using normal speed in MP do not see this effect.

Also, if ure comparing against AI, you will see that the AI is building quicker, comparatively making u think ure slower.

IMO the game speed is as it was.
posted on June 1st, 2009, 1:15 am
serpicus wrote:1 trilithium unit is more voluminous and massive than dil. hence we see the disparity. :)


wait ! how can it be more in mass and bigger in size ? so 1 kilogram of tritanium is bigger and heavier then 1 kilogram of dilithium ?  :lol:
posted on June 1st, 2009, 1:23 am
That depend if you are talkin' weight, or mass, because if I'm not mistaken they can be different.  Something can weigh one gram but have more than one gram of mass.
posted on June 1st, 2009, 1:31 am
Last edited by Mikeltje on June 1st, 2009, 1:34 am, edited 1 time in total.
The atomic weight is almost the same.. and the moons are the same size more or less.

Tritanium atomic weight 323
Tritanium Star Trek Wiki

dilithium atomic weight is 315
Dilithium Star Trek Wiki
posted on June 1st, 2009, 1:37 am
The more units of each you put in a ship, the greater the distance between the weight the stores will increase.
posted on June 1st, 2009, 1:39 am
Mikeltje wrote:The atomic weight is almost the same.. and the moons are the same size more or less.

Tritanium atomic weight 323
Tritanium Star Trek Wiki

dilithium atomic weight is 315
Dilithium Star Trek Wiki


almost, but as we see tri is still heavier.

btw- was this before or after ore processing and refinement that would also make a difference.
posted on June 1st, 2009, 1:55 am
Yes the size is different between the materials but should not matter for the volume, say there is space for 600 cookies of dilithium, so 600 cookies of tritanium should fit. But the 600 cookies of tritanium are heavier, but we are in space and the gravity is to a minimal.

So the argument is that tritanium has more residue of non-tritanium giving less yield. But if you can get 600 counts of dilithium which is almost the same density as tritanium than why is harvesting tritanium so inefficient ?

So the mass of Tritanium is more but it cannot be bigger in size otherwise it would be less in mass.


@Serpicus - those links are most likely pure dilithium and tritanium, they indicate that it is a count of atomic per material so having any other materials littering it would make it an unreliable source
posted on June 1st, 2009, 2:07 am
Last edited by Anonymous on June 1st, 2009, 2:11 am, edited 1 time in total.
now that's interesting. We are comparing dil and tri as equally refined materials.

But can we be certain that in their raw state they have the same volume.

Volume is what will determine space in the miner. If tritanium mining contains more impurities than the dilithium mining result, then the cargo may indeed carry actually volume of 900 units. But given impurity levels the cargo hold will have 400 tri and 600 dil.

So the unit by unit comparison of pure material does not account for impurities, and the fact that our game deals with end figures of the actual tri and dil we are going to receive.
think of our normal copper and gold mines here on earth, and how mining takes place - the desired material is usually just a fraction of the total material mined.

so the disparity still would make sense :).
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