Fleet Operations 3.0: Supply Resource

Monday, 31 May 2004 Written by 

One of the major new features of Fleet Operations 3.0 will be the Supply ressource which introduces an advanced system for attack and support vessel production.


Image Supply

Spare parts, replicator proto material, nanites or Romulan Ale ^_^ . All things a starship requires to operate. In Fleet Operations such goods are just called "Supply". When a starship lefts the yards it's loading bays have been filled with all supplies it will need during its journey. You will have to pay the supply units required to construct a ship along with the dilithium and tritanium costs at the beginning of construction. Supplies are required for the construction of vessels only. Stations, research or warp-in vessels do never require supplies to be built.
If you run out of supplies you will have to call in new supplies. You can manage that by extending your supply routes at a starbase.

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extend supply routes button


It is important to always check your supply count. If you can manage to build up a powerful fleet within your start supplies, you have a significant advantage over a player who has to extend his supply routes to get a good fleet. Supply costs vary from 2 supplyunits for a Sabre to 15 supplyunits for a Tavara.

The resource information page has been updated. Check it out here.

Optec