Looks like Santa went all the way to Romulus and Qo'noS to collect you a small patch. This update fixes several bugs and adds a new ability for the Starfleet Remore class.
Modders should also take a look at the changes and additions. A precise list of renamed variables is available on the Modifications Board.
Download Fleet Operations 3.1.5
Patch 3.1.5 is only compatible with a previous 3.1.4 installation. Patching an earlier version (3.1.3 and below) will result in a corrupt installation.
Changelog:
Additions
- Additional weapon effects have been added or redone, including more perceptible effects for Cover Fire and similar effects
- Ingame Multiplayer chat sound notifications
- Modding
[li]The GUI files (data/misc) now contain prefab settings for three avatar buttons. Check the aspect-ratio-specific GUI files for reference (gui_4x3.cfg, gui_5x4.cfg, ..)
Changes
- Increased the time a carrier requires to replace lost fighters to 18 seconds (bf.: 10)
- For the purpose of damage calculation, fighters are now treated as having the weapon range of their carrier. This does not affect their actual weapon range
- Replaced shell menu button hover and click sounds
- Fluidic Nebulas no longer hide vessels inside
- Dominion
[li]Slightly reduced the movement speed of Workerships - Federation
- Vessels with modified Photon Torpedoes are now also affected by Fleet Supply, the Nova Class special
[li]A new level 3 ability for the Remore replacing ECM: Point Defense - Klingon
[li]General Martok's Kahless Station is now armed with a Micro Photon Torpedo instead of a Torpedo Drone - Modding
[li]Renamed Stock A2 ODF commands have been reverted
Fixes
- Stopped some incorrect Borg Uplink spawning in Borg bases
- The Nova build button is now always visible as intended
- Fixed several tooltip typos
- Fixed a rare crash when selecting a vessel
- Fixed a rare crash when using a special weapon
- Fixed a crash when using custom maps with empty map descriptions
- Fixed a crash when trying to sort the map list with very large custom maps present
- Game Mechanics
- The Carriers, Troopships and Repair Ships caps may no longer be exploited by transferring them to an ally
- Fixed some messed up weapons on Taq'rojas Bird of Preys
- The accuracy of Quantum Pulses is now correctly reduced while Blockade Breaker is active
- Transwarp now shows a range indicator
- Dominion and Romulan Adaption Modules are now correctly displayed
- Veteran S-2 Escort Cruisers no longer disable the subsystems on units without a torpedo launcher
[li]Mixed Tech caps are working again