But that caused a hell of work, as we had to remove the work-in-progress Borg faction redo and restore the 3.1.3 Borg. It also requires to wrap up balancing testing in smaller units and design content updates to make them releasable in smaller packages - which is especially difficult for large-scale changes like the faction redo. Yet, we are confident to master this challenge.
The more frequent patches do also offer new opportunities to us: Delivering small pieces of content, like new Veteran abilities, with every patch. Discovering new stuff is half the fun of a game!
So, what's next on the chopping block? At the moment, we are working on multiple fronts. The most important is probably the Borg faction redo. We are redoing most of the Borg gameplay and implementing their "next generation" features, like expanding Borg space, a more Uni-Matrix feeling, the must-have assimilation and adaption, in order to make them feel as close to the shows (at least the good ones

You are not a Borg fan? Do you feel like the next patches won't bring any candy to you? You don't have too! Unlike the Borg faction redo - which is a rather fundamental change - many small changes and features of the redos of other factions were separated into independent content upgrades and will be released as soon as their development is finished in one of the more frequent patches. There are, for example, disturbing reports of new Romulan development to reach the battlefield any moment!

We are looking forward to see where the next patches will lead us. After all, the Fleet Operations "soon" might finally get a little closer to the real-world "soon"!
